Member Since : 2010-09-20
31 Posts (0.06 per day)
Most active in : Advanced Gameplay
October 02, 2012, 21:11:32 |
One last suggestion before i leave.
Hello there, for anyone who's reading this i'm leaving the game today. As for why it is just plain simple: bugs in game AND the lack of care the developers are showing for they consumers.
The first time i read about a major bug was the time when it was necessary to do a rollback on the server, players may had misused the bug for their profit but nonetheless it was a problem originated from ankama, not the players. This one had caused much trouble to the players and all they had before the rollback was lost, you could say this time it had an understandable reason but it did not end there.
Another bug of importance was the water feca spell issue, it stood for quite a time and was a bother for many people as some abused from it. Even though this one did not take anything form anyone (except perhaps a victory) it was still a bug that should have not lived for that much time.
And now, just as the new content came, i have lost my mining helmet due to a bug as have many others. So far i read there was a sword that did disappear as well, and my point is: the bug may have been fixed yet my item has not come back to me, this time it was a simple item and buying other or crafting would be easy but what can we say for the future of this game?
Ogrines do expire, as a dofus player i was aware of that (which is a way of making one waste and buy more ogrines) but i have discovered that the wakfu players had no easy way to get that information nor any reason to believe their ogrines would expire on their own. Many items from the boutique lack information on them (as an example, the valkyrie insignia when released, did not say it was "exclusive" for female chars and i have brought it believing it would adjust for the character sex) and so it goes, it does not sound that hard to give accurate information.
This is so far as i know and there may be others bugs in wakfu history that are remarkable, so i can say without doubt that this last bug was not the least. I do really hope TROYLE and ANKAMA
do take action towards this problem soon.
My suggestion is a system able to track items the character had before such bug occurs because "Sorry, we have taken care of the bug but you will never see your item again." is more than pathetic for a answer to a paying consumer AND more accurate information over the items we use your money at. I may have loved the wakfu system but the way it is I better off use my money into another game.
I hope this suggestion do help those who will stay in wakfu in the next bugs to came.
Surlent, the ecaflip.
October 02, 2012, 12:33:18 |
another perfect mininig helmet dissapered. Not in heaven bag.
This post has been edited by Surlent - October 02, 2012, 12:34:03.
September 05, 2012, 04:32:56 |
More variety in the craft of kamas
It is really simple, we have a great amount of minerals that have no use or limited use (such as silver ore), which no one really cares to harvest and the ores used for kamas, which concentrate the majority of the miner on the server.
My suggestion is that ankama add a bigger variety of recipes for 6 kamas craft, that way you could get use for minerals which do not have itens needing them and at the same time would disperce the miners more. I do believe 6 kamas are quite fine for the game now so i don't see reason for new recipes which do more kamas now, but it is really tiring to try to find a ore everyone is after any day and time.
April 17, 2012, 00:36:32 |
A moral system would be just as the CP system is, to gain moral back for misdeeds one would do a good thing here and there to gain it back, so it would be pretty useless. A sub-system that would work is not one that punish one for doing the wrong thing, but one that reward and encourages players who figth others players of their level instead of low level enemies.
April 14, 2012, 23:50:09 |
Quote (Zhaky @ 13 April 2012 17:28)
I got this crazy or perhaps brilliant idea this morning. What if players where able to create their own books? I'm not saying we need a new profession, but think of the possibilities it would make.
- Write tutorials for new players
- Write newspapers
- Write stories, songs, poetry
- Document stuff
In order to make it more difficult to create a bad book, I suppose the books could have a rating system. The more players who rate it the more reliable it will be. If I was an author, and I had just written a new book that I would like to sell, in order to get back some of the time and resources I had spent on it, maybe even earn a bit extra on it as well. I would probably give out the first 10 copies to people, ask them to read and rate it, then sell some more copies at a cheap prise or whatever.. maybe I would make the free if it was a tutorial for new players.
I could make a newspaper/magazine on the ecosysten of Brakmar. Give updates on the the most recent activities, have an interview with our mother nature aka Arachne, sen out the weather forecast for the different regions etc.
I could write newspaper for newbies, with articles on the newest tips and tricks. How to get around, who to contact. Updates on the best, newest and most informative threads on the forums.
These are just a few ideas I had this morning.. I'm sure there are many other ways to use this wonderful new option that I'm certain the dev will add, once they read how magnificent it can and will be.
