Deqor's profile
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Member Since : 2012-03-23
62 Posts (0.15 per day)
Most active in : Character Classes
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 May 06, 2012, 20:52:30 |
#1
Quote (AihanK @ 05 May 2012 22:04)  Didn't try but what i guess it should work like that ;
-Spell base dmg : 10
-Earth dmg : +%100
-Fire dmg : +%300
Spell hits 20 without Hotwire (earth type)
Spell hits 40 with Hotwire on (fire type)
Point of the spell is to help fire users to be able to use earth spells with their fire armors.
Is this confirmed?
Another possibility would be:
Spell hits 20 without Hotwire (earth type)
Spell hits 20 with Hotwire on (fire type)
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 May 04, 2012, 11:12:05 |
#2
Quote (thepfeiffer @ 03 May 2012 19:16)  I've got a lv 23 Sram and... Is it just me or upon casting Invisibility, on the very next turn I lose 200 perception for no reason (I've reported that as bug already)? Also, the max perception is 500?
Anyhow I will just head for another class after I've read everything here, hehehe...
It's not a bug, it's a feature. Check the spell. It says +450 perception for the first turn. +200 perception the following turns.
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 May 04, 2012, 10:30:15 |
#3
I was thinking of going AP -> Crits -> Rest init.
That way I can reach 10 ap at endgame.
Or
Range -> Crits -> Rest init.
Because range is awesome.
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 May 03, 2012, 16:12:04 |
#4
Quote (krowakot @ 03 May 2012 15:50) 
Quote (Kurochikun @ 03 May 2012 15:40)  Now i gotta wait until another reset... great...
Well, you won't wait that long
Only a few minutes to go
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 May 03, 2012, 16:09:38 |
#5
Quote (Troyle @ 03 May 2012 15:47)  ^ This post is pure brilliance !
Because it either means "Finally these retards are on the right track" or "Wow. Are they really stupid enough to believe that?"
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 May 03, 2012, 15:50:33 |
#6
Quote (ahakase @ 03 May 2012 15:48)  Theres no xelor dial fix...?
no dial == time keeper cant used, then punishment too need dial line, hydrant and sinsitro is useles.
so the other char have 10 specialities, xelor only 8 spec (include mummy, and images.are useless)
the other char have 5x3 spell, xelor have 3 useles spell...
the other char have buff damage... xelor is ZERO. (init buff only)
How long we must wait? 1week? ima pay subs for nothing... 
Dial already works.
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 May 03, 2012, 15:41:03 |
#7
Anyone properly tested Surprise Shot on crit Boomerang Daggers?
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 May 03, 2012, 15:37:38 |
#8
The CM talks about human sacrifice...
So I guess we have to sacrifice 300 Monk seeds to that altar. And THEN turn on the lights??
Now we have to find the altar...
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 May 03, 2012, 14:49:41 |
#9
Quote (Roshi-Sensei @ 03 May 2012 14:35)  Earth Rogue will all points dumped into earth? or would he put any into ap or mp?
AP, yes. I would aim for 10 ap for double Piercing shot... 1 from stats, 2 from Moowolf set and 1 from a weapon?
That way you'd be one hell of a Boss killer.
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 May 03, 2012, 14:44:25 |
#10
Quote (chaokouchang @ 03 May 2012 12:16)  Hi all,
Can someone tell me if I really need this skill for PVP?
I have max out Invisibility and Master Stabber, what skill should I max next?
I assume you are an invisible air sram?
If so, get Double next. And don't level "Look around you".
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 May 03, 2012, 14:32:32 |
#11
Quote (ShinWikiweru @ 03 May 2012 14:07)  I just dislike the fact that rogues are so focused on bombs.
I had hoped for an Iop/Visible Sram sorta thing with Air, and a weird ranged Cra for Earth, but in the end, they appear to be nothing more than support elements for Fire, with the bombs.
A shame. Oh really? Look what I put together in less than 5 minutes.
Assume you wear these equips at level 105: Black Crow set, Crobelt, 2x black crow ring, Iron Cross, Vampiric Breastplate, Black Crow Sword.
You used you stat points to get 22 critical hits and 97 agility.
You will have 8 ap, 4 mp, 51% crit rate and 449% air damage.
Your damage output with your 2-5 range no los aoe spell called Boomerang Daggers will be:
0.51*0.51(5.49*210) + 0.51*0.49*2(5.49*167) + 0.49*0.49(5.49*124) = 921 On average on the cell you're targeting.
0.51*0.51(5.49*180) + 0.51*0.49*2(5.49*(90+62)) + 0.49*0.49(5.49*124) = 837 On average on the AoE cells.
I don't know about you, but to me that sounds pretty powerful for a "support element". But I guess, if you're not happy with the damage of your support element you could always use your main element for damage. I mean, it has to be significantly higher, right? I dunno what you had in mind really. But I guess you mean something like 1500 per turn at 1-8 range?
This post has been edited by Deqor - May 03, 2012, 14:37:40.
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 May 02, 2012, 16:43:04 |
#12
Going full out strength buffs your damage more than going full out crits.
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 May 02, 2012, 16:28:36 |
#13
The only real "shot" the air trees have is the quick shot on a critical hit with Boomerang Dagger. I'd like to know if that triggers it.
