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Hello everyone, my name is iiNote and although I'm not from neither Nox nor Remington, I've decided to share with you my current Anutrof build, cause I've been coming around here pretty often to check on other people's builds and they have helped me build mine, so here's my pay it forward:
This build is an all around build, it deals a great amount of damage and drops pretty nicely.
I will add-up pictures and what not later, once I have them but I wanted to start with the basics.
This are the builds I've used according to my level:
An important thing if you're more Fire/Water driven is to use a Facetious Shovel instead since for fire its a whole lot more useful to have 10PA and 6PM than 9AP and 7PM.
I personally use both depending on the situation, if I see I will be using more fire/water I prefer the Facetious Shovel.
For the stats I get:
1AP, 1MP, 1 Range, 22 Critial Hits, after the rest into Dodge, this can change, its all on the taste, I for one LOVE alot of critical hits and seeing as I already have nice elemental damage and resist I don't see too much need in having to pump Strenght, Intelligence or Luck, another good stat to pump would be Dodge, though, its your choice really.
The Spell distribution can be seen in the links to the sets but I'll leave them here just in case:
Water Branch: I use Rascalry and Tax, nothing much to explain its one of the best combos of the water branch, if you have 10PA once your oponent is Broke you can just Tax him to death, or if you have 9PA you can use 2 Rascalry and 1 Tax.
Earth Branch: I use Deadly Nightspade and Shovel Shaker, Deadly Nightspade is an awesome spell to use under Drhellzerker mode, with the right equips and a little luck on Not dead yet activating you can easily reach 20PM and use 5 of this bad boys. Shovel Shaker is for those moments when you see you can hit 2 mobs at one or you're left with 5MP after you've wasted the rest.
Fire Branch: I use Meteor and Hot Magma. Meteor is hands down one of my favourite spells, its cost is ridiculously low for its output damage and its freaking AoE on a mine is the best thing ever, its a great spell to reach Treasure Tracker in an instant and to wipe multiple mobs. Hot Magma is your Nuke, this spell can make you deal alot of damage depending on how many Mines you have in the area, its a spell every Anutrof should have.
PS: A thing I've recently love is I've started using Multimens with my Enutrof and I'm using a Protoflex and a Krosmoglob, the Protoflex gives me a beautiful 2AP to me and my Krosmoglob which is wonderful, not to mention all of the support it gives. And then the Krosmoglob with its "Vortex Krosmique" spell gathers most of the mobs in one square for me to tear appart with Meteor.
If you have the chance to grab any of this two, I recommend them 100%.
For the specialty spells (No idea how they're called in english I'm from Elbor by the way).
I start off in this exact order:
Treasure Tracker: 20
Prime of Life: 9
Drhellzerker: 6 (You don't really need it at 9 since its just 2pa cost at the start, and you save points for other specialties).
Mine Mover: 9
Phone a Friend: 9
Not dead Yet: 10 (Even with this at 10-11 it procs ALOT)
Faking it: 20
In the end you'll have one point left you can use it where ever you feel like, I used it on "Not dead yet". Also consider that this build is for lvl 125, 125+ can pretty much max "not dead yet" and "Drhellzerker" and still have points left.
With this build I reach 400%+ damage on all 3 elements, I also get 200PP+ with 30pp Candies, and have a decent HP and Resist not to menion Very nice Critical Hits so you'll see those pretty often, has a decent range too.
Well, hope you liked the build, I'll be editing with pictures and other stuff soon. Good luck.
I've recently been playing with Multimen and I've fallen in love with the Protoflex and the Krosmoglob. The two together with an Enutrof are a devastating 3 man team...
The Protoflex when the fire damage is higher than the Earth can buff both you and the Krosmoglob 2AP leaving both of you with 12AP, he can tank for you, he can throw you, he can give you Reflex status that allows you to get off the Lock zone of your enemy, he reduces Resist, he's hands down one of the most useful Multimen out there.
The Krosmoglob is a powerhouse in damage, with ridiculously long range spells and awesome AoE spells that can position your enemies for you and deal great damage as well. He heals too if you need him to. Not to mention being water/aire gets you nice element advantage since you'll have all 4 elements available counting that your Anutrof has 3 and the Protoflex has other 2 (Fire/Earht), I strongly reccomend you get this two if you can, you won't regret it.