The idea so far
What guards this system from being abused? A report button to report books containing abusive/harmful content A rating system to rate the content of each book, making it more trustworthy. 1 vote pr. player/character. The more ratings a book has been given the more reliable the ratings are, the better the ratings the more reliable is the content of the book. An epic quest or some other high price in order to get a license to write. This should keep bullies from wanting to abuse this system, as the cost for their ”fun” is too high. Usually bullies don't put a lot of effort into their schemes. Why make such a system when the forum can do the same? This system isn't supposed to replace the forum. It's supposed to add some entertainment/creativity to the the game. It can bring info from the forum to those players who do not wish to use the forum. On the forum you can reply and discuss topics, while the book-system will be a one-way communication. A thread in the forum is free to make, while a book will cost some resources. The longer the book is, the more resources it will cost. Some of the great guides/tutorials that are to be found on the forum, can be made in shorter versions as books and that way reach players who do not wish to visit the forum, or new players who haven't gotten to that point yet. Other than that I believe there's a certain charm to books, a charm a forum can't provide. The forum and book-system are too different sources of information, just as the wiki is a third source of information. Each do they have their charms and uses. What prevents the market from being flooded with books? A library is the answer to this. When a book reaches a certain rate (quantity and quality), it will be displayed in the library, for all players to read (witht or without a cost). My opinion however is that they should be free once they reach the library. At this point the author should have had the chance to earn back what he/she has spent on making the book. To make the library easier to use, each book should be given a category when it is created, along with a short description of it's content, and what language it is written in. If you don't want your book displayed in the library, there should be a public/private setting when the book is created, as well as a password option in case you wish it to be readable only for you and your friends. Maybe even a limit option like the one we have in our haven-bag. How will this work out? Say you want to create a newspaper. You start by completing the quest of the writer or pay the price, to get a writers license. Then you gather the resources required to produce your book and the extra copies as well. You create your ”main page” which will be a sort of index for your book, plus it will contain a few pages. You find a title for your newspaper, select the language, category in which it will be displayed should it reach the library, or perhaps the marketplace. You make a short description of the newspaper. Then you decide that it's going to be a public book/newspaper and choose the cover of it. Now you just happen to be a great write who needs more than a few pages to work on, and you knew this already, so you've gathered enough resources for some extra pages, so once you reach the last page of the ”main page”, you click on add page, which opens up your inventory. Here you can drag and drop a new page onto your book and continue to write. The more pages your book contains the more it will cost to duplicate it. Now it's ready to for the printing press. So you find one of these, bring the required resources and some friends to help you out. You start duplicating your book, and once this is done it's time to distribute it. You could distribute your book/newspaper in many ways. You could sell it on the marketplace, send your friends to differens regions and sell it from your havenbag, or you could do it the old fashion way, by stading in a public zone and shout: ”Zaaps can cause brain-meltdown, read all about it”. Now before you start giving or selling your newspaper you probably asked your friends to read and rate it and so they did, so now other players can see how many has rated your newspaper and how high it has been rated. Once your readers have read your newspaper they can rate it as well. As the great writer you are it doesn't take long before you've reached enough success with your new release, so it ends up on the library under newspapers, and can be found by looking for the date or title of it. A few month passes and what you wrote is now old news, and there was a particular article that you don't want people to read anymore, as it could create confusion, so you find your original newspaper again and select it to be private. Now it's no longer displayed in the library. What sort of settings should there be for this book? Language Title Category Public/private. If it's private you can give it a password or you can give certain players permission to read it by adding their name to the permission list. The cover of the book, what should it look like as an item?
- What's the purpose of this idea?
- The idea is to give players the option of making books. As this game is a sanbox game, meaning. What you want to do is completely up to you. Giving players more options should enhance the entertainment of the game, which is what games are all about.
- Making a system like this allows you as a player to be creative. You can make a newspaper, magazine, tutorials, guides, stories, poetry or even make your own personal diary. You could also use it to administrate your economy, friends, ToDos, calendar. Be creative.
In my opinion this would be a cool addition to a cool community, all there is left, is to have some faith in the community that we can handle a system like this in a creative way.
Hahahaha! Finally you got things done for real!
Frist let me apologize for all the bullying i've been doing with you all this time, since my third post i have seen what you wanted but you didn't had your ideas really made, it was full of holes so to speak. So i've been putting in quite a lot of flaws and criticism about it to make you pull it out.
Now it's a idea worth looking for, with the quest suggestion the abuse from the noobs is solved as they won't go that far just for that, solves the problem of too many useless books.
