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Rebalancing Week: Ecaflip, Enutrof, Osamodas
posté August 07, 2012, 12:09:45 | #101
Sargent-Wiggest 02 August 2012 - 12:55
20% of Whip damage goes to summons.

So if I hit 400 with whip in total 20% goes to summons? Example : 200+200 , using 2 whips

Stedefus ~


Are you a total deep? 20% of 400 is 80. 2 x whip = 160.


Lazy Bow Meow * Member Since 2011-09-16
posté August 07, 2012, 23:56:29 | #102
My critical boowoll is not working after the upgrade appears 0 damage


Bellaphone Lover * Member Since 2012-04-26
posté August 08, 2012, 01:24:35 | #103
Feather Tornado acts weird in melee.
Mob in front don't get pushed, I do, one cell backwards.
If a mob is standing by my side, it gets pushed along with me one cell backwards, keeping its lock on me.
In the mob's turn, it sort of ... "glides" very fast to it's destination and attacks normally.

Example:

A mob is directly in front of me, in melee range, let's call it "A".
Another mob is at my left side, in melee range, let's call it "B".
Yet another mob is at my right side, in melee range, let's call it "C".

In my turn, I throw a Feather Tornado at "A".
"A" stays in its cell.
Me, "B" and "C" move one cell backwards.
"B" and "C" stay at my sides, in melee range, locking me.

In "A" turn, "A" moves very fast, almost like flying, to its destination.

This can be reproduced easily in Wild Praries or Wild Estate, or any map where mobs need to get in melee range to attack.

Is it supposed to work like that?


Bellaphone Lover * Member Since 2012-02-20
posté August 08, 2012, 15:06:22 | #104

Quote (KamOlaZ @ 08 August 2012 01:24) *
Feather Tornado acts weird in melee.
Mob in front don't get pushed, I do, one cell backwards.
If a mob is standing by my side, it gets pushed along with me one cell backwards, keeping its lock on me.
In the mob's turn, it sort of ... "glides" very fast to it's destination and attacks normally.

Example:

A mob is directly in front of me, in melee range, let's call it "A".
Another mob is at my left side, in melee range, let's call it "B".
Yet another mob is at my right side, in melee range, let's call it "C".

In my turn, I throw a Feather Tornado at "A".
"A" stays in its cell.
Me, "B" and "C" move one cell backwards.
"B" and "C" stay at my sides, in melee range, locking me.

In "A" turn, "A" moves very fast, almost like flying, to its destination.

This can be reproduced easily in Wild Praries or Wild Estate, or any map where mobs need to get in melee range to attack.

Is it supposed to work like that?
I guess it is, and its a nice touch.