Ok, wall of text incoming.
Guild points compensation
We’re still working on the values, but the main issue comes from the type of investment needed by the old guilds compared to the new ones.
For some, leveling up a guild to max lvl was very complicated and almost impossible, while for others it was just a formality.
There we have to give points based on the guild level, but cannot judge the precise investment it represented for each guild (and the gaming time).
I understand your concerns however, and I can tell you that the compensation with work separately regarding combat xp and craft xp. The Craft level will give more points than the combat level.
Note also that if you have an existing guild, it will be reset but:
Concerning PP and Wisdom
- Your storage will be unlocked
- You will keep your guild emotes and insignias
- You will keep your kamas and items in the storage
We announced a temporary bonus, but there will also be a permanent PP and Wisdom bonus.
First, the initial system limited the amount of guild points generated by UBs to one of each type per week.
It was impossible to farm guild points by killing several Excarnus (it would have granted points to the guild only once a week), knowing that it wasn’t a personal objective, but rather a guild objective.
The idea behind adding guild points to the UBs was for them to impact the PvE ranking.
Here’s what we will do in the end:
- UBs will no longer directly grant guild points
- UBs will grant ranking points to the guild. Implementation expected in July with the PvP ranking
- Each UB will grant a different amount of points, based on its difficulty
- The amount of points generated by a same UB will be limited to three times, per guild.
You will not directly get the UB guild points. We will more consider it as an achievement. Points will be granted on the first down of a UB by the guild.
Then, each down will grant ranking points (with a weekly limitation).
Guild points and crafting
We know that crafting is less emphasized with this revamp.
This decision was made because it seemed important to base the new guilds on the investment players make for their own circle of friends (their guild).
I’d rather have a guild of 6 players playing together with a higher level than a guild of 10 players each playing on their own.
I’ll come back to this, but keep in mind that guilds will become a pillar of the game!
All in all, I must say that it is sadly difficult to quantify crafting in regards to its contribution to the guild. All we could do is reward it as a “solo” action, which would impact the system and defeat our main purpose.
Concerning the daily limitation, we decided to implement it in order to limit the amount of points big guilds could generate, and therefore prevent a “rush”.
If it turns out to be too restrictive, we will tweak it. However, before changing it, we will need global server stats.
I can already tell you that we have just decided to change the daily limitation into a weekly limitation, of 10 000 points per week
I think many fears come from the back that you haven’t seen the costs.
Here are two examples:
Guild Levels and bonuses
- To own a Haven World, you guild has to be level 3. If you only spend your points in levels, it will cost you 800 points.
- A guild that would buy all bonus of the first 3 levels (including the cost of the levels), will have spent 5500 points.
We want to keep the first levels very easy to reach. Haven Worlds are really not supposed to be hard to get.
To those concerned about the bonuses and guild levels, know that purchasing a new level doesn’t prevent you from buying bonuses from the previous levels. You will be able to buy the first three levels directly and then spend more points on levels.
To the question “will there be a possibility to buy more ranks with guild points”, the answer is yes, we will implement it but not in this update directly.
Also, as it was asked by many players, I can tell you that yes, we will add rights for each storage tab. We hope to be able to bring it right with the update.
As I said earlier, we will change the PvE ranking system, with the arrival of the PvP ranking and GvG. There are many rules that will impact this system, but we will have the opportunity to talk about it in more details in the next days.
Our intention is the place the guilds in the center of the game, and with them, the players. Once again, we will come back with more information later.
Here’s a preview of the main roles we want to give to guilds in WAKFU:
- Conquest: Guilds will fight for a Nation and capture area of the game (based on the Prims system).
- Contracts: The idea is to implement more quests in the quest panel in the Banks and Guild Halls. The better position in the PvE ranking the guild has, and the better the contracts!
These are only two of the main points, but I want to give you more matter when I say that guilds will be the driving force of WAKFU.
On a more practical side, we will implement a column in the guild interface displaying the amount of PvE and PvP ranking points provided by a player.
You will also receive a compensation in Guild Points, based on the combat and craft level of your guild. The craft level will provide more guild points.