The private books suggestion also aid an author, for example, if someone wants to make a diary in-game or something book related and don't want other people to see it
Your suggestion for stoping the flood of books still lacks as there no real place to keep books you like (let's say i like about 20 books but they're not that famous both in rating and quantity, if they're not in the library they must be in some other place). Having a hard quest can overcame a mass book production, but a book fan still need a place to put those books as shelfs are made for selling purposes. I suggest you stick with a special window for the books you buy (once used, they would dissapear as a item and integrate your personal bookshelf window whon would not be a item either) this way one can have as many books as he want regartless of they being famous or not.
Another thing that still lacks is that your suggestion does not have someone to take care of the books, expect players to do the dirt work would not work as they have clan, level, professions and much other things to take care of. Just like the ecosystem can be amended or destroyed by players yet have someone responsible to do that in case some one does annihilate an animal or plant you still need some one specifically taking care of the books. A book out of place, inappropriate or fake ratted could enter the library, for all those and more you need someone to keep them in check or soon enough it get chaotic (what anyone could mess with the library? not good).
As how the book it is done don't really need to discuss, this part isn't really troublesome in any manner regardless of what method cames in.
See it? it's not hard to get things straight and effective, put a lil' of effort on it and you make a half baked dream into a promising idea.
I said so before, your idea is not bad but was not appropriate for wakfu system, now is much better and have a lot of attractives, many of them could be useful for your system but you were lacking a more effective way to put them on, if you want it in-game make it worth to be in the game that's the key for your sucess. I do hope you get how to work your ideas form now on so i'm done with it, good luck with your system. Yet again sorry for the bullying and let's hope it can get to the game someday.
Surlent, the ecaflip..
April 14, 2012, 19:17:34 |
Quote (Silverbane7 @ 14 April 2012 15:40)
sorry, if i ended up going off topic (if you will) i just tend to get ideas and they have to be logged in or they vanish XD
i think a lot of the agro at the moment is *because* of the lack of PvP though. many bored players, who what to kick the drek out of other players, and cant unless its in the right places (or the right times, like the weekend war)
which is one reason i got the idea of the fortress XD
but yes, the game DOES need more doing with the criminal system or else its going to end up a rather messy free for all going on in the mines all the time, simply as thats the one place where players can PvP with fewer penalties (and gank and troll and so forth...)
No problem, Silver! your enthusiasm is just proof that the players want a pvp system working in game, we just have to remember to give the first step before the second.
Since wakfu developers wanted a world where you could chose what you do, they added the agress possibility. But since the lose of cp is to low players can kill each other without problems, if you add 20% of the total cp as a malus one with 1000 CP would feel it but one with 100 cp could still kill without fear (as recovering would be child's play), non intencional agress due to a mistake would be terrible and people would not be able fight that terrible childhood foe.
Regardless of the reason for one to agress another, what we need is the ability to make apart what is abuse and what is pvp. The cp malus can't be so big that every one will fear doing it no matter what nor so insignificant that every bullie can do as please. This system would do just that and more.
The politic system allows a player with high cp to achieve many things, while negative cp makes you a criminal and nothing more (that is, aside troubles) so the bounty system could help in there too.
As for a leveled player killing noobs to gain malus cp and became famous easy? if the Criminal&Vigilante system had separeted points one would gain points by capturing/defeating enemies of his level (as a proof gains less xp if the recipe lvl is to low).
This system would put not only the abusive players on their place but give the so wanted pvp system as well, the only thing that lacks on it is the tracking system but i believe ankama is already working on that.
April 14, 2012, 18:26:36 |
Here have already spoke of a pvp system for the game but keep in mind that it may not go to the game, having support could change that so feel free to look.
As for arenas and tournaments there none official but sufokia has made an arena in one of their mines, so if you want a place for pvp going there could be a good idea (i never seen it myself so can't garantee anything but an arena is suppose to atract pvp fans
April 14, 2012, 03:29:42 |
Quote (Zhaky @ 14 April 2012 02:26)
Since this is something you want in game and do not want to do it in the forum, discuss it in the forum would not reach all players as not everyone likes to go to forum.
