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Have you noticed this Cawwot smell in the last few weeks? It might just be because of the soon to be arrival of Wabbit Island. Designed for levels 120 and more, this place is going to bring you a lot of surprises! Loaded with mystewy, action, quests, dungeons and fiwstly... Wabbits starting August 27th!
Specifically, who is it for?
This area is for players levels 120 to 150. If you have overcome all challenges offered by Frigost, you will be able to test your skills on Wabbit Island.
To get to it, you will just need to board a boat from any docks of the World of Twelve. You will then arrive directly at the dock where you will be able to start exploring this mythical area.
But do not let your Explorer soul take you away from your goal: to confront and defeat the Wa Wabbit.
Are you level 102?
If you are level 102 or higher and have completed the main Frigost quest (ending with the Count), then your actions will be reflected with the Wabbits since you will be able to continue this adventure!
Indeed, strange rumors of a frozen trail have reached you. Will you have enough courage to verify them?
What's up Doc?
Even if you did get sunburned on Bilbiza or frostbitten on Frigost, the content of Wabbit Island does not leave you any time to heal.
It is now time to leave tooth mawks on the Cawwot!
Several areas will indeed open to you, and 5 new families of monsters will be there to give you a hard time.
5 dungeons will also welcome you between August 27th and September 24th.
As for each new adventure island, you will be able to get your hands on fifty new Haven Bag / Haven World decorations, titles, resources, and costumes.
Additional equipment items will obviously be on hand to assist you in your progress to your maximum level, and some relics could possibly even invite themselves into your builds.
The mythical Gelano has appeared on Bilbiza. But what about the other Relics of the World of Twelve?
Rumors say that many of them would be on Wabbit Island. A team of explorers have even already put their hands on the legendary Nettlez.
In the Name of a Spoil!
If you have the soul of an archaeologist, you will probably get your hand on an item of great value by exploring the Temple of the island.
The Temple? But... Yes! It is the famous Temple...
AvilTheMask|2013-08-14 16:11:20Also I can see foxes there. Did not wabbits killed them all?
This was from the other wabbit island post they put up a few days ago:
"At first glance, it seems that the island is in the hands of strange creatures with orange fur and with the sweet name of Lenalds."
So it seems the lenalds (foxes) took the island back over or something.
Wow, looks really interesting. Love the new costume. Idk about the continuing quest though, Count Harebourgh was way too hard for me solo and I'm pretty much a loner so havn't been having much fun due to the islands being strictly made for strong characters or large groups of people... I hope we get a new solo quest like Ogrest again someday. More of a fan of the solo quests, and with costumes would be icing on the cake...
Here's to hoping Lenalds have an earth set for my Ecaflip. Seeing how they both share a love for the game, I'd love to have their set on my character.
As for lore, the wakfu MMO *does* take place before the heroes of the show get to that island, so there could be a time between the game and the show that the wabbits execute their assault against the Lenalds.
Are you level 102?If you are level 102 or higher and have completed the main Frigost quest (ending with the Count), then your actions will be reflected with the Wabbits since you will be able to continue this adventure!
Question about this. How about the characters that have Five-Finger Diss Count bugged? I've tried multiple times on my Rogue and Osa both in seperate fights and together yet the quest never completes. I've dropped Count Harebourg's HP down over 5,000 points with both my Rogue and Osa together yet it's never completed for me no matter how many times I do reach the threshold needed.
I thought it would be a cool idea that Lenalds and Wabbits waged a faction war, and players could affect who was winning. The mob family with the higher population would give the island uniques bonuses that differed from the other family; giving some players the incentive to side between Wabbits and Lenalds based on bonus demand (and who they like more).