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Changelog 0.311 “A Perceptive Shadow.”
posté January 08, 2012, 02:28:11 | #121

Quote (furry60 @ 07 January 2012 22:30) *
yay im not bored any more sram air looks coool!!!!!!! it rocks!!!

what i dont like is the monsters drop....i have been killing more gobb but on gob horn i got

i have a question.. if you add your perception does it add your percentage on maintainning invisble while attacking??



FKKKKKKKKKKKKKKKKKKKKKKKKKKK
I didn't like the drop rate too... I'm 2 days trying to drop tofu breastplate and all I've is Tofu Blood or some tofu weapon, so boring. I'm a Xelor lvl 20 and only now I'm hitting better than in the beginning, so I'm more excited than before to play =P

And about your question, I don't think so. The air spells have a % to keep you invisible after atk... So I suppose more lvl your spell has, more chance to keep invisible you've... The perception is only to keep you invisible during turns not counting using spells, I think is like this it works


This post has been edited by jaguinhu - January 08, 2012, 02:32:31.
Reason for edit : Missing information
posté January 08, 2012, 04:31:11 | #122
Skill shadow master helps to keep you invisible. At 20 lvl chances are damn good.
But for anybody i would recommend to use stabber instead to train faster and take shadown master in future, unless you want to go full hardcore and play with invisibility.

About sacriers.
Have you ever read forum about fire sacriers? They are not go get damage dealers. They are made specialy to lock and hold bunch of enemies and burn them down with your body. Punishment as skill not even an option. You need lots of HP, lock, fire protection and pay attention to skill that increase hp - it's extremely good in team play. In summary you must have a good damage dealing TANK character. They've been always good and never been nerfed badly, so might be oldest sacrier build so far. Also train air branch to have all skills, they are much cheaper than special skills in use, but works fine in battle.


This post has been edited by SullivanGrave - January 08, 2012, 04:39:06.
posté January 08, 2012, 23:13:15 | #123
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.


This post has been edited by Anidras - January 08, 2012, 23:14:56.
posté January 08, 2012, 23:46:09 | #124

Quote (Anidras @ 08 January 2012 23:13) *
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.
agree


posté January 09, 2012, 00:47:41 | #125
OH GOODIE!!!


posté January 09, 2012, 06:37:23 | #126
Nothing about Feca?
bye, guys.


Ugly Gobball * Member Since 2011-04-28
posté January 09, 2012, 12:14:15 | #127
I think this should added more percentage on item drop its hard to get an item i want i only need A TOFU HELMET to complete my set i always got some other items :C if some one had extra trade on me add me Night-Killer REMINGTON


Lord Madgobb * Member Since 2008-11-24
posté January 09, 2012, 13:17:33 | #128

Quote (asljnfsdjfds @ 08 January 2012 23:46) *

Quote (Anidras @ 08 January 2012 23:13) *
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.
agree
ya me too :/ i hate this new idea of points whille i understand points on support spells i totally disaggre at elemental spells they are just doing dofus all over again :'(
I miss v0.1 or even v0.2 :/


Ugly Gobball * Member Since 2011-04-28
posté January 09, 2012, 13:46:21 | #129
I HATE DROP RATE!!!!!!!!!!!!!!!!!!!!! I WILL NEVER GET TOFU HELMET i already killed hundreds of tofu non of them dropped it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


posté January 09, 2012, 13:52:27 | #130

Quote (furry60 @ 09 January 2012 13:46) *
I HATE DROP RATE!!!!!!!!!!!!!!!!!!!!! I WILL NEVER GET TOFU HELMET i already killed hundreds of tofu non of them dropped it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I just need chest/boots/ammy and yea drop rate suck ^^


Happy Miliboowolf * Member Since 2011-09-24
posté January 09, 2012, 21:41:16 | #131
have any of you guys complaining about the drop rate ever considered the possibility of the PROSPECTING LOCK?? 


posté January 09, 2012, 22:59:08 | #132
Prospecting - yes! The MOST usefull stat ^^.
I mean - hp,crit,+1ap/mp,lock or even wisdom aren't as valuable as prospecting beacuse its the MOST aiding stat in the game during combat =)

Now seriously - adding points to prospecting is just a waste of really precious stat points. All exping and droping items is for one reason - PvP. Where something like prospecting is just plane useless.