Thus all the guides on the forum can reach those you mention, who do not like the forums. Other than that, all the abuse that can be made with the book-system can just as easily be made with the forum. The book-system is not to replace the forum, it is to add more player options which in my world means more entertainment, as you yourself have said is one of the outcomes of this. True if I'm the only one who finds this entertaining there is no reason to make such a system, but the second post in this thread is from one who seems to agree with me that it could be entertaining. I leave it here because this is the forum where you put your suggestions wheter they are well planned or just an idea tossed out to the public. I want to know what others think, and if others agree with me on this, I'm sure the devs will get the news eventually, and then it's up to them to decide what to do with it. No one is forcing you to use this system, no one is destroying your beloved forum, neither does anyone force you to use the ecosystem, kill monsters, craft items etc.. You have to choose. The more choices you have the better. We do agree that abuse must be minimized, and I've come with some solutions to that, whether they are sufficient or not. I was hoping others would come with suggestions to the system rather than just critisizing it, as you seem to be doing.
Wakfu may be a game that let's you chose, but that don't really mean you can put whatever in it and smile! you say if not possible to prevent abuse, quite true, but is possible minimize it by not adding a system that would add tons of forms of abuse over something that is not vital for the game.
That is your opinion and not a solid fact. Have you no faith in the Wakfu community, do you believe everyone else to be immature bullies, who will look for any possibilities to wreck havoc? I believe the Wakfu players are able to handle a system like this with the discussed precautions in a mature and reasonable way.
1- Make a whole system because someone is lazy and don't want to enter the forum to read them at least once? nice idea
2- All the abuse can be done where as well? each section of the forum has someone to look things over, much more easier than a in game similar condition where you would had to read book after book to know if they are abusive or not, many of them would end up going free as long as it was used subjective language or some other trick that would be easily discovered in forum (as the readers are more frequent and post not so long as a book)
3- Add entertainment? indeed it could add IF there no other similar system runnig, it will just be a copy of the forum services, with the addition of problems not so easy to control as in the forum - many players who do not stay in the forum because what them say could be restrained could fell free to write in books, after all, as long as the author can write he can say what he wants. Players who really want to write a book could simply do it on the forum, not having such system in game changes nothing.
4- To make people believe in you, to make the devs like your idea you must have the points clear otherwise you lose credibility and followers when someone ask about them and you don't have a satisfactory awnser. Should you want someone to help you get things straight you need a topic that get their interest or a useful one, this one speak of doing something that you can already do on a harder way (try to drink juice with your tongue alone, you can end up drinking it but there's a much more easy way) and anyone who wants to write a wakfu book get better results at forum (yet again it is easier in the forum) so only a miracle to make people want to work more for lesser results.
5- Really? I could swear wakfu players were humans, guess i wrong huh? there will be people who will not give a darm, people who will love it and people who will abuse it. it's just a matter of how much each one represents(%)
Since you don't seem to be able to see that much in future in going to give you lil' tips of how should it work.
1- Making of the books
there would be a official responsable for a library, the author would submit his work to him and if the see it fit it would be in the library for every one to see. If not the author would hold to his book himself and anyone interested would have to go directly to him in order to read (not meaning the author must stay close to him as he read nor stays online). This way there is no flood of useless books and the best seller would be acessible for every one.
2- wanting kamas for the books
with the previous system that i mentioned buying a book would be not possible, yet to conter that an add on the window screen designed for reading that author books could host a donation specific area for that purpose. That solves the problem of the book value, thing i have not spoke of yet.
3- shelf on heaven gab
A shelfs function is to sell itens, not host them. but the window designated for books could host your favorites as well.
If done that way you solve quite a lot of the problems, add the books system and can have your fun writing in game. That what i mean when i say present a solution for the negative side and a reason to implement, the way you suggest is fated to fail.
This post has been edited by Surlent - April 14, 2012, 03:47:12.
April 14, 2012, 02:02:26 |
For those there is abuse too, but they are really needed to the game and simply to solve. A ecologist can make up for someone who destroy the ecosystem as there is a limited number of plants and they are nothing more then plants, books would be difficult to put in use, difficut to keep track of and would not help the game at all.
Wakfu may be a game that let's you chose, but that don't really mean you can put whatever in it and smile! you say if not possible to prevent abuse, quite true, but is possible minimize it by not adding a system that would add tons of forms of abuse over something that is not vital for the game.
If it where to be a game where you could do absolutely anything regartless, why not becoming a servant of ogrest? tearing apart every item or workshop you pass by? because that would be a implement that would cause more harm than good.
I keep speaking of abuse because it is the main problem with books and you only said so far "that's going to happen anyway" not nice enough.
Your system IS made only for purpose of humam-to-humam interaction, there is 2 things that can came out of it: general entreteniment and general abuse.
