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Member Since : 2006-02-25
144 Posts (0.05 per day)
Most active in : General Discussion
posté April 29, 2013, 17:41:31 | #1
sweet


Thread : News  Preview message : #534887  Replies : 14  Views : 464
posté April 26, 2013, 16:24:41 | #2

Quote (Avocadro @ 26 April 2013 14:47) *
The PvP system is explicitly designed to increase drama. And drama comes in flavors. Sometimes it's delicious, and sometimes it makes you want to spit. No drama at all would make the game dull.

It used to be that you couldn't attack anyone less than level 15. Is this still true? It's been a while since I had a character that level.

There are plenty of games online, Tera for example, where there is a PvP server and a PvE server. The PvP server is largely populated by children and teenagers, the PvE server largely by the more mature audience. Tera's PvE server does not miss drama and the game is more popular than ever, WoW is nothing compared to it. Thus, your reasoning that "we need the drama" is just your attempt at trying to popularize and normalise the idea that such is important for the game, where in all honesty it really isn't important at all.


Thread : Suggestions  Preview message : #533177  Replies : 13  Views : 275
posté April 26, 2013, 13:38:08 | #3
Its the size that matters

Referencing Dofus, one could have a similar system where 'status' can be achieved in PvP, which visually was expressed by the size of one's wings. The more fights you had won in PvP the larger your wings would be.

Whether it be wings or another symbolic representation of your PvP-status doesn't matter, but perhaps it would be handy to at least have the option to enable your character to PvP and to disable it from PvP? Thus making PvP optional, but not forced upon us.

"This is a sandbox game and we can not interfere with social issues"

Some players are currently forced to endure repeated harassment in the form of aggro's. Instead of Ankama vehemently hiding behind the lamest excuse possible "This is a sandbox game and we can not interfere with social issues" (meaning harassment by other players that one oneself can't resolve), they should take note of the ideas mentioned.

A broader playerbase can be achieved if aggro/PvP becomes optional, instead of forced.
I am sure those who harass others would not agree to this, but I know that for many there are no solutions at the moment against endless harassments. It is like a school telling the parents that they can not do anything about their child being bullied, that now belongs to the age of the dinosaurs, and our characters are in a certain way our children.


Thread : Suggestions  Preview message : #533107  Replies : 13  Views : 275
posté April 22, 2013, 14:34:21 | #4
Why does Grou not answer?
Is this NOT important to Ankama?
Do we pay to be ignored?
Has this petition by any chance excited some thinking at Ankama?
Why is Sadida nerfed so much?
How long until the Sadida becomes a class to be enjoyed and playable against both high level monsters and in PvP?
Does Grou know what to do?
Is Ankama going to delete the Sadida?
Do they hate the Sadida?
___________________________ +
Do I get a refund now my product that I paid for is broken?


Thread : Sadida  Preview message : #530189  Replies : 225  Views : 4318
posté April 22, 2013, 13:17:35 | #5
Booze Lee
and
Booze

Booze Lee is on another server than Rem. I came up with Booze Lee for someone else who didn't know what to name their panda  


Thread : Pandawa  Preview message : #530163  Replies : 61  Views : 2935
posté April 19, 2013, 10:35:03 | #6

Quote (Kikuihimonji @ 18 April 2013 16:08) *
Sadida got better, and luckily just in time for frigost area. Some monsters there would be impossible for solo and with this revamp they are solo-able. I know some people cant solo all the monsters there, but sadida can. Though it sure takes time - it's do-able, and that satisfy me. I'm happy with the revamp but it doesn't change the fact that the class still has a lot of bugs, and i would like to max Explodoll seeing that it can heal allies now instead of damaging them, but it seems to heal and deal 1 dmg only, at all levels of the spell, wich is very dissapointing. Lone Sadida itself make Sadida good. Dolls with wp returned are fine and the new system to turn doll to seed before it is killed is great too. Sadida is more versatile then before, yet again it could be done better. Doll Link would be better if it wasn't revamped for example. And dolls hp and resist need some improvement but besides that, even with bugged spells, it's fun to play this new sadida.

Just... fix the bugs please so we can finally make the builds we want to instead of making us picking the only spells that work.

p.s. i tried lvl 8 sadida to solo 2 larvas lvl 15 and i won thanks to the new voodoll Voodoll is great as it is but could return wp when its destroyed for 100% satisfaction.

Kiki, I want to be a bit inspired, can't respec though now for quite a while, but how you manage solo on Frigost? Could you share with us what you do in a fight?

