March 15, 2012, 15:15:08 |
#1
List of Sadida bugs and suspected bugs
So I heard through the grapevine that there might be a major patch coming soon. Here's a list of all the bugs I've found playing as Sadida, as well as some things that could well be bugs but due to bad skill descriptions, I can't say for sure. So here we go:
- Probably bugs -
- Pathfinding of dolls
- Dolls will take longer routes to get to enemies and will sometimes not reach them
- Dolls will sometimes not attack the closest enemy
- Dolls in arenas with environmental hazards (waterway in the Snaptrap dungeon, fire traps in Scara dungeon) will pointlessly walk around and do not beeline for the enemy like normal
-Dolls will try to sometimes get behind the enemy even if there's a chance of it getting locked
- Doll skills
- Dolls sometimes do not use up all available ap when nettled
- Dolls will attack traps and hazards with the nettled attack
- Kamikaze doll will not blow up if it needs to move to get in range
- Dolls STILL don't attack totems
- Dolls sometimes do nothing for 30 seconds
- Other Sadida specialties
- A Kamikaze blowing up and activating a seed will sometimes cause the battle to glitch, not making another doll.
- The line of sight for the doll seed is different to the line of sight calculations for normal Sadida spells. Ex. I can throw my doll seed through a fence, but I can't activate it because I suddenly don't have line of sight anymore.
- Some attacks can't hit the voodoll at all (Super Iop Punch etc.)
- Sadida Spells
- Vaporise doesn't give you control of a doll when you cast it on the seed, but WILL if the seed is on top of the voodoll.
- Wild Grass won't make Dolls attack the voodoll
- Fertiliser sometimes doesn't do the extra damage to the totem/totem's target
- Haven't confirmed, but I've heard Mudoll saps hp from any summoned target
- Not sure if bugs -
- Pathfinding of Dolls
- Dolls tend to line up in front of each other, blocking the next one from moving in a straight line
- Doll skills
- Dolls can't crit (probably not a bug, but Osa summons can)
- The Nettled attack does significantly lower damage as opposed to the regular attack. Either it's not getting the damage bonus from the doll or it uses a different base damage.
- When a Doll is next to 2 enemies or more, the Doll sometimes attacks random enemies, rather than the one with the lowest hp.
- The Doll will only gain Gust if the doll is in the middle of the cross
-Other Sadida specialties
- Anything standing on Voodoll will deactivate it. Not even AOE spells or the bonus damage from Fertiliser can hit it.
-Sadida Spells
- According to the spell description of Drain, each doll should receive 100% of the damage dealt. So either the spell or the description needs to be fixed
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At the moment, that's all that I can think of. If anyone else had similar experiences or found other bugs, please post! And to anyone that bothers to read the whole list, I thank you for doing so. If I think of or find any more, I'll be sure to update this thread.
- Probably bugs -
- Pathfinding of dolls
- Dolls will take longer routes to get to enemies and will sometimes not reach them
- Dolls will sometimes not attack the closest enemy
- Dolls in arenas with environmental hazards (waterway in the Snaptrap dungeon, fire traps in Scara dungeon) will pointlessly walk around and do not beeline for the enemy like normal
-Dolls will try to sometimes get behind the enemy even if there's a chance of it getting locked
- Doll skills
- Dolls sometimes do not use up all available ap when nettled
- Dolls will attack traps and hazards with the nettled attack
- Kamikaze doll will not blow up if it needs to move to get in range
- Dolls STILL don't attack totems
- Dolls sometimes do nothing for 30 seconds
- Other Sadida specialties
- A Kamikaze blowing up and activating a seed will sometimes cause the battle to glitch, not making another doll.
- The line of sight for the doll seed is different to the line of sight calculations for normal Sadida spells. Ex. I can throw my doll seed through a fence, but I can't activate it because I suddenly don't have line of sight anymore.
- Some attacks can't hit the voodoll at all (Super Iop Punch etc.)
- Sadida Spells
- Vaporise doesn't give you control of a doll when you cast it on the seed, but WILL if the seed is on top of the voodoll.
- Wild Grass won't make Dolls attack the voodoll
- Fertiliser sometimes doesn't do the extra damage to the totem/totem's target
- Haven't confirmed, but I've heard Mudoll saps hp from any summoned target
- Not sure if bugs -
- Pathfinding of Dolls
- Dolls tend to line up in front of each other, blocking the next one from moving in a straight line
- Doll skills
- Dolls can't crit (probably not a bug, but Osa summons can)
- The Nettled attack does significantly lower damage as opposed to the regular attack. Either it's not getting the damage bonus from the doll or it uses a different base damage.
- When a Doll is next to 2 enemies or more, the Doll sometimes attacks random enemies, rather than the one with the lowest hp.
- The Doll will only gain Gust if the doll is in the middle of the cross
-Other Sadida specialties
- Anything standing on Voodoll will deactivate it. Not even AOE spells or the bonus damage from Fertiliser can hit it.
-Sadida Spells
- According to the spell description of Drain, each doll should receive 100% of the damage dealt. So either the spell or the description needs to be fixed
----------
At the moment, that's all that I can think of. If anyone else had similar experiences or found other bugs, please post! And to anyone that bothers to read the whole list, I thank you for doing so. If I think of or find any more, I'll be sure to update this thread.