So far i mentioned numerous cases of general abuse that this system could bring while all you did is say "it's cool to write books" or "it's fun to write books" while not giving any critisism at all for the dark side of the moon.
what you suggest is not something one can do in a single day and woud affect the game greatly as would add many options that could turn to the worse if bad planned. The first thing you should do is THINK things thougth instead of leave to others - the only suggestion on this post that have some background to happen is the library all the other are half baked or you chose to say "it gonna happen" with is a way to leave it for others as a ankama can't give itself the luxury of putting something without doing some reseach.
If you want this discussion to get anywhere, start by givin' the readers reason to believe in you. I have given any interested person many reasons for not going along with your suggestion (it can be made in forum without problens, in a better an easy way, can cause unnecessary headaches in game, is difficult to do, etc.) while you keep walking the borders!
Since this is something you want in game and do not want to do it in the forum, discuss it in the forum would not reach all players as not everyone likes to go to forum. What you had to do is contact ankama itself and speak of your suggestion and ask them to put it in vote, but to do that you would have to give them a good reason to put something in game that you could do without a problem in the forum, but you just keep saying "it cool let's put it" and don't give nor trully reason for such implement nor ANY contermeasures for the main problem that cames with it.
Keep in mind that your suggestion is trivial for the outgoing of the game and have already a "brother" that does what it is supposed to do. So if you want it in game, you must PROVE it is whorth, not just repeatedly saying the same thing when it is not enough.
This post has been edited by Surlent - April 14, 2012, 02:11:21.
April 13, 2012, 22:21:40 |
"So let's say I've made a book now, and it's pretty great, cause I only make great books, and I want people to rate it. I find 10 players. It could be 10 players from my guild, who didn't have anything else to do that day. I tell them to read my book and rate it, maybe I gather them and then I'll only need one book which they can share. Now when they rate it, their rating will be saved along with the original and their account/character ID, so that they can't vote several times, and I won't have to get every single copy rated. It's up to the author to decide whether he wants it rated or not, and how many he wishes to rate it to begin with, as he is not forced to do this, but if he plans on distributing this books among many players, he might want to get a good deal of ratings as fast as possible, as the rating will make his book trustworthy, and therefore easier to sell or give to strangers. Once the book is out among the players and I continue making copies as long as there's a market for my book, it'll most likely get rated automatically by those who read it afterwards."
That would be good IF things were so simple, what keeps me from getting rates from friends who do not care in the frist palce?; playing for someone to give a good rate, why not? all the more if the author can chose who rate.
"Let's say I manage to distribute 500-1000 (or just a whole lot) copies of my book, and I can't keep up with the demand, so this library idea you mentioned earlier comes into play. Cause when a book is owned/rated/bought by, how many the devs decide to, it will be displayed on the library, and people can then read the book there.. for free. Cause libraries are free, at least where I'm from, and well the author has probably earned his fair share, and maybe gotten himself a reputation good enough to sell another great book."
Having a original book whon you make copy only aid the author as the admirer will still end up with many books. But perhaps the library could help if it was personal (a place where you put the books you buy to read when feeling like to) but there is no garrantee it would happen.
"About the overflow of books you mentioned, I believe it's very unlikely to happen in the way you depict it. Should it cramp your space it's just like every other big market place in other mmorpgs. If you can't cope with it, you don't go there, or you learn to cope with it. Right now we don't seem to have a marketplace like that, there's no place I know of where you can find 20% of the servers players cramped together fighting to get their message through to the others, except for the trade channel, which I haven't seen in use yet, and even it is, it can be blocked or you can make it blockable."
the problem is exactly the trade channel, what a better place for one to keep making marketing of his books? all the more if is someone mad at something, speaking god-knows-what. everyone who plays MMO know they exist and can be a nuisance. The game is new yet and it is going to get bigger, can you ENSURE this will not become a problem afterwards?
"The abuse has been covered already, there's no way to prevent that completely. The best way I can think of now is the rating system, and yes even that can be abused, but it's more difficult. The chat can also be filled with ***** words, but either they get filtered out, you report the player writing them, or you don't really bother doing anything about them. My example with FreeRealms was my way of saying that you can't prevent abuse 100% without destroying the game, and even in a game like FreeRealms where they had gone to such great lengths, made sure you couldn't even type or spell letters to prevent players from trading adresses or phonenumbers. Players still managed to do this, they just found other ways of doing it, those ways were quite creative and did take a bit more effort, but nonetheless, the players still got what they want, but at a cost they were willing to pay apparently."
