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Discover the new content that will be implemented with the update of April 16!
Today, we reveal the first part of the new content that will arrive on the game on April 16.
The second part describing additional improvements and bug fixes will be communicated in the coming days.
New adventure Island: Chillberg Island
You already met Styffen Chillberg who introduced you to “his” island. And you’ll soon get the chance to step on this mysterious Chillberg Island and discover what became of Frigost since the Dofus Era… Only a few days left!
Until then, don’t hesitate to read or reread the devblogs and videos talking about this new island:
Additionally to the main quest on the island, for which you will have to explore every corner of the frozen lands, a new dungeon will open every week.
These dungeons host unknown and dangerous creatures, all answering to the Utmost Evil… Who are these villains? Where does this island come from? Who’s waiting on top of the Harebourg Tower? No one knows… Yet…
Get ready to learn more, be surprised, and discover this new adventure island in game!
Level cap reaches 120
With Chillberg Island we decided to increase the level cap of your characters to 120!
Progression will work exactly the same way as for other levels, which means that you’ll get to improve your character a bit more!
Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
These 10 additional levels should help you gather the amazing rewards waiting for you, such as complete sets of level 129!
Class revamp – part 2
Here it is: the second part of our class revamps! Contrary to what was announced, we weren’t able to complete all the revamps for this update. Some of them turned out to require more development time than anticipated. Here are the classes that will have their revamp in this update:
You can already read the devblog listing the main changes brought to these two classes.
For the occasion, we will also give a Respec to all characters, even other classes.
More revamps will be implemented in the next update.
New Kama and Token system
We talked about it at the end of last year; we’ve been trying to find the best way to obtain Kamas in the game.
Our first goal is to improve your accessibility to the game economy, offer a short-term reward to everyone in order to help the feeling of progression and reward after each fight, but also improve granularity of the economy. Currently there are too few variations in the cost of items sold by the players: Thistles or Piwi capes (and many more important items) are sold for 1 Kama despite a very different value.
That’s why you will now receive Kamas at the end of your fights and when completing quests.
Each monster you defeat will reward you with Kamas, depending on its level (we made sure however that high level characters cannot “farm” low level monsters). Note that only the living members of the group will receive Kamas. Contrary to what was first announed, there will not be any Kama "bonuses",
The Kamas recipes will be modified in order to provide more Kamas,
The existing Kamas will be multiplied by 30 (chests, inventories, display windows, nation treasuries, etc.),
The Token system will no longer exist. You will no longer receive tokens. The challenge machines will stay in game for you to use your remaining Bronze Tokens, but Dungeon machines will be removed. Note that your tokens will not be replaced with Kamas directly (contrary to what was communicated earlier). They will remain in your inventory until we fix a fair exchange rate, that should be implemented in the following update.
Achievement rewards will no longer be tokens. Quests will offer Kamas and achievements will only be used to measure the progression of the character in the game,
Troll Fair attractions will cost Kamas (5 to 15 Kamas) instead of Bronze Tokens.
Smithmagic has been around for some time already, and we always said that the first version was only an introduction to a much more complete feature… The time has come!
And as you will see, there are many changes with this new version.
Wider range of items that can receive runes: all capes and breastplates from level 0 to 49, all equipment from level 51 to 99 (except rings, amulets, shoulders and belts) and all equipment over level 100. Pets, Makabras and Insignias will not have any rune slots,
Runes can now be created with powder that can be obtained by destroying equipment in the Rune Recyclers. The rarer the item destroyed, the more powder you will get, and of a better quality.
Rune Recyclers are now be located on the trade bridges of each Nation next to the Marketplaces, and be usable by everyone. We will also add a consumable in the Boutique allowing you to destroy equipment without using the Recycler.
All runes will become “generic”. Their bonus and strength will depend on the quality and decided when the rune is slotted in the item,
The rune will have to be of a higher level than the item in order to be slotted,
It will be possible to merge 2 identical runes in order to improve their level and rarity,
In order to remove the last rune slotted you will have to destroy it as well as a second item identical to the one with the rune. You can perform this action in the Recycler or with a consumable item allowing you to do so without need to destroy an additional item. This item can be dropped by monsters or purchased in the Boutique,
A profession box will be added for your runes. It can be crafted by Handymen.
Novelties will be under the spotlights: Chillberg Island, changes to the trasnports, Smithmagic, etc!
Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette!
hmm zapps 100k, Man i tell ya getting the runes you want on equips is going to be tedious this will make for alot of dung runs lots of activity. But I fear people will still opt out of the mid lvl ones because in the long run time would be better spent gettin to end game and farmin those dungeons repeatedly to get the right runes you want on gear because as it says to remove you need to sac the same item again! 0.3% is really going to suck now you run a dung 50-60 times to get that item then you cross your fingers hopin for earth resist and bam water resist and your water based nutz! well 50-60 more times and pray that your a water enu and not in a pick up group. But it'll be interesting I guess GL all. Stay warm!
Maintenant, ce qui va changer, suite à vos retours :
- Le facteur multiplicateur pour les kamas existants.
Vous avez été nombreux à nous remonter que multiplier les kamas par 20 ne suffisait pas à compenser le temps passé à récolter des minerais / des ressources / à crafter.
Certains d'entre vous ont même fait des calculs savants pour nous montrer notre erreur. Calculs refaits, calculatrices Casio et HP en mains, nous allons effectivement revaloriser cette valeur.
Les Kamas actuellement possédés seront donc multipliés par 30 et non par 20.
Now, what will change as a result of your feedback:
- The multiplier for existing kamas.
Many of you have us back that multiply by 20 kamas not enough to compensate for the time spent to collect minerals / resources / crafter to.
Some of you have even learned calculations to show us our mistake. Calculations redone, Casio calculators and HP hands, we actually upgrade this value.
The Kamas currently owned are therefore multiplied by 30 and not 20.
By the time we get to the 16th Kamas will be multiplied by 100. Seriously guys, just pick a number. It really feels like you are sh*tting on us, first its x10, then x20 (which MANY people opposed) and now its x30... o.o
(btw, if you wanted people to sell thisltes for .5 kamas, why not just allow that? Especially considering it shouldn't effect high valued items (but with your lack of judgement the whole economy will be ruinined) You will see their value will stay at 1 kama)
In order to remove the last rune slotted you will have to destroy it as well as a second item identical to the one with the rune. You can perform this action in the Recycler or with a consumable item allowing you to do so without need to destroy an additional item. This item can be dropped by monsters or purchased in the Boutique
This, like many people have said is absolute bull sh*t. I just runed an excarnus set but it turns out the runes weren't so good. Lets just DESTROY another excarnus set, why did you even allow this option. derp.
Last point, if you decide to remove kama drops from mobs I dont expect to pay 100 kamas for a zaap.
so far the only thing im looking forward to is taking a break from this obviously broken game, oh and maybe a reset and 1000 mea culpas after the hotfixes.
Hammers Break runes as well - breaking sets is a more convenient route to take for lower sets - Say I would like to have an awesome wisdom set to get me from 1 - 69. I could keep using my many gobbal bps that didn't provide a wisdom rune to remove runes from another - this is a kindness imo so we don't waste precious hammers on these non-endgame items.
Ankama, I congratulate you on a job well done for the video. I am fine with the recycled mobs after seeing how well you did with the rest of the island. The island has a lot of detail, does not look barren, and it has a lot of charm to it. Hope the music for the island is just as good as the music in the video. Also, really love what you did to Missiz Freezz. She looks so much better in Wakfu than in Dofus. Overall, I cannot wait for the island. Just hope the dungeons start releasing starting on day one rather than wait a week for the first one .