November 01, 2013, 11:15:59 |
Quote (Troyle @ 24 October 2013 09:30)
Regarding Sadidas, this is precisely what Azael tried to explain. There is a big difference between rebalancing, and revamping.
Revamping means that we’re changing the mechanics of a class.
Rebalancing means that we keep the same spells and mechanics, but modify their values.
When Azael says we will stop revamping the classes, it doesn’t mean that values will not be changed.
Changing an AP cost is considered as rebalancing, and is something that could be done later. First they will fix the AI issue (by simply removing the AI and giving control to the player), and then will see if more tweaks are needed.
If that's how you name things, then i should start with saying that revamp of Sadida class was not needed in the first place. In face we needed rebalancing of the Sadidda class, instead of the whole revamp. Like, everything we really needed before the revamp took place, was to make dolls refund the WP cost when they die or make them not cost WP to summon at all. That was the only thing that really needed change. You have revamped too much for the Sadida.
However the addtion of new dolls and Bramble Armor mechanic was nice and thats already a revamp, in wich case i can't say the revamp was all that bad.
This again makes me not satisfied. I understand you can increase dmg of the spell Rust (or change it to 4AP with 44 dmg at lvl 100) or the cost of dolls and the dolls themself can be changed, and maybe you will even increase the dmg/heal the Explodoll provide (especially at lower levels to make its value noticable in fight with each distribution point invested in Explodoll passive), but you have already replaced the best of Sadida specialities - something that made me want to play this class in the first place: the Doll Link passive.
Before the revamp Sadida was able to TANK, by making the dolls take part of the dmg for it. Now in order for Sadida to tank, we have to spend all of our AP's on ourself to make Bramble Armor, wich means we can't really attack while tanking, we also can't support the dolls, nor allies, if we want to tank now. The change that was made to Doll Link made Sadida unable to face enemies in pvp that can easily KO it with high damage burst (Ecaflips or Osamodas as example).
Therefore i am not asking for the whole revamp of the Sadida class. However i do ask for the Doll Link to work for every doll summoned, not just Voodoll. Make the dolls take dmg for Sadida, even if Sadida is directly hit. This is the only request i have. Call it a rebalancing of the Doll Link spell - so that it will work with all dolls, not just with voodoll. If its possible, please do that. Afterall you don't change the mechanic of this spell, you just make it work with more then 1 target (aka you make it redirect dmg from Sadida to all dolls instead of just voodoll). This change would make current Doll Link users not change their build (though i doubt there are any Sadida using it considering how weak this passive is with just 1 voodoll) while it would bring back the former builds of the Sadida class available.
As for the dolls themself i think its unfair that they are so fragile. The single osamodas summon can have more then 100%of the Osamodas itself (I've seen one osamodas with 1200 HP, while summon had 1500 HP). That being said if the 3 dolls are supposed to be equal to 1 summon of osamodas, then you have to make them have ~35% of Sadida HP. The Greedy should have 30% of Sadida HP, and Blocker should have 40%. Madoll and lethargic doesnt need much HP but even these 2 dolls should have at least 20% of Sadida HP.
Also the resistance on dolls doesn't increase properly to fit the new content. Therefore it would be best if all of the dolls had the same resistance as Sadida (regardless of the element of the doll).
I am saying this now, to make you have the overview of what players except from dolls revamp.
This post has been edited by Kikuihimonji - November 01, 2013, 11:25:01.