Have you asked Wakfu players if them want books in the frist place?; there's no need to make that kind of implement if 10% of the players enjoy the ideia, as it is completely for entertainment.
And there's other problems to:
1- remington is a internacional server what if someone wants to make a book in his language? can the filter tell them apart? another nuisiance to put this system on.
2- what keeps someone form making a book with racist contents or humiliate someone particular? another possibility,nor ankama nor any other buseness want that, some pure pvp games like allods don't even let a legion talk to the other, because would end up bad.
The governornment already have some of those guys to worry about, in amakna our governor already let a speech complainig some non-educated players, i don't even want to see if them get a way to do that with more power.
3- what keeps me form lying?
It is a abuse, but for something the game don't need! books not only are completely for entertainment but not needed at all. yet another reason for not havin' them against the "it is fun" conterpart (whon can be done anyway in foruns)
Your suggestion still have a lot of troublesome possibilites, needless reasons for implement and no garrantte of not being a backstab.
April 13, 2012, 21:22:17 |
Quote (Arthropoda @ 13 April 2012 21:03)
Proper knowledge or proper skill. So, tell me how hard is to set up a dial and spam a single spell the whole fight.
It's easy to see if a class is unbalanced or not by checking their spells, if all they do is use 1 spell the whole fight that means the other elemental spells are clearly underpowered in comparison to the overused spell.
Get better points before saying someone has no knowledge or skill, I actually only met only 1 fire Xelor that has skill. Weird is that he doesn't rely on Temporal Burn to do damage.
I don't think they have created Dial for Xelors to spam a single unbalanced spell, it would be a lot easier if they just gave Temporal Burn a high WP cost.
Anyways, the probability is high that Xelors and Cras are being balanced by the end of this month. Let's just wait and see who lacks skills here.
Indeed, my ecaflip almost always rely on All in but I do use all the other earth spell alike and don't kill with a overwhelming damage. Fire xelor now days uses temporal burn or temporal burn, is very easy to see this was not planned to be this way.
April 13, 2012, 20:34:40 |
What i'm trying to tell you is not that your ideia is bad, but rather innappropriate for wakfu in game system.
Think it through: you want to make a book and you do, thats one book. This book is a success and you do 10 more of them, still not much? when what about more 10 author? how about more 100 or 200 with at least 5 books each? would you read them all just to rate them? would you have where to put all those? if 10 good authors with 20 realsed books and 10 best seller each exist? 100 books for me, that far more than i can handle.
If you say you would give them for free, so would your rival do. If you have 30 rivals doing that, will piss off everyone "read my book this, rate my book that" wakfu system can't hold to that.
If you want that much for books to exist in wakfu, you must first find a solution for that, a place for them to be stored would be a begin, but still there the fact that everyone could make them and the fact that people could just no rate them or rate them in a inappropriate way or a book could speak of contents of adults (yeah those ***** star can apear but it's rather simple to bypass that) in a forum keeping all that is simple in game is much more difficult.
If you can come with a effective solution for the NEGATIVE sides that your suggestion would put in game and POSITIVE reason good enough for the implement, then you have a chance with ankama if not you will just be putting dreams in your head and those of follow your thougths.
If you can handle a solution for the negative effects and a reason for the implement you have my support but without a solid thesis you're not going far.
Surlent, the ecaflip.
This post has been edited by Surlent - April 13, 2012, 21:13:29.
April 13, 2012, 20:04:34 |
Quote (Venusquake @ 13 April 2012 18:25)
the Brakmar guards is similar to this, when players are aggroed in the mines they can send a PM to the head guard, he can send one of his guards to deal with the aggressor,
the idea of the Brakmar guards was to make it so when a player does aggro another player, they will be killed themselves, meaning they will have lost time they could be mining greater than if hey had not been greedy.
the problems we encounter are :
1.He aggroed you or you aggroed him? there is no way to tell who aggroed who, there should be some way to prove who aggroed who instead of this silent game of who done it.
2. i lose 10 cp? so what i have 700... theres not enough punishment for murder, and if a player murders another player, they are still protected by the do not murder law themselves, so guards are sacrificing their CP in order to keep the justice balanced. unless the aggressor is an outlaw (there are no outlaws in this game, only during war) then the guard can actually do his job without being punished.
3. Not enough players report it.
4. where have they gone ... players can easily escape the guards because the guards have no way of tracking the outlaw, all guards can have with tracking is a text that says there has been a crime commited somwhere, this usually means the guards just happened to be in the area and the guards have no way of telling the direction where this crime was committed
5. i died so what... even when a player is killed by a guard, if their pheonix is close by its not much of a punishment.
