September 30, 2013, 17:38:58 |
Quote (gotmilkman @ 29 September 2013 02:00)
As a last minuite decision what would be better stick with agility "and have fun" from what ive heard or go more damage with fire? should i go up to 10 crits? i saw a thread looking at an agility/critical? that i s all i really appreciate both of your time
What do you mean by something better to stick with agility? I am assuming you are meaning the Air tree from the rest of your statment. I run a Tri-elemental mask, and as for the purpose of a "fun" secondary tree I would say Water would be one. I believe it would greatly benfit from the Air tree's crits, however you will need a decent amount of dodge for Water and or Fire. This is true if you level the skill Artful Dodger, which turns 30% or your dodge into damage and heals up to 100%. So the capout for this skill is 330 dodge, in return for a extra 100% dodge.
I have 5 crits and get the rest from my gear, however from everything I have read on the Air tree it is highly based off of the crits and cdb (crit damage bonus). Reason being, the Air tree is a push back damage build. So crits is basicly your wife/husband, and the cdb is its lover on the side.
MiniMikeh and OrehRuoy are both knowledgeable Masq players. I however am still learning and have happened to see this thread. In either case I hope that my two cents helps out some.