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Sadida's Voodoll
posté May 09, 2012, 23:23:34 | #1
Sadida's Voodoll Version 1.06 09-05-2012.


When using the sadida specialties Voodoll to cast a totem it can simply not appear. Cast a spell on the cell does not affect anything
It isn't just invisible, it simply does not exist. Sometimes the totem spread out, somtimes no. Is just totally random.

This dont semms to be related to presence of doll on the battlefield.

Pic related.





This post has been edited by Jurambalco - May 09, 2012, 23:28:00.
posté May 10, 2012, 00:47:18 | #2
Yeah, I noticed that one too right away. I dont know what triggers it, but you're able to spam the totem several times on the same target untill it works.

Still, it wastes alot of AP and WP now. It makes the totem unreliable and should be fixed asap.

Here's another bug. The totem will disappear if you make a doll on the same spot.


This post has been edited by GreenEmerald - May 10, 2012, 06:28:32.
posté May 11, 2012, 19:59:16 | #3
please Ankama, do something about this.

i just fought a fight where i tried 5 times in a row and totem not appeared....didnt bother to do the 6th...


posté May 12, 2012, 18:46:20 | #4
Yes, the doll comes sometimes, but doesn't on most occasions, plz fix, as it's the only thing I have points in.


posté May 13, 2012, 18:33:05 | #5
After the roll back, the bug happens much more frequently,

and my group had died in the bug many times while we were in dungeons.

I'm so angry for it's not our fault ,but we all wasted time and paid useless effort

just because your(Ankama's) stupid bugs .

Please fix it immediately, or I don't know what to do except quiting.


posté May 13, 2012, 18:44:28 | #6
I am one of her teammate, we took a lot of time to get the seed and go to the dun..


After the long fight, finally the boss stage......All we can do is pray for no bug



We use 4times ...finally works!! 4wp means -1000hp and we lose so many turns to do some dmg


Finally we lose ....Hope We don't need to pray anymore.

And we are not p2p bug skill ok? That makes us so mad.


posté May 14, 2012, 03:13:56 | #7
Why the heck isn't anything happening? This is the Sadida's main support/damaging feature, and it has been useless for 4 days now. I reported this major problem in Astrub Center 10 minutes after the rollback, and it has been reported several times in this forum.
It took Ankama 1 day to hotfix the Xelor's Dial. Where is our hotfix? This "free week" is getting wasted for every Sadida out there.


posté May 19, 2012, 16:53:07 | #8
This is still broken for me and it's gamebreaking for my play style. Randomly loosing a WP and APs and not having a totem is a disaster for me. It drastically reduces the damage I do with my opening turn (voodoll, seed, rust to hit totem and seed and enemy, greedy then hits enemy twice) and removes my primary support role in party (damage multiplication in close-combat with AoE, and allowing short range attacks from my party against mobile opponents.)

(Also ironically the English in the "Please note" section is very clumsy. "Txt-talk will not be tolerated at all, good grammar and spelling is essential." Isn't that a comma splice? Perhaps the advice to forum users to use "good grammar" should be proofread by someone who is good at proofreading English natively.)


posté May 19, 2012, 19:15:08 | #9
I noticed something strange.

When "vaporize" is casted on a seed, the appearing doll has a possibility of being controlled.
Previously, all of you know that we have to cast vaporize two times to control a doll. Now there's a probability that the doll go controlled with the only one Vaporize that summon the greedy.

This isn'y happening all the times, the probability is like 50%.
Just like the totem.


The two things are related?

Someone pass this info to the devs.
And please do something, the situation is just obnoxious.


This post has been edited by Jurambalco - May 19, 2012, 19:16:33.
posté May 22, 2012, 04:56:43 | #10

Quote (Jurambalco @ 19 May 2012 19:15) *
I noticed something strange.

When "vaporize" is casted on a seed, the appearing doll has a possibility of being controlled.
Previously, all of you know that we have to cast vaporize two times to control a doll. Now there's a probability that the doll go controlled with the only one Vaporize that summon the greedy.

This isn'y happening all the times, the probability is like 50%.
Just like the totem.


The two things are related?

Someone pass this info to the devs.
And please do something, the situation is just obnoxious.

Actually, I noticed that one too after the server maintainance on tuesday the 15th. The weird thing is... totem worked fine for a couple of minutes.

I tried casting the totem outside of 5th avenue on 15 different targets, and it didn't fail once. Then I tried summoning a doll on the totem, and the totem didn't disappear (another rollback bug). Then I tried sactificing the doll on the totem and the totem still remained (yet another rollback bug). And for the first time ever, I could control my doll with only 4 AP.

After going to forfut isle to kick some butt with my totem it failed again, and the other bugs (the 2 mentioned above which remove the totem 100%) also suddently showed up again. My sadida worked fine before I traveled to forfut.
I had one of the Amkama crew make a lvl 90 sadida to test the totem bug, and his worked fine (he wasn't too familiar with the Sadida class though).
Something ingame triggers the bugs, and then they stay permanent. I think it happens when you travel to another zone. I'm going to test if my Sadida is temporarily fixed for a couple of minutes after the next maintainance.


This post has been edited by GreenEmerald - May 22, 2012, 04:57:48.