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Member Since : 2012-03-04
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posté September 25, 2012, 17:03:08 | #1
exactly. a little more to do as a froobie, done carefully with brains, is all thats needed at the moment.
teaching them about crafting stuff with astrub based resources isnt going to impact on P2P players.
becasue astrub resources are useless. baring maybe one or two drops as quest items.

also, by using the system i sugested (for crafting) not only does it teach trial players the ropes as it were, it gives those who know they WILL sub something to do while they wait for the sub to go thru.
and gives players who are in the pending que (ie, i cant sub becasue of x problem with the payment system) something to do other than whinge on forums or just kill eachother all day.

after all, its not like adding some crafting stations in astrub, that use astrub resources, and require only materials and no crafting skill, shouldnt be too hard to make, right?
and thats all the crafting side that free to play needs for now. a way to show them *how* crafting works, while giving free players something to do other than fighting critters and dueling (is that possable as a free player? i never tried lol)


Thread : Suggestions  Preview message : #215451  Replies : 18  Views : 756
posté September 13, 2012, 23:29:52 | #2
since you went to the time effort and anoyance of private messaging me (with the ankabox, which is more of a pain than anything else) i will tell you.

the answer is, it was BETA
most people in the beta were there to test the pvp style parts, i think.
and yes, the pay toplay part is like that.

why?

becasue of the TLDR i stated.
humans dont give a rats arse about anyone but themselves.
why should they care if they take stuff? its virtual. that means to them, its fair game . its a GAME, ergo, my fun is more important than anyone elses fun. ergo MY STUFFFS!!!!1 HANDS OFF!!!11 *insert random online gamer comment about get your hands off my things here*

this is the attitude thats causing all the problems. not just in games, but also in the real world (but not allways as noticeable)
the notion that becasue its a game, they can do anything they want, say anything they want and generaly spoil the enjoyment of the game for other players..becasue of the average humans feeling of entitalment. becasue of toxic dissasociation (see kids that scream down their 360 headsets at you becasue you beat them)
becasue they can..nuf said.

sorry, but thats the way it seems to be. ether way, its crap. but at least by doing the things i sugested, the free players get a little more and the pay players loose nothing


Thread : Suggestions  Preview message : #213533  Replies : 18  Views : 756
posté September 07, 2012, 15:16:53 | #3
unfortunately that is the way of things. its also one of the games pulls.
the ability to be an *eco-terrorist* and ether...

Plant back where its not wanted (and/ or spam extra plants to anoy the oposing factions)
remove a resource from your enemys land, thereby weakening them in times of war

allthough a lot do it out of ether greed+lazyness or 'im a 100% Stasis dude, i cant plant back'

there is allready enough laws to punish people that take too much and upset the landlords...what there needs to be, is more help for the governments ecologist. they need the seed banks where generous citizens can donate spare seeds.
they need the sapling bank where they can get donated saplings and save them
they need a Gene bank where they can save the speices that keep going extinct.

but i doubt if those will ever be added, becasue the game owners want the ecologist to have to *buy* those resources back when they go extinct.




Thread : Suggestions  Preview message : #212169  Replies : 1  Views : 232
posté September 07, 2012, 15:08:46 | #4
its simple realy.

to cut down a resource that needs to be replanted or its gone for good, you need to be a subscriber.

people are worried that if free players could affect the ecosystem, they would simply take everything and never put anything back.

its the 'i dont give a monkeys red arse about if YOU want me to plant. talk to the finger casue the ears 'aint listening...*raises middle digit* ' feeling

it happens a LOT in some games. espcialy in games where there is resource gathering. and a lot of players assume that free players are in that mindset of 'me first, everyone else can go to hell'

and while i would dearly love to be able to spend my time (as a free player) replanting needed plants and trees and mobs, i am in a huge minority of players that actualy CARE about what their actions do to other players.

no one stops to think 'If i take this now, will there be none left for my fellows? will this green land be less green if i take all there is from here?' and when the answer is YES, they stop and leave something behind... (which was almost what the Reapers were going to do lol. but their motto was 'if i take everything now, how soon can the drone replant for me to take it all again?' XD )

this is what people worry about, should free players get access to the homeland ecosystems.
and this is why i sugested using the useless astrub resources and adding a crafting bench that lets you make things from them, without actualy giving you skills in weponsmithing or armoury and similar.

giving the froobies a taste of what a subber can have, without physicaly impacting on the subbers home nations ecosystems.

