September 04, 2013, 15:30:52 |
Quote (Azael @ 03 September 2013 17:03)
ClassesIt’s a fact that the Eniripsa revamp didn’t go as well as the Xelor’s. We want to improve the way we work on classes in order to limit the issues upon release, while still communicating with you. Classes will remain a priority
, and we hope that the next update will see many bugs fixed, allowing a healthier basis for class revamps.
It's nice that you have noticed this. So we can assume you will make another eniripsa revamp right? Also what about Ecaflip and Sadida who were "revamped" early? I understand that these 2 classes (Sadi and Eni) were revamped only to give alternative healers to the game, but they didn't went well as players expected them to be. The loss of Sadida's ability to make dolls receive part of the damage from Sadida was a huge change to the Sadida gameplay, and to be honest: a big nerf to the class itself, wich does not have any protection from damage now when it play with dolls (Sram's, Sacriers, Masqueraiders, and bascally anyone who can teleport or swap place is now serious issue for Sadida who lack of protection from dolls). Water branch of Ecaflip is also underpowered comparing to earth and fire, but i think it's the fire and earth that are just too powerful. Some numbers need to be revaluated and some specialities need to be changed. For example when players wanted to have ability to get dmg % bonus even without dolls, nobody expected to have that bonus working only without dolls (we expected passive such as Initiator of Rogue, something that work with and without bombs for rogue).
Therefore i have one question: Will you ever again revamp Sadida and Ecaflip?
p.s. Before the revamp of Sadida there was synergy between specialities:
Doll Link +Green Guard = Sadida receive damage, dolls make it receive less dmg and trigger Nettle state on dolls
Doll Link +Explodoll = Dolls taking dmg for Sadida eventually die dealing damage to the surroundings
Still Life + Doll Link + Explodoll = Sadida after receiving less dmg thanks to doll link and making dolls explode as doll's "final memento", was reincarnated in the form of ultrapowerful doll to continue the fight.
The concept of Sadida was to tank the dmg with the support of dolls. Sadida had higher survivalability and could have replace the Sacrier or Feca in team but since Sadida have less HP and less resistances then the other, it was more likely for Sadida to get hit by monsters (thx to doll link it was reduced dmg and it was perfect tank).
Please revamp Sadida again, i started playing it because it could tank for allies, though only with dolls present.