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Member Since : 2011-07-19
103 Posts (0.15 per day)
Most active in : General Discussion
posté May 28, 2013, 12:51:53 | #1
Cloudy piwi attacks seems bugged.
Got stacked MP loss resistance to 200% and they still steal MP.


Thread : News  Preview message : #550429  Replies : 18  Views : 858
posté May 24, 2013, 10:00:34 | #2
+1
Need dragoturkey near market board.


Thread : General Discussion  Preview message : #548471  Replies : 41  Views : 884
posté May 20, 2013, 21:41:23 | #3
Air masq's boosted! Yay!

Flealine army... erm... became mainstream


This post has been edited by theSunLike - May 20, 2013, 21:42:35.
Thread : Changelogs  Preview message : #545615  Replies : 132  Views : 3392
posté May 17, 2013, 09:04:47 | #4

Quote (Kikuihimonji @ 17 May 2013 08:21) *
I think i will have to repeat myself: "on allies only" means "do not use on enemies" wich is the same as "can be cast on self, allied summons or allies themself".
The other issue can be range. Range 1+ prevents casting it on self.
Better wait for PDF than get heart attack from rumors.


Thread : Eniripsa  Preview message : #543983  Replies : 257  Views : 6781
posté May 17, 2013, 08:58:33 | #5
yes. Zinit 1st - nice location to level up from 10 to 15 level.


Thread : General Discussion  Preview message : #543981  Replies : 18  Views : 1184
posté May 16, 2013, 09:23:35 | #6
When in trouble, air masq should use classtanet + backbeat combo. Best combo to run away from melee opponent.


Thread : Masqueraiders  Preview message : #543385  Replies : 2  Views : 557
posté May 16, 2013, 09:16:23 | #7
You can see how bad masq' pushback damage if you compare it to pushback damage of kralove boss in mollusk dungeon. That guy deals ~150-200 damage with pushback, which isn't reduced.

I don't see problem mask casting for 1 ap (4 ap on allies). But masks should provide something more than just triggering bonuses. Something that we can get right away, when casting mask.

As casting masks on allies.. I agree, the passive support spell should give something more. E.g. fire mask on ally give +% damage right away, air mask +% crit chance, water... should give something too.


Thread : Masqueraiders  Preview message : #543379  Replies : 25  Views : 934
posté May 08, 2013, 16:42:03 | #8
What i see in this topic:
Random poster: "blah-blah-blah... i multiaccount because i can't find friends / don't have friends / don't even know how to get friends... blah-blah-blah..."


Thread : General Discussion  Preview message : #539703  Replies : 68  Views : 1764
posté May 08, 2013, 16:27:56 | #9

Quote (Shaleigh1 @ 08 May 2013 10:48) *

Quote (theSunLike @ 08 May 2013 09:14) *
How about nation governors make a decree, which would guideline the trade prices?


This idea simplifies the value of an item way way too much
I'm not talking about dev/game changes. I'm talking about players' driven rule set.
There is a need of price simplification: to attract new traders to the market.
This can be done different ways: governor speech, heralds, "merchant" guilds, topics on forum.


Thread : General Discussion  Preview message : #539691  Replies : 17  Views : 501
posté May 08, 2013, 09:14:38 | #10
How about nation governors make a decree, which would guideline the trade prices?
e.g.
rarity "gray" - up to 30 kama per item
rarity "white" - up to 60 kama
high amount resources and drops - price divided by 5
boss drops - multiplied by 5
... etc.

This wont change much the current market, but new traders (who don't have idea what price to set) will come. Those traders with higher prices will compete with lower price traders.
And there's a possibility that market become more active and healthy.


This post has been edited by theSunLike - May 08, 2013, 09:16:37.
Thread : General Discussion  Preview message : #539565  Replies : 17  Views : 501
posté May 03, 2013, 10:09:38 | #11

Quote (Spazturtle @ 02 May 2013 21:36) *
Maybe native species could attack foreign ones and get a bonus (say +25% Dmg and Res) to incress the chance they win.
Add ally native mobs to fight vs non-native mobs?