TL : DR
humans are greedy selfish pigs and ecpect free players to take everything and wreck their stuff if they had access to it.


This post has been edited by Silverbane7 - September 07, 2012, 15:10:18.
Thread : Suggestions  Preview message : #212163  Replies : 18  Views : 756
posté September 06, 2012, 16:19:46 | #5
im going to say the same thing again, as i did in the other thread about f2p...

well, it would be nice if the things you collected while a f2p were useable.
its all well and good to tell us 'well you got to try the eco side by planting gobbals up in incarnum, and gathering stuff in astrub...u want moar, pay up' but its not realy trying the whole game out.

there does need to be more options. not just becasue most players cannot truly decide if there is enough to warrent the (currently) stupidly high needed amounts for some of us to sub (becasue of other restrictions, some of us are left with only large amounts of sub rather than a week or a month at a time. thats another issue for another thread)

currently, your *trial* as a froobie for the ecosystem is to plant gobbals up in Incarnum. thats it prety much, becasue to trial planting plants, you have to have subbed to get the herbalist to even talk to you without calling you a scrub.
you can try harvesting but anything you gather is worthless (baring a couple of quests) you also cannot even trial crafting. while you can trial crafting and gathering to a small degree. you trial dofus and tou can at least, get a better feeling of whats available to subbers.

now i sugest doing like WoW does. they give free for life trial, provided you dont mid being gimped as a lvl 20 with only 100points in your two main skills (crafting)
if they allowed you to try crafting (and here i mean crafting junk stuff from the astrub items, not from the nations ecosystem side ) then you can say with more interest, 'i like making things, i fancy this game more' and then sub.

there is wood, metal fish and wheat available in the astrub areas. create some recipes that can be used by free players. hard bread from atrub wheat. wooden armour and wepons from astrub trees and armour and wepons from astrub iron. cook fish on the little BBQs around the asrub areas and the non nation maps so we can cook the astrub fish.
those will give more to do, give a sence of the crafting ability you could gain from being a sub.
make them connected to the crafting point, and not the account.
(example. i have gathered a stack of astrub iron and astrub wood. i go to a crafting station in cetra astrub and click it. it offers me choices such as 'training sword' which looks like a wooden sword like they use in Kendo. and 'rusty iron armour' which is a dustbin lid tied with bits of string at the front and another at the back... these items are makeable at the station, so are not considered true crafting items)

giving froobies something other than 'kill stuff in astrub' is a good idea, but you dont necisarily have to open the nations homeland areas up to them. it is true, if they could affect the ecosystem on their chosen nations, there would be mass destruction. i have seen such things happen in other styles of game, where the free players were accidentaly given more abilites and all frell broke loose. roll backs and resets were required to fix the mess.... but if you give them the use of stuff they allready have access to.... happier players at least a little.

when you are trying the game..you are not realy trying it all out. you are killing stuff mostly. that is fine for a lot of players but the draw of the game isnt supposed to be 'go and kill stuff all day' its supposed to be more of a 'you have the ability to gather resources, craft items and affect the world around you.'
thats the homepage speil that made me download the game and trial it. and once i realised i couldnt do diddly other than kill stuff i got bored fast.
IF i had been able to make crappy items from the astrub junk gathering items. stuff that was for my free player level, instead of just getting gear from the bow meows and so on, i would have played a bit more and gained a few levels.

i dont belive allowing free players to craft low level items out of astrub gather materials would be bad, casue that much of a problem or create an imbalance. think of it as trial crafting via an object, not via a skill lol.
but it would let you trial the crafting system, give more to do as a free player and teach them about those parts of the game we cant try. unlike dofus where you can try most of the basic level of it for free.


