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otep-vodoo's profile
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Member Since : 2008-06-12
57 Posts (0.07 per day)
Most active in : Advanced Gameplay
posté February 02, 2012, 13:50:35 | #1
I guess SE doesnt like wakfu's current succes and forces ankama to turn wakfu into dofus just because they dont think wakfu can be better than dofus and i think SE is behind all these ideas like characteristics and pet system . I will miss wakfu... Ankama had better not co-operate with SE anymore .


Thread : News  Preview message : #128093  Replies : 61  Views : 5142
posté January 18, 2012, 11:14:47 | #2
Yea this is a great way to balance armor system of fecas but its too complicated actually . Ankama always wanted to make spells as simple as possible( like all armors supposed to work the same way).

I also think that fecas should be able to cast fire glyph and earth/water armors without creating neutrals(armor or glyph) first . That really can be useful for the beginners and so we wouldnt have to give our points to glyph or armor first .


This post has been edited by otep-vodoo - January 18, 2012, 11:25:09.
Thread : Suggestions  Preview message : #124369  Replies : 4  Views : 411
posté January 17, 2012, 11:34:49 | #3
just make a fire doll(forgot its name) when your enemy is next to the totem . you will see that totem damage is higher than the other one.

im lvl 26 now and have lvl 6 totem . when i make a fire doll (like i said before) it deals 40 and 50 fire damage (%0 fire resistance) so 50 is the increased damage that totem deals.


Thread : Technical Issues & Bugs  Preview message : #124065  Replies : 6  Views : 394
posté January 13, 2012, 13:11:35 | #4
I remember times when we used to kill kraloves ... 6 player in a group against 5 kraloves it was slow too but you would get 40 k exp ( which is the best thing when you see your character gets huge amount of xp in an mmorpg). Now there is sure something missing and im missing that times.

Also square enix interfering this game is not something new . They re just providers and they just get money from usa canada subscribers . I dont think they interfere desing of the game ankama studios do it.


Thread : General Discussion  Preview message : #122965  Replies : 11  Views : 1017
posté January 07, 2012, 18:05:12 | #5
Well , i guess you re right , cooldown could be useful for balancing instead of adding a lot of useless stuff distorting games (almost good) balance .


Thread : Suggestions  Preview message : #120961  Replies : 8  Views : 543
posté January 07, 2012, 07:48:50 | #6
Living bag would be really cool for water brach . Current way of water branch is not funny at all actually boring. i loved the idea . Also yes they should add prospecting bonus to treasure tracker . Prospecting is what enutrofs MUST possess as passive skill.

But cooldown states belongs to dofus not wakfu and i dont think they can add it to game for 2 spells of dhreller...


Thread : Suggestions  Preview message : #120813  Replies : 8  Views : 543
posté January 06, 2012, 16:53:31 | #7
You can see more from this scene in chafer area . Almost all chafers have damn big weapons This is really epic ...


Thread : Bugs  Preview message : #120495  Replies : 18  Views : 558
posté January 05, 2012, 14:55:03 | #8
I don't know why but i think they are trying to slow us down for a month , and i think it will be back to normal with release ( luck , int, agi and str boost will stay anyway).


Thread : News  Preview message : #119491  Replies : 215  Views : 7960
posté January 04, 2012, 22:04:24 | #9

Quote (Sikalisko @ 04 January 2012 21:12) *
Hahaha, so I am not the only one who couldn't take it. After I finally leveled enough to get my sudden chill, I got so demotivated to play anymore that I just had to close the client and come here to complain =/

My favorite class aside, what's the point making leveling that slow and hard for the first levels?
Really hard I've been playing for 3 hours and im just lvl 8 cant even kill a goblette.


Thread : News  Preview message : #119157  Replies : 215  Views : 7960