Drop rate is so small ive seen people congratulating when somebody droped anything...

So Venusquake - IF you want to drop some item after ANY battle then go ahead and add all points for prospecting BUT then you don't complain that other people even with lower level chars are killing you beacuse they were smart enough to put points to good use. Unless you dont wanna PvP but then again - that's what MMO'a are all abaut.


posté January 09, 2012, 23:39:31 | #133
@Kas1990
What he meant probably was the deal with Dofus drops, like a some item will not drop if total prospecting will not be for example 250. With all characters having base prospecting of 100 you will need 3 in your group to have a chance of drop.

However this is not true cause my friend dropeed Gobbal Hat while farming solo, so drop does not work that way in Wakfu.

Edit: MMO's are not only about PvP. Wakfu/Dofus yes, it's heavy PvP. However for example Rift, WoW, and probably SWOTR are more PvE focused with PvP as a bonus. And to be more honest MMO's are about playing with people.


This post has been edited by Zymeth - January 09, 2012, 23:50:48.
posté January 10, 2012, 04:54:04 | #134
Errr... guys i can understand everything, but doesn't it obviously?
Prospecting need to Enu - 1. They have skills that increase damage. 2. They have skill to increase drop rate.
In summary Enu is a tresure hunter (DUUUUUUUUUHHH), which should be used to increase drop rate.
And as i see, nobody ever thought about that, they just crying about drops.


Ugly Gobball * Member Since 2011-04-28
posté January 10, 2012, 12:10:16 | #135
i know that Enu is a treasure hunter but if put all points on a skill that gives prospect on Enu it sucks cuz this version is a HARD VERSION and last the VERSION was an EASY one.....


Short Strich * Member Since 2011-10-27
posté January 10, 2012, 16:32:23 | #136
forcing enu's for party? lame.
drops, 1h and I got the full gob set, helm's drop is a bit low for some reason.
But that's that, lvl 30 and i kept SP farming for no reason, 2 spells on lvl 23 and 1 on 21; skills i consta-spam. I'll just stop here for now, w8ing for the "launch".


Tofurby on Diet * Member Since 2011-08-15
posté January 10, 2012, 21:02:11 | #137
You guys do know that the prospecting stat also increases the chance to successfully reduce MP and avoid MP losses now? If it works anything like the AP loss system with xelors (when you go over 100% chance to take an AP it creates the possibility of taking a second AP) then not only would prospecting increase Enutrof damage output but it would make them much more efficient at taking MP. Obviously you have to factor in the new hypermovement state that is applied when MP is taken as well, but I imagine this is still a good reason for most people to raise it.


posté January 10, 2012, 22:00:38 | #138

Quote (Ryuubichan @ 10 January 2012 16:32) *
forcing enu's for party? lame.

Well thats their role. Appart from being support. I mean if they were well designed you could have a enu debuffing enemies AND with some cool extra drop rate (which is their main role, inherited from Dofus and i dont have any problem for that part being exactly like dofus).
The main problem i see in this patch is that while their supportive (if they have any tbh i havent played as enu here in wakfu) role is better now (since mobs are more abusive), their drop part has been tweaked since in dofus you got PP from luck (and not only %water dmg like here), so in wakfu they are forced to choose between doing their support role (medium dmg + debuffs) or drop role.

Idk, i think its just another design error.


Narcissistic Larva * Member Since 2010-11-19
posté January 15, 2012, 05:46:27 | #139
All in the world has changed!! Good at all.. Including new things.. good at all the new haven bags and new enemies!
All cool... My Sacrier is powerful now.. I'm training to be more


This post has been edited by [Knonaut] - January 15, 2012, 05:49:16.
Reason for edit : this is not a meet-up thread
posté January 25, 2012, 13:19:02 | #140
the skill xp rate for low lvls are too high, this really should lower