Thread : Suggestions  Preview message : #211989  Replies : 8  Views : 749
posté September 06, 2012, 16:04:55 | #6
well, it would be nice if the things you collected while a f2p were useable.
its all well and good to tell us 'well you got to try the eco side by planting gobbals up in incarnum, and gathering stuff in astrub...u want moar, pay up' but its not realy trying the whole game out.

there does need to be more options. not just becasue most players cannot truly decide if there is enough to warrent the (currently) stupidly high needed amounts for some of us to sub (becasue of other restrictions, some of us are left with only large amounts of sub rather than a week or a month at a time. thats another issue for another thread)

currently, your *trial* as a froobie for the ecosystem is to plant gobbals up in Incarnum. thats it prety much, becasue to trial planting plants, you have to have subbed to get the herbalist to even talk to you without calling you a scrub.
you can try harvesting but anything you gather is worthless (baring a couple of quests) you also cannot even trial crafting. while you can trial crafting and gathering to a small degree. you trial dofus and tou can at least, get a better feeling of whats available to subbers.

now i sugest doing like WoW does. they give free for life trial, provided you dont mid being gimped as a lvl 20 with only 100points in your two main skills (crafting)
if they allowed you to try crafting (and here i mean crafting junk stuff from the astrub items, not from the nations ecosystem side ) then you can say with more interest, 'i like making things, i fancy this game more' and then sub.

there is wood, metal fish and wheat available in the astrub areas. create some recipes that can be used by free players. hard bread from atrub wheat. wooden armour and wepons from astrub trees and armour and wepons from astrub iron. cook fish on the little BBQs around the asrub areas and the non nation maps so we can cook the astrub fish.
those will give more to do, give a sence of the crafting ability you could gain from being a sub.
make them connected to the crafting point, and not the account.
(example. i have gathered a stack of astrub iron and astrub wood. i go to a crafting station in cetra astrub and click it. it offers me choices such as 'training sword' which looks like a wooden sword like they use in Kendo. and 'rusty iron armour' which is a dustbin lid tied with bits of string at the front and another at the back... these items are makeable at the station, so are not considered true crafting items)

giving froobies something other than 'kill stuff in astrub' is a good idea, but you dont necisarily have to open the nations homeland areas up to them. it is true, if they could affect the ecosystem on their chosen nations, there would be mass destruction. i have seen such things happen in other styles of game, where the free players were accidentaly given more abilites and all frell broke loose. roll backs and resets were required to fix the mess.... but if you give them the use of stuff they allready have access to.... happier players at least a little.

oh, and add true trashcans. not ones that you store things in to swap. it destroys the items placed into it. not holds them. once its in there, its gone.


Thread : Suggestions  Preview message : #211987  Replies : 18  Views : 756
posté September 06, 2012, 15:33:32 | #7
apparently there IS a warning, but its probably couched in semi-legalese (ie lawyer talk ) and is small. someone pointed to it on a screenshot on the first page here.
but its one of those little things that anoy the hell out of people and is used by companes to wring a few dollars (or equivelent) more out of players.

s abit like EA considering selling you a clip for you wepon in a FPS game for 10cents a pop when your playing the online component. only less greedy beasue they only catch out us hoarders who didnt see the notation.

but ogirines bought from the store should not expire. ogrines via dofus maybe should, but i bet those ones don't...because they didnt cost the company any to make, right?