If it wasn't for inflatables I'd have lost to a mob of 6 treechnids yesterday, and my sadi is water and lvl 96.. but only 240 water damage since i used to be summons build and used to do about 2-3x more damage per turn (not counting nettled state previous to revamp).


Thread : Sadida  Preview message : #528035  Replies : 225  Views : 4318
posté April 17, 2013, 17:54:58 | #7
- signed
My main has always been the Sadida, ever since beta. I also played the Sadida as my main on Dofus for a long time. I dare to say I'd fit into the Sadida-fan box.


Now, looking at my Sadida it will nolonger be my main, for I can't find any improvement over the prior version. I'm not able to enjoy the new ways in which I'm forced to play this type of Sadida. 'Forced' is applicable because it does not allow me to play the way I used to.

My Sadida got 151 summons damage, and 204 water damage. The summons damage has become utterly rubbish, the water damage makes no important difference if I put on UB equipment, my greedies now suck even more.
With the loss of the nettled state where dolls would attack 3 times, and with the lowered base damage, with a voodoll that walks away etc. etc. - everything all the other Sadida-players have mentioned already - it is currently my feeling that I am going to stop using my Sadida and turn to my earth ecaflip as my main.

I can use my Sadida to mine for kamas and as a harvester, and to help out others to level their lower level characters, but that is it for now.

It is sad really, thus .. *S I G N E D*


Thread : Sadida  Preview message : #526313  Replies : 225  Views : 4318
posté April 16, 2013, 19:30:27 | #8
Webcam(s) in office Ankama I'd like to have the ability to look in the office of Ankama through a webcam or two, just simply via their website. Wouldn't anyone like to see their faces on major update and revamp days? :p


This post has been edited by TaoZen - April 16, 2013, 19:31:00.
Thread : General Discussion  Preview message : #524949  Replies : 5  Views : 180
posté April 16, 2013, 19:14:19 | #9

Quote (HakazabaJub @ 16 April 2013 16:03) *



Yes i do have some new build plans, but without summon damage ill pass.

it seems summons dmg won't count for sadida's dolls anylonger


Thread : Sadida  Preview message : #524907  Replies : 319  Views : 9965
posté April 16, 2013, 16:09:21 | #10

Quote (HakazabaJub @ 16 April 2013 16:03) *
Ok, dispite my attempt of remaining positive before, an argument is going on with far to many opinons and not enough facts. So here we go.

It appears that summon damage is not being applied to most of the dolls at all. So that's the main reason behind the low damage.

TaoZen, saddida had the potential to be a high damage class before by using voodoll and sacrificial dolls before and could punch far above my weight.

Let me pull some maths out here from before revamp on my build: i was level 81 and had about 200 summon damage 9 ap and 6 leadership. I had a few main strategies here are two examples:

I could cast voodoll then seed, hit both with my nu-clear cudgel and hit for (81*(200+162 from base explodoll i think)%+(about 100 from explodoll)*2.10(10% from voodoll) Boom! 825 damage and next trun possibly twice that if they stay in position.

Still not convinced it could do high damage?

Ok lets make 2 seeds and cast rust in melee. (35(200+162+70rust)%) = 151 the second one is nettled 40% of the time and attacks 3 times doing about 604 amage in total.
Next turn we do it again and nettle 3 of them+ (604+(35(200+162+20 nettle)%))*3*2 = 1406!

Oh, we were a damage class. Just try doing that now. My explodoll is doing 17 damage my fire dolls are halved, voodolls are useless and the water dolls have 3/4 base damage, no summon damage and no extra attacks from nettle.


Yes i do have some new build plans, but without summon damage ill pass.
Agreed. Seems summons damage isn't added.
And yes, sacrificial doll + voodoll = high dmg
still feasible now? nope, not atm.. also since voodoll can walk away .. next to what you said.
How you manage 200 sumdmg?


This post has been edited by TaoZen - April 16, 2013, 16:18:52.
Thread : Sadida  Preview message : #524043  Replies : 319  Views : 9965
posté April 16, 2013, 15:22:36 | #11

Quote (Rokugatsu @ 16 April 2013 15:13) *
How was it nerfed? You played it for like what, 30-60min and you saw that base dmg of one doll is lower, that's all you people see, seriously. If you want high dmg class, Sadi is not for you.

Lol at your erronous conclusion this is about having a Sadida that is a high dmg class. Sadida never has been a high dmg class to being with, so everyone in here who has taken their effort to level a sadida knows that, and yet kept leveling and found a decent way to stay alive, to be of use etc. You come around the corner and like to point your finger and say "you just want a high dmg class, don't play sadida". Seriously?

