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Feca: Glyph Bug, Glyphs not applying effect
posté June 16, 2012, 02:02:30 | #1
Feca: Glyph Bug Earth Feca glyphs are bugged.

When you set the earth glyphs (Fecablades, Fecabo, Fecammer, Defensive orb, Wisdom staff) near, or in any spot that is NOT in contact with a the team mate on that turn he or she will not receive the glyph's effect when entering the glyph.

So now you have to stand there and wait for the next turn to gain the effect, thus wasting a turn without the glyph's effect...

This has to be fixed ASAP....
Since in PvP... There are numerous ways to push people off glyphs and in the end you never get the effects of the glyphs thus making the glyphs pretty worthless...

The way it should work is you gain the effects (PA/PM/Crit/Range/Ini) when you enter the glyphs, but also limiting that if you leave the glyphs and enter again you don't get the bonus once more, to ensure no exploits...

I don't see how this could be difficult... just keep a condition like "If person A already got effects from glyphs then... no more effects for you"... I don't see why they didn't fix this right....

Please fix this... Thank you in advance.


posté June 16, 2012, 05:40:11 | #2
I've also experienced this issue since the hotfix,


posté June 16, 2012, 13:37:36 | #3
AP/MP glyps gives effect at start of turn any allies who stay on them and safe the effect if u run out from glyps....
Other glyps (test crit/range) give effect if u are staying on them, it does not matter where you are staying at start of turn.
You can run in to the glyps and u recieve crit/range effect....
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But BUG IS: If if u are staying on glyps(test on feca self, not on allies), eni cant dmg u with combo zombie-heal.
U will cast recieve heal, not DMG.




posté June 17, 2012, 03:58:24 | #4
AP gylphs still double on cras :/