Thread : General Discussion  Preview message : #211973  Replies : 29  Views : 1453
posté September 05, 2012, 16:43:28 | #8
well, it realy sounds like we need to work more on things to make the econemys work harder/better/smarter for everyone.

also seems like tis never going to be a case of war stopping everyone shopping in Bonta market. once the war stops, everyone goes back to their old ways. shopping in bonta becasue everyone shops in bonta lol....circular logic at its best XD

so, we should try comming up with NON WAR reated things we can sugest / do to make the markets more popular.
we could do with crafter made decoratives for haven bags that are nation specific and nations crafter only makeable too. infact the more ideas we could add, the better.
since i dont PvP, i dont know what buffs / bonuses would be usefull. and i dont realy dungeon (im too busy being a dirty tree-hugging farm type person :p lol) so i dont know what buffs ect are usefull there.

im sure that if we bang our heads together a bit (for fun and profit :p ) we can come up with some ideas.
then we move onto the next part. sugesting LOUDLY (lmao) to Ankama why these sugestions are a wonderfull thing, they need to add them and look, they are sooo CHEAP TO ADD IN!

(allways point out how little time / effort / money required a sugestion is to implement. it dosent touch the devs, but the bean counters see those and think maybe its a good cheap option :p )


Thread : Challenges & Politics  Preview message : #211765  Replies : 79  Views : 3486
posté September 03, 2012, 12:12:19 | #9
it realy depends.
on what is for sale now, compared to what would be for sale if the game was fully f2p.

see what we have for sale now is all just cosmetic other than the makabra things. about 90% is useless as such. its just deco for haven bags or costumes (i dont think the outfits actualy do anything? right? if they do, are they buffers or what?)

i have actualy wondered this part...if you could overhaul the shop, what items would you want in them as the *customers*?
what sugestions would you say are the things the players want in the game? i know what I would sugest. of course there would be complaints (mainly becasue they would/could be misused or resold ect)

what i (personaly) think would work better if the game was fully f2p and funded by pay ect..

Premium membership package : gives you benefits. its the same as a sub, but gives you moar stuffs.
examples are... PremMemb gives preferential log in when server is full (go to the front of the line to log in) gives monthly stippend of Kama's and/or Ogrines...gives access to Premium Island (special area with special fun such as PvP fight pits and similar things, all in a small area so less travel needed. also a premium memebers item market)

usefull Haven bag items (things like haven gems. these would be expensive but the half size ones. the ones you get in game would become a full circle size one so it was worth players grinding for them over buying over the store. would also be more expensive depending on their use..like merchant > garden > workspace > deco style thing (where merchant is most desireable and deco is cheapest) that way, if you are ether daft enough or rich enough, you can fund the game)

useable deco: currently everything in store is deco only, they need to sell useable things. better storage options such as account box (for swaping items between chacarters) and extra large storage for parts (just specific ones per item, like a seed storeage or wood store. a sapling box ect.)

character stuff : things like character reset potions. exp booster pots. stat reset pots. skill reset pots. vouchers to change your gender. your class. your name. your Guild' name. your nation. also, to reset your appearance. (nation and guild name subject to restrictions for use so they cant be overused)

you can do all those kinda things, without it beng quite so pay-to-win. sure some folks will use them to be p2w but most of those are usefull but not game breaking.


Thread : General Discussion  Preview message : #211165  Replies : 57  Views : 2087
posté September 03, 2012, 11:39:03 | #10
my ogrines expired 2 days ago. i did not get a message, so no, they dont even bother to warn you that they go POOF!. however they did send me some nice spam about new parts of the game...go figure,

maybe they need to teach their mailbot to know which stuff to spam with?
spam info to get me to submoar (not as important as) spam mail telling me my ogrines are going to expire, so i BETTER PAY TO PLAY NAO! (more important mail)

bad spambot! *spanks Ankama mailbot* Learn, dagnabit!