Thread : Suggestions  Preview message : #537207  Replies : 112  Views : 4269
posté April 29, 2013, 17:08:45 | #12
- Horde spawn positions are VERY STRANGE: they like to gather up into tight places like area edges or bridge (tofu hordes in amakna)
- When fighting tofu horde on the bridge, you may accidentally leave the main area, and the kill of horde won't count: few days ago i fought tofu hordes, 2 hordes was inside tofu location and the other 2 hordes was on the bridge between locations. Our quest counter got stuck on "2/4". There was no hordes left, and about 90 minutes till the challenge ends.


Thread : Bugs  Preview message : #534875  Replies : 3  Views : 106
posté April 28, 2013, 20:45:23 | #13

Quote (Azael @ 26 April 2013 14:19) *

Interaction with the ecosystem

There already is interaction between fauna and flora. For example Tofus destroy wheat.

I also agree that we should rebalance the families for them to have a stronger impact on the default ecosystem of other nations.

This could allow you to regulate or just impact the ecosystem of another nation.
More interaction, please.
E.g.
  • Mob A eats plant/crop/tree B, AND have a chance to plant a new patch of plant in nearby cell OR a chance to destroy that patch of plant/crop/tree
  • Mob A interacts with Mob B, reducing Mob B amount. (smth like predator-prey links)
  • Overpopulated mob/plant species has a chance to get some sort disease, decreasing their population and/or altering their combat stats (level, resists, damage, abilities, etc.)
 


Thread : Suggestions  Preview message : #534405  Replies : 112  Views : 4269
posté April 23, 2013, 21:28:52 | #14
True.
Remington server. Mobs like to wait 10-20 seconds before acting. Not every of them, but often 1 mob from group each turn.


Thread : Bugs  Preview message : #531273  Replies : 4  Views : 101
posté April 23, 2013, 08:18:30 | #15
I've waited for about a year since beta to level my sadi (which was main in beta). Now the patch have been deployed and what? I still have no enthusiasm to level sadi.

I hope some changes would be made.


Thread : Sadida  Preview message : #530801  Replies : 225  Views : 4317
posté April 22, 2013, 08:15:33 | #16

Quote (Resonate @ 22 April 2013 01:54) *
- Cat Tree and Paw Off are just defensive abilities, we can't really comment on their impact on balance yet.

...
IMO, there should be a reason to cast level 0 active support spells. Currently Cat Tree of low levels are useless. I pay 2WP to cast it and gain nothing.

I think, the chance to trigger Cat Tree should be nearly the same on all levels of spell. And with leveling it would rise the damage reduction.

---
As for water tree... I'd like:
1. Feline Leap bonus stay till start of next turn (to boost glyph damage)
2. Rough Tongue with alternative healing effect? - Yes, please.  


Thread : Ecaflip  Preview message : #530059  Replies : 105  Views : 2645
posté April 16, 2013, 17:31:40 | #17

Quote (Nanaers @ 16 April 2013 17:19) *
Screw your magmog helmet, give us some


Tofu Blood?


Thread : General Discussion  Preview message : #524539  Replies : 52  Views : 955
posté April 16, 2013, 17:04:31 | #18
More important, how eca can test Hunter spell in respec area, if there is no dummy target that moves?


Thread : General Discussion  Preview message : #524349  Replies : 29  Views : 709
posté April 16, 2013, 15:37:54 | #19
Btw, Flea love (Fleeches glyph) seems like dealing damage and healing for each enemy starting on glyph. Which can be nice when casting it into a large crowd of mobs.


Thread : Ecaflip  Preview message : #523909  Replies : 16  Views : 727
posté April 16, 2013, 14:42:20 | #20
Damage seems as intended, 150%


Thread : Bugs  Preview message : #523651  Replies : 2  Views : 73