6. a guard killed me in the mines ... players with the guard insignia does not mean they are proper guards, to them its just a fashion accessory, you need 100 CP to wear it yes but the only players who dont have over 100 CP are the honest players who are not strong enough to get the last hits on kraloves or take too long to kill striches. meaning cras get 10 000 CP because they are so OP they can kill groups of kraloves in less than a minute, wheras supportive classes dont get the chance to get the finishing blow on them because they dont deal the heavy damage.
# when a player commits a -10 CP or more crime, they should become instant outlaws. this way CP inflation does not allow players to do what they want all the time, then when a player attacks that player they should gain CP equivelant to the CP lost committing crimes, 2 counts of violence = +20 CP bounty
i hope they listen to the suggestion this time, there have been quite a few suggestions like this one
1- The Criminal Record System, if done as speculeted here, would record who did what, the time and the date. Just what we need!
2- The Criminal Record System, if done as speculeted here, would give the head-guard the power to turn someone a criminal even with many CP, high CP would not mean impunity anymore.
3- The Criminal Record System, if done as speculeted here, would add a milicia for that purpose.
4- Trully that a problem, but let's leave that for later.
5- The Criminal Record System, if done as speculeted here, would turn those who need to be dealt with into criminals. Evil doers you're all unter arrest!
6- Corruption exist anywhere, let's rope the head-guard can keep track of those guys.
#- The Criminal Record System, if done as speculeted here, will make possible punishing a player effectively, so the -CP malus don't need to be that big. This way you can solve that diplomatic fail argumentation with your rival in peace.
If ankama has any consideration for their players, this suggestion will go to the game (even if differ from the one o made) as it is a constant problem.
This post has been edited by Surlent - April 13, 2012, 20:05:12.
April 13, 2012, 19:43:14 |
It does still sounds more trouble than it worth for, as you can to that and more in the forum.
In game books in a bookshelf would mean you do need to place a bookshelf with takes the place of another shelf, the reader would have to go to your heavenbag to read them or buy them in the general selling place just to read and after that rate it (not to mention many of those books will turn into nothing). On the other side, if the same thing is done in the forum, any interested person can see it easily, rate it easily, find it easily (as we have sub-categories) and even interact with the author. There is no reason for lose time making a system in game that we already have off-game and works fine when there is much other things to do. Someone want to make a tutorial for a class? he can do it on the forum; Someone want to make a fanfic? he can do that on the forum; suggestions? drawings? all in the forum.
What is needed is the ankama box system to be put to use on wakfu (I play wakfu and still talk with my dofus friends by accessing the wakfu site), small messages to be done while you play, but keep looking for a good book in game(hard) when you can find the same book easily in the forum (should it be posted here) from any angle a in game book making sounds futile.
April 13, 2012, 18:46:23 |
A letter ia a mailbox could be reasonable but a book made by many would mean a place in your inventory, do keep in mind that not even aesthetic itens from boutique have special a place form them so tons of books would be really problematic since your inventory is limited. The system wakfu has simply don't support that sort of thing, but perhaps some books could be made in game should the ankama add someone to take care of books&cia and then decides to add a library (whon any book stored should frist be seen be the official form the government), otherwise this could be problematic (take in account wakfu is a politic based sytem as well, if someone is not happy with the governor, he could fill the library with endless bullshit).
April 13, 2012, 18:30:14 |
The makabra itens are already similar to what a shushu could give a character and the transformation (possession) would be really dificult to pull out so i don't see reason for the shushu to be more than enemies as well as the guardians to be more than NPC's, but ankama has the last word here, just keep your hopes up
April 13, 2012, 18:19:20 |
This could be a good idea with a restriction, should it get to the game. Just like he have a ecologist, a governator, a head-guard and so on we would have someone specifically taking care of news and the sort. But for this to work, you would need someone who likes to write quite a lot, who gather correct info and material for him to write about.
As for your wish to write a book of sorts that will not be affective in game so don't expect it to happen, yet you can always use the fan media section of the forum to do so.
April 13, 2012, 17:53:38 |
Whoa! Whoa! calm down silver, you're going a bit off the topic here.