Thread : General Discussion  Preview message : #211157  Replies : 29  Views : 1453
posté August 21, 2012, 12:30:56 | #11
well, the problem is Aacher that every time anyone sugests giving the Outlaws a bonus, it gets shot down.
certain people wave their arms about and cry 'but we dont want outlaws! they are bad! mKay!' and the sugestion topic then degenerates into a mild to nasty flamethread about why we cant have stuff. i know because im often in said threads lol.

the problem isnt that we *want* them...we NEED them.

we need them so we can have more forms of PvP
(hunt the outlaw in nation hunting parties)
(hunt the outlaw in world group parties, all nations out for blood)
(hunt the outlaw in guild groups. allowing for law and order guilds, police guilds, merc guilds and similar)
(outlaw raiding, one nation gets blitzed/ one nation gets reaped/ all nations get reaped ect)
(outlaw raiding, lets total the market *nation name here* )
(outlaw guilds...the Reapers and similar guilds are created which creates conflict thats not war based)
(Sieges! raid the outlaw city as a nation/ guild / all 4 nations together.)
(PvP : the Pit of the Claw. come try your hand at the gladiator pit here in *outlaw city name* we have prizes ^^ )
(PvP generaly fighting outlaws anywhere they turn up.)

see all those things that simply having those areas can give to PvP?
once you have actual outlaws, not just the so called CP made outlaws and war made ones...once you have people that actively WANT to be a bad guy, a target for anyone that feels tough enough to kick their arse, you get so much more out of it.

and yes. it does mean they need their own city/town. and their own market.
dont start screaming, we can sustain another market, becasue currently im sure that unless said outlaws are totaly buffed dudes that can one finger flick their oponents to death, they are all unable to buy or sell at all.
so the outlaw market is the BlackMarket and in certain sewers there are GreyMarkets where trading between the two is allowed.
there would not be much in the gray markets, they are more like the cross faction auction houses in wow i would say.
and there probably wouldnt be much in the Black market ether, becasue most stuff would have to be taken from non outlaw lands.

thats another thing. the wild lands would be wild for a reason. only very small areas of it would be plantable. the land itself would be mostly barren. this is why the 4 nations wouldnt be fighting over it. becasue all 4 nations want resources in a world where space is at a premium. we dont need land to live ON (we have haven bags instead of homes lol) we need land to live OFF OF lol. land for crops and trees and animals for us to eat/use ect. so the wild lands wouldnt have those at all much.
it just makes sence if you think about it. if the wild places were farmable, they would ether have been taken by one nation, or would be fought over like the islands.

course there would be some mountain or cave system where the outlaw city would be. and small patches here and there inside its walls would allow for growing things. plant pots for trees and small gardens for crops/herbs. why? because that also makes sence. just enough for a few old outlaws to have used them to survive out in the wild places. those old outlaws would be the equivelent to the boss guys that we work hard to keep happy in our nations.

it's not got to be pretty. its not got to be green or pleasant. it just has to be enough to have survived a long time in hiding XD
stone buildings in the rocks maybe. a bit like petra (the place may have been seen by folks in indiana jones and the last crusade lol)
plus it makes it more fun to Siege! it once its all been set up. having fun zerging the outlaws last hiding place. thats gota be more fun than a forever-war, and worth having a bunch of so called badguy players, right?



Thread : Suggestions  Preview message : #208459  Replies : 13  Views : 567
posté August 20, 2012, 21:39:50 | #12
well, we allready have the beer that you can only make if you are a citizen of (your nation here)
i think there is a bread of some kind too.

they need more items. now i know they wouldnt let us have the national outfit (ie the one in the store) but there could be a set of gear that is good for use in a certain nation.
see i havent been outside bonta much, so i dont know, in which case, im probably wrong but im using general themes and ideas here.

so. in bonta its all nature based. trees an green and so on. now what if there was a set that gave you nature protection. some set that was great while hunting in that area. and it was only available to buy from that are.
if there was a set from amakna that was about (wind? earth? im not sure) and THAT was only available to make and sell/buy in Amakna markets. infact you couldnt even MAKE the thing unless you were from that nation.
same goes for brak (fire or earth? i know fire is one element the nations famous for but so is mining) and sufokia (water/fishing?)
one set of gear for element protection, one set of gear for gathering (perhaps ups the % of chance to get a double drop when harvesting)

we could have a costume set aswell. and again, you have to be from that nation, can only sell in that nations markets and it could only be made in that nations borders.
also some food and drink more. bread and beer are good, but you need more stuff. pet treats with a temporary boost. foods like stew and puddings.
give each nation one of each thing and make it soley craftable by its citizens, sold in its markets and made on its soil.

