June 18, 2012, 11:39:18 |
Why not. Let's make an entirely new class/system, unable to use equipment. Level 1 hp will start at 200hp, every level it gains 17hp, 1 lock, 2.5% atk 1% resistance for all elements.
It will have no spell tree but instead use just specials, it's 1st special; mimic. It will cost all your ap, have a range of 5 that can be modified, and require a LOS. It's effect will give you a list of spells used by enemies or allies already. If nothing was used, you attack by throwing a stone that does (40xAP used) neutral damage at lv20.
It's 2nd special; mime block. It will cost all ap, 1 wp and have 1 unmodifiable range. Create an invisible double with +0 your mp, hp, and lock. Unable to do anything other than move, lock, and block LOS.
After 5 turns it disappears and gives you back your WP and you can only have 1 out at a time. Each level will add +1 mp, +50hp, and +5 lock.
It's 3rd special; copy movement. It will cost 3mp,1wp and have infinite range. Until your next turn you move the same way as your target and reduce damage received by 40% at lv20.
It's 4th special; hidden mimic. It will cost all your ap, 3 wp, and have infinite range. It hits the last enemy to take damage or heals the last ally that took damage for the amount of damage they took +40% at lv20.
It's 5th special; mockery. It will cost 1wp and have infinite range. It will decrease everything's crit by 10%, lower their damage and resistance by 30% until the end of your next turn, and cannot stack.
It will also deal a fixed (20 x the number of enemies and allies on the field) damage to the surrounding tiles, at lv20.
It's passives will be wakfu galore, every level adds +1wp and +5 fixed damage to specials.
All out attacks, every level increases damage by 4% and decreases resistance by 4%.
Impenetrable defense, every level increases resistance and hp by 3% and decreases damage by 3.5%.
Command the field, at the end of the turn everything's turns randomly shift, if an ally goes next all allies heal by 10% of their max hp and all enemies take 5% of their max hp as damage, if an enemy goes next all enemies heal 5% and all allies take 5% dmg.
Mysterious aura, every turn everything receives a random buff or debuff until the end of the next turn.
lv1-5; increase damage by 50%, increase resistance by 50%, decrease damage by 50%, decrease defense by 50%, lose all ap, lose all mp.
lv6-10; increase damage by 60%, increase resistance by 60%, decrease damage by 60%, decrease defense by 60%, lose all ap, lose all mp, gain 4ap, gain 2mp.
lv11-15; increase damage by 70%, increase resistance by 70%, decrease damage by 70%, decrease defense by 70%, lose all ap, lose all mp, gain 4ap, gain 2mp, gain 1wp, lose 50% hp, heal 50% hp.
lv12-19; increase damage by 80%, increase resistance by 80%, decrease damage by 80%, decrease defense by 80%, lose all ap, lose all mp, gain 4ap, gain 2mp, gain 1wp, lose 60% hp, heal 60% hp, lose 2wp.
lv20; increase damage by 100%, increase resistance by 100%, decrease damage by 95%, decrease defense by 90%, lose 4 ap, lose 2 mp, gain 5ap, gain 3mp, gain 4wp, take the next turn, skip the next turn.