I typed out a transcript of the video, if anyone wants to reference the text, or just can't view the video for whatever reason.
Eskarina: Hello everyone, today Azael will tell us about a subject that we know interests you: Haven Worlds.
So Azael, we know that you are passionate about this subject, can you please remind us what Haven Worlds are?
Azael: Haven Worlds are a guild feature and consist of a little world directly handled by players where they can do whatever they want and build what they want.
E: So it’s a world handled by players as you said, but what exactly can they do? You say “whatever they want”, but what exactly?
A: Well, it’s really whatever they want since they can plant monsters, ecosystem, build many buildings, a lot of different buildings with special effects like houses, taverns, etc.
E: So they can create their own world, farm their own resources. Will everyone have access to this feature? Will there be many Haven Worlds in game or will there be limitations?
A: At first there will be about 60, but this is not an intention; it’s only a technical limitation to make sure that the server can take it.
Our idea, however, is to add more with time. Normally each month will see more implemented, and ideally we’d like to have one Haven World per guild.
E: So 60 upon release of the content in June, and then a few more with each update.
A: Exactly. We will try to implement them on a weekly basis. Each week open new Haven Worlds to players.
E: Ok. But if we have a limited amount, that means that there will be access conditions?
A: There will be a condition, no matter the limitation. But since this is a guild feature, the only real condition will be the level of the guild.
E: Can you already tell us the level?
A: Yes, it will be level 3. But we’re talking about the “new level” of the guild since this will be changed soon.
E: With the Guild system revamp that we’ll talk about another time.
A: I just want to clarify for those who could grow concerned, even if we will revamp guilds, we will make sure that those who were already eligible before will still be able to get a Haven World with the new guild system.
E: And there’s also an auction system?
A: Yes there is. As I said, we wanted the system to be open to everyone and make sure that the rules would be the same for everyone. That’s why we decided to have an auction system with a starting bid of 100 Kamas, which is pretty low. Everyone will be able to bid and the auctions will last one week. At the end of the week, the guild with the highest bid wins the Haven World knowing that a guild can only bid on one Haven World at a time and own only one Haven World.
E: So they can only have one bid at a time?
A: Yes, one at a time. We don’t want guilds to start with a ridiculously high bid so we will implement stages. They will bid by 100 Kamas until 1,000, and then 200 Kamas, and 300, and so on.
This should prevent big guilds from starting with high bids that the rest of the server can’t match.
E: Ok, so it should be fair to everyone.
A: We tried to keep it fair even if we assume that the first Haven Worlds will probably be won by the richest guilds.
E: We talked a lot already about Haven Worlds, we started communicating a year ago in the Mags, on the homepage, devblogs and AFK, but there are still things that changed since last year. Could you please list the main changes?
A: The first important thing is that we changed the construction tree. Before, we had conditions between buildings; you had to build a building to unlock another, which is something we wanted to keep, but it turned out to be too complicated for players to really understand the system, so we simplified it.
Now the tree will be based on a central building, the Guild Hall. This Hall will evolve in tiers and each tier unlocks new buildings. So the higher tier the Guild Hall is, the more buildings will be available.
E: We will probably publish something on the homepage to explain how this tree works exactly.
A: Then what we also modified is that we had many buildings, including some only cosmetic without bonuses. Now we made sure that each building offers a bonus, in the Haven World or even the entire World.
We also changed the houses. Each house will now offer more storage space to the guild, so the more houses you have, the more storage space your guild has.
E: There are also access restrictions where you can set tolls to access specific areas.
A: Indeed. We added this type of building. It was a strong request from the players to be able to limit access or charge for specific access; for example, if you build a field where you don’t want everyone to run around. We gave them this possibility with barriers and gates. The guild members will of course not have to pay the toll to use the gate, but others who want to enter this area will have to pay the toll which will go directly to the guild treasury.
E: Another important note that didn’t exist last year is the Prims (Not Pris
ms) system with GvG. Can you tell us more?
A: Yes. The entire world, all regions of the game will have Prims that can be captured. As Haven Worlds are part of the world, they will also each have their own Prims. The rules are that if your guild’s Prims is captured, half the bonuses of your Haven World will be given to the guild controlling the Prims, and also this guild will not have to pay any tolls to enter anywhere.
E: So it’s all about making alliances, protecting your Prims…
A: Yes, protecting yours, making alliances, conquering other Haven World Prims to get more bonuses, and have more politics between guilds.
E: This sounds great! Thank you for answering our questions. Thank you all for watching this video. We will have more information about Haven Worlds in the next weeks with devblogs, videos, on Facebook, everywhere…
So keep an eye out and see you soon!
This post has been edited by Ekmidenisi - May 31, 2013, 23:44:52.