for example..we have the sufokia beer. i think there is also a bread. add to this...
Sufokian Fish Pie (has at least 3 different fish in the mix, a golden fluffy puffy crust. when eaten it could give you ether bonus water protection or bonus water damage)
now that fish pie can be eaten by anyone. but it could only be bought from the sufokia market, made by sufokian cooks and only cooked in a sufokian oven lol.
and Sufokian Seaside Pudding!
and Sufokian Beach Biscuits (for your pet. contains fresh fish and seaweed, yum! every pet likes these treats!)

after that, you could have the amakna and brakmar and bonta versions. one each. somethig special thats worth going to a certain market in the hope of buying. and again, something worth making, becaue its allways wanted for its buffs and bonuses.

next item. the polices thing.
well i dont k ow exactly how it would work, but if you could just set the markets only instead of trespassing into another nations soil as the bad thing, it might make it easier. perhaps a small tax against you for using anothers market. or a CP charge if it was done so many times (like 10 times=1cp removal or so forth.) the game would have to warn you though. cant have it sneakily making you an outlaw by not warning you that you were going against your governments wishes.

but i think the regional items are a better trick.
players respond beter to the carrot than the stick. we have seen it time and again. reward the player for doing what you want, instead of punishing them for doing what you DONT want lol. same results usualy, but less QQ in the end and fewer hurt players.

and yeah, the reboot is allways the last resort. getting your whole life retcon'd is not nice..and you get that wierd sick feeling sometimes when things seem famili.....ah there i go again *winks*


This post has been edited by Silverbane7 - August 20, 2012, 21:40:25.
Thread : Challenges & Politics  Preview message : #208347  Replies : 79  Views : 3486
posté August 18, 2012, 17:01:13 | #13
i was asking those who are in the goverments, who are saying the war is less about fun for high levels and more about economy.

asking if that kind of change to the system would be better for them, and IF such things were added, would they then stop the fulltime war and consider going back to the weekend war system ect.

i dont think its available now. such laws and policies i mean.
but since about half the war is being toted as 'for the economy!' and the other half is 'for the fun! were bored lvl 80+ players' i wanted to know if such economic policies would be of any use.

SOMETHING needs to be done because things need to be looked at.
IF something is done to add extra content (PvP based) to keep the top levels happy, war is not needed as much for fun.
then we could look at making war not needed for economics.
balance is never easy. we need to find a way to let everyone have some fun.


Thread : Challenges & Politics  Preview message : #208021  Replies : 79  Views : 3486
posté August 17, 2012, 17:56:15 | #14
well, if the war (for some) is about economy, what if certain items could ONLY be sold in certain markets?
or if there was a new policy that was designed so that you could turn on/off specific markets availability?

if yo could add a policy that meant using markets not from your nation charged you? in CP or in kamas?
or that crafted items could be sold to any market but drops were exclusive to your own nation market? would that help?

see its not just economy, its bigger. war affects more than just an economy and the economy is affected by more than just war.
alot of players went bontan becasue they were sugested it. i went bonta because i was told by a mate 'come to bonta, its quiet and no ones going to gank you.'
he might have been wrong about the seccond part though

some players chose bonta becasue of the large population, or because they like trees and green stuff, or becasue they didnt want to play on white screen or black screen (ie, the graphical landscape of brak and sufokia problem. that should be adressed too becasue it makes it hard to play n those areas for a lot of people.)
and some came direct from the cartoon and just expected bonta to be the biggest market. that cant be helped.
if there was a way to migrate your nationality, it might not be such a problem.

course, there is one way to fix it...but no one is going to want that....reboot and whipe. all chars, all nationality. start again. a huge ctrl-alt-delete for the wakfu world. but thats the amagad, last ditch effort thing, for when the worlds bugged to high hell


