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WAKFU Update: The Crackler Whiperers
Ecstatic Whisperer * Member Since 2011-02-25
posté September 29, 2012, 18:15:21 | #21

Quote (Spazturtle @ 29 September 2012 17:24) *

Quote (MODO-Respeitador @ 29 September 2012 17:11) *
Sorry Spazturtle I don't know the number that will be available, Troyle just told me that they will add more and more through the time...




O Respeitador
Ok thanks, If there is 1 haven world per trade bridge can only 1 person get that haven world or can multiple people buy the same location?

probably only 1 guild cant get that haven world, but i'm sure there will be multiple haven worlds per trade bridge


posté September 29, 2012, 21:59:40 | #22
Troyle, will this new island bring a reset? It would be good for the community, chaging elements now and then makes the game better, otherwise we get bored


Speechless Crobak * Member Since 2011-06-30
posté September 29, 2012, 22:15:40 | #23

Quote (Sargent-Wiggest @ 29 September 2012 21:59) *
Troyle, will this new island bring a reset? It would be good for the community, chaging elements now and then makes the game better, otherwise we get bored
There are planed class balances that will almost certainly bring a reset, but we do not know if they are on the 2nd or later in october.


Lazy Bow Meow * Member Since 2012-03-29
posté October 01, 2012, 12:14:10 | #24
When will we see the second part? I can't wait to see, I really hope there will be class balance, especially for Sadida  


Community Manager * Member Since 2012-03-01
posté October 01, 2012, 16:11:59 | #25
Here's the second part of the changelog:

Bug Fixing and Improvements

Classes

Cra
  • Storm Arrow: will no longer have its damage reduced in aoe, but will be limited 2/turn.
  • Explosive Arrow: will inflict -68HP (lvl 100) and 36% chance of Explosion (instead of -72 and 48%).

Ecaflip
  • Kittikaze: will deal its damage correctly.
  • Double or Quits: will trigger correctly on the spell Battle when under the effect of the card Ecaflip God.
  • Double or Quits: will work correctly after a critical hit with Loaded Dice.
  • Double or Quits: it will no longer be possible to cast it if you didn’t deal damage in the turn.

Enutrof
  • Mine: If an Enutrof walks on a Mine that is located in the area of effect of a Feather Tornado, he will be pushed back and loose his bonuses linked to the Mines and the effects associated.
  • Refinement: Damages linked to destroyed items will apply correctly.

Feca
  • Crashing Wave: will now work correctly.
  • Intimidation Aura: will no longer be stackable on enemies.

Osamodas
  • Phoenix Spirit: if an Osamodas his KO’d with a summon in game and this one is under Phoenix Spirit, it will no longer play its death animation twice. For more coherency, it will die with the summoner without benefit from Phoenix Spirit.

Pandawa
  • Karchamrak: to avoid AP loss with Karchamrak attempts on items or summons that cannot be carried (Scara eggs for example) it will only be possible to carry your barrel or a character.
  • Aggressive Barrel & Milky Instinct: the barrel will rebound the damage correctly.

Pandawa & Eniripsa
  • Karchamrak & Regeneration: if an Eniripsa under Regeneration is carried, Regeneration will apply to the carrying Pandawa.

Rogue
  • Blinding Bomb: chances of applying Blindness change to 5% (lvl 0) and 15% (lvl 100), 10% and 30% with a critical hit (instead of 5% to 30%, and 10% to 70% with a critical hit).

Foggernaut
  • Specialties: their sound has been improved
  • Stasified: will no longer disappear when a WP is taken from the enemy.
  • Motherfogger: using this spell in a PvE fight will no longer prevent the other players from receiving experience.

Combat

General
  • If a players is attacked while his Almanax interface is open, it will no longer prevent him from casting spells.

Mobile Arenas

General
  • Rebalancing of the experience gain provided by Mobile Arenas. Here are the numbers per level range.
    • Lvl 0-20 = +150% XP
    • Lvl 21-30 = +142% XP
    • Lvl 31-40 = +130% XP
    • Lvl 41-50 = +120% XP
    • Lvl 51-60 = +109% XP
    • Lvl 61-70 = +93% XP
    • Lvl 71-80 = +78% XP
    • Lvl 81-90 = +61% XP
    • Lvl 91-105 = +14% XP

Dungeons

Undieworld
  • The Nun will only summon 3 times instead of 4.

Monsters

Parry
  • The Parry ability of monsters will now be correctly taken into account. They will now be able to parry, which wasn’t the case before.

Borbats & Ghouls
  • Damages they inflict from side and back will now receive the intended bonus.

Hoodlums
  • They will correctly play their animation when hit even though they didn’t take off their costume.

Ultimate Bosses

General
  • For better balance, all Ultimate Bosses will now be immune to rebound and counter effects.

Quests

Super Kano Smash Boulz
  • Will complete correctly.

Mount Zinit

Chapter 1
  • The quest Zinit for speed will correctly appear and validate in the Quest Book.

Chapter 2
  • Once The Schlammer outfit has been recovered, all players will be able to see Grey XIII correctly.

Almanax

General
  • From October 2nd all new Almanax quests will provide an additional reward: 10.000 experience points. Please note that this will not be retroactive!

Temple Teleporter
  • It will be sold by quantities of 10 for a cost of 1 Almoken (and no longer 1 by 1).

Adventure Islands

General
  • Adding the Whispering Island. See more details above and in this devblog. You can go there by boat.

Haven-Worlds

General
  • Haven-Worlds are not yet activated but their locations can already be seen on the trade bridges of each nation. There will not be any interaction possible yet.