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 May 01, 2012, 18:46:09 |
#14
Quote (Siuling @ 29 April 2012 19:16)  do you have maxed Shadow Master? if not then you can only stay invisible by backstabbing with air spells.
Quote (Deqor @ 29 April 2012 10:09)  Double doesn't inherit any passive abilities at all. So that is why.
really? could you be more specific please? I mean Sram to the Bone is a passive ability, my double certain benefit from that (meaning it'd have more Perception and Dodge). also Reflex, my double has dodged melee attacks before, I think, point me out if I'm wrong.
Well. That is because he inherits your stats and nothing else. Sram to the bone adds stats.
He shouldn't be able to inherit Reflex. Can you test it?
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 April 29, 2012, 10:09:12 |
#15
Double doesn't inherit any passive abilities at all. So that is why.
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 April 27, 2012, 20:24:51 |
#16
Quote (Autovalor @ 27 April 2012 19:57)  What makes you say I wasn't a real enutrof? Do you think solo leveling a prospection enu to level 80 was easy? And now for this? As I said, I'm out of this game, the only ones who will actually remain are the alt ones who didn't invest themselves on their enu.
Well... Enutrofs are more than just pp slaves. They can deal damage as well. You should try it.
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 April 27, 2012, 20:21:45 |
#17
Quote (Kurochikun @ 27 April 2012 19:46)  Anyone who destroys the hardwork of others should drop dead. So yes it is a bad thing. Even people who dont replace what they reap should go to bed "with the captain's daughter..."
If you want to stir up some chaos and be a douche go Kill some random people and deal with the guards. Dont go ruining other people's fun.
If no one tried to destroy the eco system, there would be no point having it at all.
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 April 27, 2012, 18:07:23 |
#18
Quote (milordDen @ 27 April 2012 16:52)  Amakana gilrs (Azjurai and Jennet) still silent about, they special guard - ban for unwanted players by admin
Don't cry it's a game open-world. It's not your private garden.
If you wanna be greenpeace - you're welcome)))
But you should go to school and read book about history (18th-19th century)
- Monopoly is the natural phenomenon of the evolution of the market (as a default, speculation and competition).
If administrators do not stop interfering in the process of playing it just will degradethe market.
And special for Jannet - turn on the brain - the server has players from different time zones. For example: Hire mercenaries, Russian Far East (geography, I think you are better taught history)
And about stealing resourses - conqueror does not steal. He takes it's rightful))))
p.s. i dream about conquer of nation (sugary Bonta or tearful Amakana) - burn it's fieild, cut it's trees, trample it's plants and kill it's noobs)))))) Than government will have to agree with the conquerors, or buy off them. Either have the courage to win the war. So let Steel judge who is right ... 
Monopoly is not a natural phenomenon of the market. It's quite the opposite. As long as anyone is allowed to do whatever they please, a monopoly can never be sustained. Not for very long at least.
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 April 27, 2012, 16:56:13 |
#19
Quote (ShinWikiweru @ 26 April 2012 21:23) 
Quote (Varonth @ 25 April 2012 17:37) 
Quote (Deqor @ 25 April 2012 17:32) 
Quote (ShinWikiweru @ 25 April 2012 16:12)  Good luck "guessing" where a Sram would go with 5 MP. That's a whole lot of options. Sure, against brain-dead Srams, that probably works - But if you really are that predictable, you wont stand a chance against the current Air Cra anyway. Or most classes in general.
Assuming the Sram actually wants to attack, it's not hard at all guessing where he is. Provided you're not a brain-dead cra.
You can also assume that he will move 5 steps and not 3 or 4 which will further reduce the amount of possible cells. You nailed my point. Beautiful.
If a Sram wants to rush attack(IE: Die), it uses all 5 MP in a straight direction towards the currently OP Cra, without any hope of reaching it, ensuring it will get raped the moment they pass their turn.
If a Sram wants to win, he uses his brain a bit more, and takes his time to move in an unpredictable direction.
It only takes 1 turn. If they don't find you in the first turn, their chance of ever getting in a lucky hit is reduced dramatically. You suddenly aren't hunting down 5 MP - You are hunting down 10, 15, 20, 25, ect. That Sram can be anywhere. I hope you enjoy gambling.
Sorry, but I agree with Krowakot. If you want to rush straight towards your enemy, instead of playing it intelligently, this isn't the class for you.
Only thing I'm wondering right now, is... If you turn invisible, and move in a straight line towards your enemy then why the hell are you even bothering with invisibility in the first place?
Obviously finding the sram in the very first turn of the fight will be hard. Finding him/her in the second turn will be nearly impossible.
However, what happens when after a few turns the sram spend 2 mp walking up to you and 4 mp walking away. Finding him is easier.
The turn after that, he has to spend 4 mp to get to you and only 2 is left for hiding. Now you'll surely find him.
As a sram you would have to sneak sneak and sneak until you finally is close enough to the enemy so that you can attack and run away at least 5 squares. After that you'll have to sneak around again. Otherwise you will be too easy to find too early, and one on one a visible sram just won't win(unless you based your build on being visible).
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