This post has been edited by Silverbane7 - August 17, 2012, 17:57:16.
Thread : Challenges & Politics  Preview message : #207917  Replies : 79  Views : 3486
posté August 12, 2012, 11:57:37 | #15
exactly.
i replied to a post in general about the war (which has gone full time it seems, simply to keep the high levels happy) with the same kind of thing.

because the benefits to the communitiy as a whole for the inclusion of the outlaw system (and the very small benefit it gives an outlaw player ON THEIR OWN TURF) far outweighs the negatives of giving a few chaotic players a small benefit.

currently there is little to no mid level grade gear being sold in any of the nations markets. the war is having a much greater negative affect on those who are not allready in the 90+ level tier. those from the smaller nations are finding that they cannot get their hands on competative gear unless they are willing to be fleeced and pay thu the nose for mid level stuff.

the weekend wars were fine, even for a treehugger like me because i only loose the weekend to being unable to travel (not like i did much traveling to be honest lol, at lvl 11 or so, i had been focusing on my farming, herb and forestry skills)
weekend war was the most fair system becasue it allowed the top persent the chance to kick arse and bust stuff up on the weekend (the most boring section of the week baring the wensday lump) while giving those who were not that high to gather stuff and restock the markets at the weekday. alot of players wouldnt even be ON during weeknights becasue of work or school ect

revamping the outlaw system to include a dedicated map (island connected somehow via a causeway, with small empty and broken down guard houses dotted along the way) would first of all give a new area to explore.
once a dedicated group of players daft enough or crazy enough (see the guild post for the Reapers in the guild section lol) had enough players, there would then be a benefit.
becasue players into PvP would hunt outlaws down.
players who have no interest in outlaws would remain away from the Wild Lands (as i keep calling the outlaw areas) becasue it gives them nothing directly.
Indirectly it gives them more freedom to move becasue the war only needs to be done as such on a weekend once there is a more dedicated PvP area (in the form of the Wild Lands itself, and the town that the outlaws form there, which could be sieged from time to time)

this gives brething room to request more PvP centrick stuff like a battle isle, arena isle and madman mosh pit


Thread : Suggestions  Preview message : #206847  Replies : 13  Views : 567
posté August 11, 2012, 23:01:00 | #16
been saying things like this for ages now.
not becasue i want to be an outlaw..thats not my bag, man ima filthy wakfu treehugger hippie man

but beccasue once you have outlaws...a city and a map where they have a small bonus....
you get hunters.
hunters who spend all day hunting down outlaws to get their bounties.
hunters who group up once in a while to siege that outlaw city.

and that means more PvP...and less need for war.
after all...the outlaw area would be enemie to all 4 nations in principle.
maybe during war, the representitives of the nation governments coudl deal with the clan memeber or something....first come first served or something like that, i duno exactly. but then certain waring nations would find their enemies with one nation and temporary allies with the outlaws...till the wars over lol.

plus lets face it. there are people that want to be outlaws. they hanker for anarchy, they desire chaos. but there is no reason for them to be outlwas and this also means there is no reason to fight outlaws.
so an outlaw gets a piddly little bonus when he/she is on their own map. big deal when that map gets zerged by all 4 nations out for their pound of (pvp) flesh lol.
imagine being in on a siege of their town. 4 nations converging on the place....a 4 way satday night scuffle lol. better that war PvP i bet...(more options for sneaky backstabbin too XD)


Thread : Suggestions  Preview message : #206737  Replies : 13  Views : 567
posté August 11, 2012, 22:49:38 | #17
well a good solution is to request more content for PvP.
many of us have sugested content thats designed around outlaws, but every frikin time we do, we get someone whining that being an outlaws bad, m-kay and that no one should want to be one, nor be given a bonus for being one.