This topic has made to discuss about the Criminal Record system with would stop abuse form stronger players over weak ones in their own contry as long as they had CP (in other words, impunity), the Bounty system also has discussed here because it could be a future implement and the bounty system could be troublesome for those who want to be evildoers at hearth (the game principle is that YOU choose your way on it). Since there is not content for the evil ones, the islands could be just what one need to chose between good or evil so was discussed here as well, but the way a war takes place is another history so you should make a new topic to discuss that or find one that already does (you may use a link to this one should you need the contents discussed here) otherwise soon enough we're talking of the gobbol league.
Quote (DiscKZee @ 13 April 2012 17:38)
This could be added in the game along side with the bounty system from Dofus. Except this time, the government puts bounties on players with a very high criminal record! It would be a really fun idea, seeing diplomats from areas hunting down criminals.
In short, I like this idea, it could have a lot of potential.
Could have a lot of potential? it already has a lot of potential
The bounties could be a good ideia provided every action of the criminals&Vigilantes could give some sort of points (for the purpose of getting famous and gaining acess to privileges of the criminal/vigilante life), getting a criminal specifically troublesome you help the government and get a nice bonus, and having a extra reason for them to go after you sure buffs the ego
April 12, 2012, 20:16:02 |
A good idea, something to do with useless itens you make and drop. But it would be another crafting profession not gathering, regardless, it is a good idea.
April 11, 2012, 19:10:28 |
Quote (Silverbane7 @ 11 April 2012 01:35)
they realy do need to get their finger out and make some outlaw/criminal content.
alot of players WANT to be outlaws in one form or another...but as there is no support for it, they dont bother and problably spend their time PvPing in some form...
PvP seems to be a big thing (wanted) too...why not mix the two and get a bonus?
(the bounty thing would work well, especialy if certain player characters gained 'Imfamous' status)
we do need an area where PvP is constant.
weekend wars are all well and good but they dont satisfy the PvPer and make it harder to play for those non PvPers at the weekends (especialy on remmington, too many players on one server..*nudge nudge*)
okay, heres a sugestion.
add a couple of Islands that belong to Outlaws. they are Pvp zones too (but the main Outlaw City is kept hidden except for certain aranged RAID days/times/events...they could call it Bedlam City
Outlaws would be safe from NPC guards there, free to do the things the Citizens do, but under threat of PvP at any time (outside of certain safe neutral hubs..casue even an outlaw needs to pee/AFK lol)
so its like the normal PvP servers in things like warcraft ect. some few safe zones and the rest is open season.
if your an Outlaw you can go to the islands. you can be safe in a way. but you can also PvP the frell out of yourself becasue anyone wanting to gain a Bounty from your head (ears? outlaws could drop an ear to hand in when killed. each time your ear gets handed in, your bounty goes down a little bit till it hits bottom, unless you do stuff to raise it again. but hitting bottom never realy stops you from being an Outlaw..you would have to do something special for that lol)
would just take the boat to the outlaw isles and hunt you down!
that solves one little problem thats in the game. lack of place for full time Pvp thats not war related.
ah..can we also have a battle isle that the weekend wars can use? it could be full time battle isle, no resources as such, just prestige and a fort to show off in XD if your nation is the winner this war round. phased somehow so it dosent casue as much lag for the rest of us?
Excellent idea silverbane, but let's work it a little more shall we?
1- A Island that belong to outlaws.
On my last post i did speak of advantagens and disadvantages did i not? where one could find a better place to that than his own island?! It's not necessary to be only a outlaw island (with I have to say a would like the "Roubald island" much more, those lil' evildoers deserve it
) what if we had both a outlaw island and a lawful island as well?
2- How should that work?
In those islands you could find whatever privileges your character had acess to (being a deadly headhunter or a imfamous criminal) and a place to be safe (in other words, a exclusive island for both outlaw and lawful), do trades, create itens and all the sort of things a caracter need to do in game, pheraps even exclusive monsters and sets!!
3- If i'm a outlaw, i can't enter the cities anymore?
Perhaps yes, entering a city as a criminal would be one of the disadvantages of a criminal life, but there is something that could help (even if a little) your walk though the world:
The war system! whon already exist!
4- How should that work?
let's take bonta&brakmar for the exemple: you're a criminal in bonta but bonta is in war with brakmar, so should the governon sign a law "my enemy's enemy is my friend" of sorts, you could walk his lands freely as well as the city (unless you did something ilegal in his country too, we're not jesus y'know), and a neutral country would care not if you're the good one or the vile one so watching your back would be smart.
If anyone has another suggestion or differ my opnion feel free to discuss here, after all it is the player that mold wakfu, so let's make it shine!
Surlent, the ecaflip
This post has been edited by Surlent - April 11, 2012, 19:11:08.