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Weapon Moves [Suggestion]
By :
Niddhoggy
- May 14, 2013, 02:10:26
Hello everyone.
I'm here again with some thoughts and ideas that could improve our gameplay. Currently we lack any kind of weapon usability and past level 100 abilities, they are rarely used by most classes, and I'd like to see it being changed. I know that in Dofus the weapons are way too needed, however my idea wouldn't make the game just like Dofus. My ideas are more oriented to make the pas... The : 2013-05-14 02:10:26
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May 14, 2013, 15:44:37
By :
Niddhoggy
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Suggestion to Improve the Guild System
By :
Niddhoggy
- May 06, 2013, 03:19:11
I don't think that it is only me that feels forced to wear a guild insignia just because of it's bonuses, while all other insignia gives nothing special besides appearance. My suggestion brings a more rewarding ranking system as well as the possibility of wearing other insignia without losing the guild bonus.
The idea is simple, the guild managers are able to select specific bonuses related to ... The : 2013-05-06 03:19:11
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May 07, 2013, 02:24:40
By :
deadcafe
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Nid's Sadida Thoughts and Suggestions
By :
Niddhoggy
- May 03, 2013, 18:07:01
I completely updated the topic. Check the changes down.
Hi I'd like to leave some personal thoughts abut the latest Sadi changes. I haven't came with anything before as I wanted to test them deeply with my Sadi, so I could build a better feedback.
The current Sadida is indeed a lot better than the one we had before patch, I however still see some issues related to AP cost and effects of cer... The : 2013-05-03 18:07:01
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May 10, 2013, 00:38:47
By :
Niddhoggy
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April 21, 2013, 23:44:26
By :
Niddhoggy
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April 17, 2013, 05:39:07
By :
Niddhoggy
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[Master Spells] - Suggestion
By :
Niddhoggy
- March 07, 2013, 00:11:58
It's been one year since Wakfu was released and the level cap is slowly rising towards 200. I'm afraid that the game may become just another Dofus, a place where you grind to 200 just to use new items and PvP, yet there are no new abilities or spells that could improve our gameplay. I know that it could provoke some kind of massive unbalancing, more than we already have. This is why that such addi... The : 2013-03-07 00:11:58
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March 07, 2013, 07:29:30
By :
Seguchi-sama
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March 01, 2013, 02:16:12
By :
Niddhoggy
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[Guide] - The Flames Enutrof
By :
Niddhoggy
- February 20, 2013, 02:14:38
The fire Enutrof is a very powerful build, despite of being underrated. It has an area of effect power comparable (if not superior) to Cras, as their spells tend to cover large areas when aimed at mines. The fire path also does not lack in dropping potential, on the other hand, it’s the best farming build as it can use water spells to pouch enemies and area of effect ones to finish off them fast... The : 2013-02-20 02:14:38
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February 22, 2013, 22:56:10
By :
Niddhoggy
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Some Suggestions [Xelor]
By :
Niddhoggy
- February 18, 2013, 21:52:29
I am not a Xelor player but I have some experience with the development of that class, as I know it since v2. Xelors are an awesome class, if I had more time to play Wakfu I would definitely start playing as one. They have some issues that could easily be fixed though.
Dial can be easily broken: it's what every Xelor hates. Whenever you get pushed away from your dial, it breaks and you lose i... The : 2013-02-18 21:52:29
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February 20, 2013, 00:10:11
By :
Zebediejus
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February 14, 2013, 16:08:37
By :
Niddhoggy
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Rogue Changes [idea]
By :
Niddhoggy
- February 14, 2013, 02:42:09
Hello everybody. I'm there to share some ideas that could improve the gameplay of Rogues. I've stopped playing with my Rogue since they are not strategical like Dofus ones. The Wakfu Rogue lacks active and passive spells for the air branch. The fire branch is broken concerning the bomb walls (even though people love it, I know). The Earth branch is good, but could be better.