and i keep telling them, the bonuses that are given to an outlaw player are given less usefull than the extra bonuses to those who are killing them.
giving outlaws a little place to be safe in may feel like giving evil players a bonus but lets face it...the BETTER bonus of being able to 4 nation at the same time Siege their city is far outweighed by letting rogue players have a hideout.
we sugest maps where everyone can fight (to be whined at that thats any map, provided theres a war or that you wish it)
we sugest maps that give bonuses to players grouped up to hunt outlaws (and get told to do more war)
we sugested a city that outlaw players could go to, which could be sieged by all four nations together (but of course, that means that the outlaws would have to have someone in charge and THAT means giving outlaws any bonus BOO HISS right guys?)

come ON! there should be more options than just war for PvP.
alot of people complaining about war is becasue they cant group with their friends. the lowbies are blocked from leveling WITH FRIENDS unless they stick to their own nation, and not everyone is lucky enough to have all their mates in the same nation as them. (this is where alot of the lowbie whining about the wars probly comming from joker )

and im sure that people, even high levels, are getting bored with just war and clan member fights. the top level content last what, a month? then its outleveld or all finished by the top level batch. we have that problem with raids ect in wow. the top group are done with everything a month after a new patch/ex-pack is released. but wow has arenas, rated battlegrounds, heroic level versions of dungeons ect so it takes a little while longer to get totaly bored to tears of everything.

we just need MOAR OPTIONS THAN WAR.


Thread : Challenges & Politics  Preview message : #206733  Replies : 79  Views : 3486
posté August 07, 2012, 01:01:14 | #18
bad idea. very bad idea.
look at what it did to warcraft?

however if it was a place to actualy talk to each other to get partied up...
for example, push a button and it could open up a chatbox *just* for those looking for group for that dungeon.
or a map area thats just outside the dungeon were you can gather thats area chat is just for that dungeon?
im not sure whats doable in wakfu, but thruthfully, you realy dont want what happened to wow happen here in wakfu.


Thread : Suggestions  Preview message : #204855  Replies : 1  Views : 168
posté August 01, 2012, 17:33:55 | #19
I may not be a government player but i DO know how anoying it can be to try fixing the machines.
broken torches, workbenches, it all adds up whether it is via the BigLug crying and throwing a temper tantrum, or from the wars (unless those broken parts are ALL from Ogrest's chaos attacks)

if they want to continue the Ogrest Chaos events, why dont they simply move his wrath to somewhere that it wont matter how much damage he does?
say..(since i have only been in bonta, i only know that map) the area above the sheep pasture. its got ores and wild angry looking gobballs and not much else.
apparently it used to be for collecting the sets of gear but now they dont just drop from those mobs.

i dont see why they could not just limit his Chaos attacks to that area on the maps, or at least, dissalow the destruction of a recently fixed machine.
see, the chaos may be fun to deal with for those whi like to fight, but the aftermath is the problem for the rest of us.
if the only things you ever do in wakfu are pvp and fight mobs...and you never craft, only buy via the markets, it dosent realy affect you. but if you craft....it messes up your day to get there and find you cant d a thing as all the machines are busted.


Thread : General Discussion  Preview message : #203925  Replies : 37  Views : 1954
posté July 10, 2012, 17:02:11 | #20
hm...so an outfit item that was supposed to be for buying just to the US server, gets set here? and thats a BAD thing? o.o

well i dont see a problem (except its now past its sell by date and again unavailable lol)
its still the same colors as the UK flag (and incidentaly the french flag also) so apart from the fact its designed to compliment the US indipendance day..whats to whine about?

there is allways next year, next season and/or next holiday.
hm..someone just changed something in the matrix, im getting a dejavu XD as having said this befor about holiday fashions XD

well if ankama want to offer us things for holidays.....lets just have a LOAD!
there is halloween, thanksgiving, bonfire night, the olympics, summer and winter solstice, christmas, hanukah, qwanza, eed, childrens day, davali....the list goes on and on.
so many outfits and so many holidays...i want a relieion that allows me to party for everyone elses holidays with so many, i would never be done partying


Thread : News  Preview message : #198515  Replies : 17  Views : 1648