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Font Bug, lots of crazy squares!
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January 03, 2009, 21:26:53 |
#1
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January 04, 2009, 02:08:35 |
#2
What videocard do you have? Looks like missing shaders or something, that happens mostly on ATI cards.
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January 04, 2009, 02:24:25 |
#3
You might want to check that you've got the fonts that Wakfu uses. I know Linux doesn't come with every font that you'd normally find on Windows.
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January 04, 2009, 04:43:20 |
#4
Yeah, I added all the fonts in the gui.jar package to /usr/share/fonts/wakfu and I installed the msttfcorefonts package, which installs all true-type fonts that windows normally uses. Right now I'm using integrated graphics from my motherboard, but I'm sure that there is enough RAM to use for wakfu (ubuntu w/o compiz doesn't use hardly any memory). The actual game runs very smoothly, so I don't think its a hardware issue. Do any ubuntu users have this same problem?
Actually, is there any tarball or zip or rar of all of the files? Like in Dofus? |
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January 04, 2009, 04:50:26 |
#5
Actually, is there any tarball or zip or rar of all of the files? Like in Dofus? Nope. I know in Closed Beta, Ankama stance was No, because they wanted people using their stuff and not distributing it through other channels. Not sure if they still want to enforce that now it's in Open Beta. |
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January 04, 2009, 07:48:25 |
#6
Jeeze, what difference does it make, the files would be added through the makefile anyway... weired why they would be paranoid about that.
Also, does anyone know if they will be releasing any source-code? I might be able to fix the problem myself. |
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January 06, 2009, 18:00:07 |
#7
have you found any solution to this problem
i am having the same issue and i do have the msttfcorefonts installed it vexes me so |
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January 07, 2009, 17:42:55 |
#8
i have the same bug on my linux/ubuntu, i have intel integrated video adapter
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January 12, 2009, 16:11:52 |
#9
i dont have a great gfx card but its nvidia... im having this problem too...
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January 13, 2009, 14:38:04 |
#10
May be it is happens, beacause of missing opengl extension. The game requires opengl 1.3 or higher.
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January 19, 2009, 03:18:07 |
#11
Its not an OpenGL problem, I can run compiz and blender just fine. Whatever, I'm getting a new nVidia card on Thursday anyway.
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January 25, 2009, 09:26:12 |
#12
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January 26, 2009, 08:56:22 |
#13
It's because your graphics card's driver supports opengl version lower than 1.3, but game requires 1.3 or higher. Compiz can work mostly on all cards, it doesn't requires specific opengl extensions.
QUOTE Same problem here...man I waited 2 years for this!! Me too ^^. And I was upgraded my pc to latest core i7 system, because of the lags. I wasn't upgraded my video card. I have geforce 6600gt with opengl 2.1, it's enough for this game. |
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January 27, 2009, 07:34:23 |
#14
Hi everyone. I believe I've figured out why this happens (which is good) and why it's unfixable (which is bad.)
I'm trying to run Wakfu on a Compaq Presario V6000 laptop. After Windows Vista crashed and burned on it, I installed Ubuntu Linux (Intrepid Ibex.) My graphics card (from lspci | grep VGA) is: VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940 GML Express Integrated Graphics Controller (rev 03) It launches with the squares bug, then crashes and burns during the performance test. The problem seems to be in the bug report here. To sum up, Intel drivers switched from the XAA graphics acceleration method to the EXA graphics acceleration method. This new acceleration method makes Java run slow or not at all on Linux. The two suggestions they give are disable acceleration altogether (not an option with Wakfu) or to try to convince it to go back to XAA acceleration. The second option didn't work for me, but you can try it. In /etc/X11/xorg.conf, add the XAA accelration method: QUOTE Section "Device" Identifier "Configured Video Device" Option "AccelMethod" "XAA" EndSection Java and Linux people seem to be working on the problem, but it doesn't seem to be something we (or even the Wakfu devs) can fix. The choice seems to be to get a new graphics card or wait for Java 6.12. If you're really brave, you can try fiddling with pre-release 6.12 and tell us if it fixes the problem. |
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January 28, 2009, 21:05:21 |
#15
thanks Yrona
i was getting worried there for awhile |
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February 03, 2009, 22:43:39 |
#16
Okay, I got a new MSI N9800 GT OC and it works great now. Compiz is running at 1800 fps lol. Thanks for the help!
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February 22, 2009, 21:05:26 |
#17
Yeah, I'm having the same problem, to look and see what version of OpenGL you have type:
glxinfo|more I got this: name of display: :0.0 display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: SGI server glx version string: 1.2 Which yeah, if 1.3 than ick. lspci for my graphics card is: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) Stinks as I just bought this laptop. Please post any updates anyone might come across! Thanks! |
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May 15, 2009, 23:51:37 |
#18
Hello!
I've got the same problem: squares instead of words... As information: -Ubuntu 9.04 Jaunty Jackalope -Intel Dual Core 2,16GHz / core -Intel graphics integrated chipset GM45 -Java: the one from Wakfu, and Java-6-openjdk, same problem. -Toshiba Satellite L300 If I run Wakfu in Windows Vista, the fonts are OK but the map is full buggy: tapes of map disapear, and when I move the tapes apear/disapear randomly. This bug doesn't show its nose in Ubuntu. On my Desktop computer with WinXP & Ubuntu 8.10, and a nVidia 6200 SE, I don't have enough RAM to run Wakfu smoothly, but everything else is OK, graphically speaking. @Sariyah: the glx version is not the OpenGL version: look carefuly at your glxinfo by typing: $glxinfo | grep OpenGL And you'll be able to see (for instance): ... OpenGL version string: 2.0 Mesa 7.4 ... And, if you enabled compiz and opened a shell by keyboard shortcut, glxinfo will return "no" to "Direct rendering". However, this is "solved" by opening a shell from the menu. Plus, with keyboard shortcut & compiz, glxgears will be awfull, but will run smoothly launched from the shell of the menu. (Sorry for my mistakes, I'm french Bye! |
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October 14, 2009, 07:17:02 |
#19
ehh, slight gravedig, but i guess its to be expected since this issue doesnt appear to be very likely to see a resolution.
but, well, in hopes of better days, here's my contribution: same issue with the black-box-text. Ubuntu: Hardy 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) Intel Centrino pro Lenovo X61 tablet laptop with all the bells and whistles. compiz dissabled and, if you want, OpenGL version string: 1.4 Mesa 7.0.3-rc2 its a shame that this appears to be an issue that has to be worked out by the java and linux guys. was really hoping to give this one a try. well, if anyone wants/needs any additional testing info, im here as your guineapig. let just hope this game can get rolling. it looks very promising. |
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November 21, 2009, 16:28:21 |
#20
same problem here... i tried to run it on linux and wine... linux dont work and wine dont show fonts... :S
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