So, I'll separate e... The : 2013-02-14 02:42:09
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February 14, 2013, 14:59:54
By :
Genepe
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February 13, 2013, 03:04:15
By :
Niddhoggy
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Some Ideas [Class Modification]
By :
Niddhoggy
- February 01, 2013, 22:16:18
Hi Enutrof friends. I'd like to discuss some ideas I've had the last weeks that could improve our gameplay. The changes are most directed to Earth and Water branches, but fire also would be affected.
Before I start, I'd like to ask for no flamming, I'll completely ignore those kind of posts. Critics are welcome, of course! Just please, no flamming. This is just an idea.
The Earth Branch
... The : 2013-02-01 22:16:18
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February 06, 2013, 17:50:20
By :
Niddhoggy
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[[Nid's Sale]]
By :
Niddhoggy
- December 13, 2012, 11:03:46
Heyho, I've some stuff to sell, if you're interested pm me in game: Carbon or Tha'Lass
- Level 50 Tufty Tofu
- Doziak Eppauletes (+3 Fire Skill level rune)
- Starry Set
- Tyse Pick
- Macawker
- Lunar Set
- Lunar Breastplate
- Aesof Mace
- Starry Ring... The : 2012-12-13 11:03:46
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December 13, 2012, 11:03:46
By :
Niddhoggy
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[[Sram Changes]] - Suggestion
By :
Niddhoggy
- December 04, 2012, 14:55:58
Hi there. I've been working lately in an idea to improve the gameplay of Srams. The current class is quite broken as it barely gets any benefit from invisibility, I've changed the mechanism of invisibility, took away the perception characteristics from the game and improved the synergy between all 3 branches. I will try to simulate some damage also to give you a better view of what the changes wou... The : 2012-12-04 14:55:58
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December 07, 2012, 23:55:13
By :
Niddhoggy
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October 28, 2012, 12:32:21
By :
Niddhoggy
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Enu Suggestions
By :
Niddhoggy
- October 26, 2012, 01:51:35
Considering the possible changes posted by Troyle a few days ago, I'd like to discuss some concerns about the actual gameplay of Enutrof.
I've been playing an Enutrof for a long time and I can say we have yet to see a good update. Our class is not that complex to play, often I compare water Enutrofs as a glass-cannon build as they can be easily locked and most times that means instant death.... The : 2012-10-26 01:51:35
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October 26, 2012, 01:51:35
By :
Niddhoggy
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October 21, 2012, 17:14:01
By :
Niddhoggy
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Class Specializations! [Remake]
By :
Niddhoggy
- October 07, 2012, 22:08:25
Hey, after a long rest there I am again with some random idea I had during this week.
This idea is intended to give classes more diversity and to allow a more complex gaming. It would enable players to choose between one of several paths allowed in order to gain specialization bonuses, it could also be part of the past level 100 content as I understand that the actual level cap does not rise po... The : 2012-10-07 22:08:25
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October 07, 2012, 22:08:25
By :
Niddhoggy
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Pet Buffs
By :
Niddhoggy
- July 18, 2012, 11:57:27
This is simple. It is obvious, clearly obvious that certain pets have low bonuses. I don't think it's hard to update them and improve their bonuses, I'd like to leave my thoughts.
[*]Gemlin and Striped Bow Meow: +50 HP barely makes any difference at level 100, I suggest buffing it to 100, if possible 150.[*]Quaquack: +25 prospecting is really low, also as stated here it is supposed to give HP b... The : 2012-07-18 11:57:27
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July 18, 2012, 11:57:27
By :
Niddhoggy
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July 07, 2012, 19:03:39
By :
Niddhoggy
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Healing Penalty
By :
Niddhoggy
- June 09, 2012, 05:46:08
Hi guys, there I am again with another idea.
This idea is mainly to balance the healing power of Eniripsas in pvp and pvm, I believe that this idea is much better than bringing the old permanent damage from Dofus to Wakfu. This is not intended to destroy the class, it's another option to balance the healing power in the game. I personally find permanent damage bonus really annoying and difficu... The : 2012-06-09 05:46:08
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June 16, 2012, 20:41:25
By :
YashaMeiudo
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