Items

Sets
  • It will be possible to unmerge even if the level exceeds the level of the character.

Twixler Candies
  • They can no longer be traded.

Excarnus Hooves
  • They will now display correctly when the player wearing them moves.

Brick Bread
  • They can now be stacked by 9.999 and not only 999.

Krosmaster

General
  • Krosmaster is not yet activated, but the playing Rooms are already available in the gambling joints of each nation. There will not be any interaction possible yet.

Gazette

General
  • Publication of a new edition of the Gazette

Miscellaneous

  • When hovering the pointer on an interactive element, it will correctly turn into a mouse with a blinking right button.
 


Nun Shall Pass * Member Since 2008-01-09
posté October 01, 2012, 16:21:18 | #26
No class balance yet? No changes to Sadi? Owww, I was waiting for it more than for the new island...
Well, next time maybe...  


Short Strich * Member Since 2012-05-29
posté October 01, 2012, 16:47:29 | #27
lol troyle. you really gonna kill air cra now. 2x a turn. come on! its better to have that back row penalty rather than limiting storm arrow 2x a turn. nice ankama. very nice. better go back to fire, maybe just remove other branch on cra, fire is the easiest to build. so disappointed


Narcissistic Larva * Member Since 2012-07-31
posté October 01, 2012, 17:13:02 | #28
That many changes and still no reset? Or you just forgot to write it down?


Short Strich * Member Since 2012-05-29
posté October 01, 2012, 17:14:32 | #29
yeah. especially your changes on air cra. you should give reset. your devs just killed the branch. give us a reset


Happy Miliboowolf * Member Since 2012-02-23
posté October 01, 2012, 17:14:46 | #30
It's cool very cool, but: there is still one emote bug.
if you wear a Gobby Axe and you want to do show your weapon emote nothing happen, i thought emote was bugged but it works on other weapons.

Thanks for the new update.

~Greetz, Basjejaspers


Narcissistic Larva * Member Since 2012-07-31
posté October 01, 2012, 17:27:10 | #31
Well let's say air cra is still good: build has to be changed anyway! Fire build too: if you nerf a spell, you should give us the possibility to reroll.


This post has been edited by soheiFenrir - October 01, 2012, 17:33:20.
Overweighted Chafer * Member Since 2006-06-20
posté October 01, 2012, 18:32:42 | #32
And Fire rogue nerf?! 15% for blind status at lvl 100? really?? The 30% did hardly ever occur in PvP...

So now along our super low fire damage, we get a super low blinding chance...

I hope you have some nice buffs for Rogue character in the real balance update. Otherwise, Rogue players will just make a Sacrier or Cra. Why should we struggle so much in every aspect of the game we pay for? When we can just create a char that has high damage, high survivability and its gameplay is enjoyable... Huh?! *Facepalm*

Devs, again, make me not want to pay for this game...


This post has been edited by Butterflyx - October 01, 2012, 18:34:29.
Featherless Piwi * Member Since 2012-08-05
posté October 01, 2012, 21:21:56 | #33
I love how a major nerf to the panda (cannot carry monster anymore) is presented as a way to save AP. It's not a nerf, it's a feature!

Also why subtract tactical possibilities instead of adding them or leaving them be? Is there anyone in this game convinced that panda needed a nerf? Or the fire rogue for that matter?


This post has been edited by Aiacet - October 01, 2012, 21:29:59.
Overweighted Chafer * Member Since 2006-06-20
posté October 01, 2012, 22:08:42 | #34
We can never know the secret way of thinking of Ankama's game designers. Who knows, we might get super uber buffed in next 2 months, and get super uber nerfed in next 4 months. You never know !


Featherless Piwi * Member Since 2012-02-29
posté October 01, 2012, 23:24:51 | #35
I appreciate that ankama doesn't want to provide too many opportunities to reset points but this update does seem to warrant one


Grizzled Dandelion * Member Since 2012-04-11
posté October 01, 2012, 23:28:51 | #36

Quote (Aiacet @ 01 October 2012 21:21) *
I love how a major nerf to the panda (cannot carry monster anymore) is presented as a way to save AP. It's not a nerf, it's a feature!

Also why subtract tactical possibilities instead of adding them or leaving them be? Is there anyone in this game convinced that panda needed a nerf? Or the fire rogue for that matter?
You understood wrong. Pandas can still pick up mobs and players, etc with Karchamrak, what you couldn't before, now and ever is pick up things like eggs, beacons etc... which before it would give you the option but fail thus costing you a PA, now it'll just tell you up front that you can't do that. I think it's a good change.


Narcissistic Larva * Member Since 2011-05-10
posté October 02, 2012, 00:55:47 | #37
I think they will make a full reset, can anyone confirm?


Speechless Crobak * Member Since 2011-06-30
posté October 02, 2012, 01:04:54 | #38
They said they ar going to do MAJOR re-balancing soon and big class changes, so here will most likely be a reset then, there might be a reset for some of the classes in this update.

Also I hope water feca gets a nerf, its not ment to be the main DD feca element but due to bugs it is.

Also slightly annoyed but the nerf to Intimidate Aura, there goes my quad feca Magmog teams strategy.


Soft Crackler * Member Since 2011-06-06
posté October 02, 2012, 04:33:53 | #39
There won't be any reset, confirmed on FR forum.


Tofurby on Diet * Member Since 2012-03-12
posté October 02, 2012, 06:41:21 | #40
no reset? its the changes not much enough?