June 22, 2013, 05:38:17 |
From first-hand experience, the current early/mid game of a Stasis Foggernaut is basically powerleveling or depending on teammates to deal damage because the damage output is just so bad early levels. On the other hand, once you get tanky enough to solo Whisperers or get to Chillberg, it's like all the hard work paid off, but the resist-ignoring advantage is not so apparent that its "game breaking" because I sure do see other classes soloing Mechas around me. Also, dungeon bosses are typically immune to Stasified, which makes us completely useless, as the current Stasis Fogger depends fully on Stasified and his Stasis spell levels to amplify his damage.
These new modifications appropriately address the early/mid game problem, but now late game has become more difficult, depending partially on if the Stasified state is removed or not which is not cleared up yet. If we still do have the Stasified state after these modifications, our damage against high resistance mobs could still be decent, though at level 100 Stasified it only grants us 50% Stasis damage (-50% enemy resistance).
As an example, Xelor's Punishment at base damage of 90 with 450% bonus air damage does 405 damage to a 0% air resistance mob. Next, Heart of Steam at base damage of 90 with 250% damage (an extremely high average with the best gear calculated by this guy
) does 225 damage to a mob that's lowest resistance is 0%. If these spells both cost 5AP, why should there be such a huge difference between them? Of course a Xelor and a Fogger have different niches, but isn't the point of this whole modification to remove the resistance-ignoring niche and make them equally viable in similar situations as other classes?
If the current problem with Stasis is its effectiveness against Prims, I'd just make Prims immune to Stasified and even have some Stasis resistance, but if the problem is directed to future updates, that is way beyond me. All I can say is that I am a little confused and bummed that they're getting rid of Stasis's uniqueness of ignoring resistance, but I have faith in what the devs come up with.