February 07, 2014, 18:11:50 |
Quote (Pistrik @ 07 February 2014 08:13)
Kk, now that I looked at it I'm a bit confused. You changed quite a bit, but it's two main spells that you added and one you removed that has me baffled.
Underhand - What made you want to max level this? The range on it is absolute garbage as it is dependant on the hour you are currently on, and it's damage is pretty laughable from what I've seen so far. It's only use I've seen is to move enemies, and even then they have to be within a straight line of an hour which is never guaranteed (especially if you have to fugit from being surrounded).
Line of Fire - This is pretty much the same thing, though not needing LoS makes it far better. I'm curious as to why you leveled this to max and replaced Temporal Burn with it. Yes it does more damage (at 145 LoF does 73 while TB does 54). However TB has a better range and is not limited to a straight line. I suppose the fact that you can use the spell right next to you is a bonus, but unsure if the tradeoff is worth it.
Temporal Dust - You completely removed any points in this to any decent level. I know you had it previously listed as mainly a farming tool, but tock turns it was a large help on small packs in fights/bosses. Damage isn't bad either.
Other than that everything seems about the same, with the new points from the five levels being put into kit skill.
The truth is, Line of Fire, Temporal Burn, and Temporal Dust are all on the same planar. They are equally good depending on the situation. Temporal Burn excels at AP management against enemies, Line of Fire is the most versatile for close-ranged combat and no-LoS needed, and Temporal Dust is one of the best farming tools in the game and interacts with Aging the best. It really comes down to preference, and I decided LoF was my preference on the matter.
Why did I take Line of Fire?
Two reasons. First and foremost, with a 10 AP set-up you can place your dial, Aging, and double Line of Fire all on the first turn. This cannot be accomplished with Hand in your standard 10 AP set-up. Moving up, however, Line of Fire offers versatility off the dial for hitting enemies Hand cannot due to LoS problems, and offers a friendlier AoE than Hand's bounce.
Why didn't I take Temporal Burn?
No reason in particular to be honest! I could have just as easily taken this, but it didn't offer anything over Line of Fire except for better AP management and a more versatile AoE on Tock. I preferred the one minimum range and the no-LoS factor. It also does not trigger Rollback at all
(a bug that's been around for a long time).
Why didn't I take Temporal Dust?
It's the weakest fire spell in the branch minus Hydrand. While it's the only spell that can inflict AoE initiative burning damage, often times than not in PvM at least one enemy you target in a group will be either resistant to fire or air, making one of the damage proc not very efficient. In group PvP, I can see this being arguably the best of the three, but that seldom happens as of this time.
Why did I take Underhand?
It is a key spell for kiting tactics. The damage is actually not as bad as one would imagine (55 non-crit for 3 AP at 145, 18.3/AP avg.) but the value comes in the effects. The most prominent combo being in 20 AP to triple Underhand, Aging, and triple Underhand again. This pushes the enemy off of you and guarantees on the next turn, they'll be off your back a second turn. All the while dealing a little over 340 base damage non-crit. Even when you don't have endgame AP, it will still allow you to deal okay damage while guaranteeing that on the next turn, you have breathing room. That is invaluable for the bigger combos whereas you would have to waste 3 AP 1 MP on Tempus Fugit. Pushing enemies is also the only option if you yourself are stabilized (e.g. hit by a Wobot Javelin, Iop-Bound, etcetera).
What I'm trying to get out of all of this is that there are very few "bad" spells to level in the Xelor elemental branches. All of the fire ones are good with the exception of Hydrand. All of the air ones are solid to level with the exception of Tempus Fugit (never level utility skills or else you can end up harming allies in a pinch).
This post has been edited by Brokonaut - February 07, 2014, 18:49:13.
Reason for edit : Extra notes on Temporal Burn (thanks to Nox16 for pointing it out) and Underhand.