It always gets some getting used to changed, but that is not the issue here. It is not a problem that things are different, it is just that since the sadida wasn't that great to begin with in dealing damage, and dealing with high level mobs, most of us sadida players have noticed that dolls suck.

Sadida players never ever chose a sadida in order to be a high dmg class, lets leave that to cra's, sacriers, iops.. you know the classes. It doesn't take a huge amount of time anyways to observe that even with the right UB equip dolls do lower damage than before.

If you had a build that relied on greedies and sacrificial dolls, then that build now does about 50% less damage.

You think that if that happens to an Iop, a cra or a sacrier that those players would sit quietly and agree to it? If so, you need to wake up.


Thread : Sadida  Preview message : #523871  Replies : 319  Views : 9965
posté April 16, 2013, 15:09:29 | #12
Ippy looks at finger, not at what finger is pointing to


Thread : Sadida  Preview message : #523807  Replies : 319  Views : 9965
posté April 16, 2013, 14:48:20 | #13
Grou, you deserve to be fired, and/or the manager who told you what to do - if you had better ideas.

My greedies were able to do 234 damage on my lvl 96 water sadida with +151 summons damage, now they hardly do 100. Where did the summons damage bonus go? I got 204 water damage, still weak. A huge nerf.

When I put on gobsage set on my other water sadida, dolls do an amazing 120 max damage (that is with rust + 91% damage), yeah, something seems amiss here.. or maybe I am missing something? I'm sure of one thing, my sadida is missing the ability of doing decent enough damage with a couple of greedies running around now. Still a huge nerf.

Sacrificial doll sucks now. It used to do well over 320 damage upon impact, now it won't even go above 160-ish damage. Another nerf.

You, whoever carries the end responsibility for this, have seriously ruined the sadida. Nobody asked for this crap anyways, we asked for a bit of BUFFING, getting wp back from dolls that die etc. but not THIS CRAP.

Can't ankama get some Koreans to work on this game? At least those guys know how to make a game.


This post has been edited by TaoZen - April 16, 2013, 14:50:10.
Reason for edit : nerfing? noooooooooooooooooooo!
Thread : Sadida  Preview message : #523677  Replies : 319  Views : 9965
posté April 06, 2013, 11:52:58 | #14
 


Thread : Devblogs  Preview message : #517335  Replies : 292  Views : 6363
posté April 05, 2013, 20:43:01 | #15
 


Thread : Devblogs  Preview message : #517083  Replies : 292  Views : 6363
posté February 04, 2013, 20:13:57 | #16
Boutique don't work After I choose two items by adding them to my cart, I go to Confirm, then get this page:

Click here

That is a blanc page, nothing on it, and it doesn't load anything it just stops loading on a blanc screen.
Tried Safari, next to Firefox, same thing.

Can't buy at this moment it seems.
Same with subscription, I subscribed this day, but when I logon I am subscribed but no pet etc.


Thread : Technical issues  Preview message : #245799  Replies : 1  Views : 148
posté October 20, 2012, 17:31:02 | #17
That sounds nice  


Thread : General Discussion  Preview message : #220557  Replies : 3  Views : 327
posté September 07, 2012, 19:41:09 | #18
Wakfu needs some improvement to attract more and more people, word-to-mouth is what works best actually, but that only happens when players are really happy with a game.

I understand that Ankama do not want the players to level up all too fast because the need for constantly higher level content would increase their workload.

I do want to say that I think the game looks great, the design and feel is very good, and Ankama should be very thankful to their graphic designer(s) and animators!

Some games indeed show how many people are online, or provide that ability. Ankama never put such an option in Dofus nor in Wakfu, so they simply might have never considered it to be of such importance.

That said, a simply coding that shows how many accounts are active at any given time when you login, would be much appreciated, this is a thing that is clear.

It is obvious yes that Wakfu is suffering from a decreasing population of players. The game simply changes spells etc so often, and this together with the bugs, can become frustrating to those who paid for a game that can't offer consistency of play and classes.

Classes that can be improved upon should get improved, no doubt about that, but losing certain functions of spells can be very annoying, making this or that element (branch) kinda useless, but leaving the player at times helpless as to what branch will be better and how to play it. Disappointing class-builds are the consequences of such, and this also leaves players with a slightly bitter taste.

So all in all what is happening to the game should be addressed, accepted, acknowledged and improved upon if the game itself is to survive successfully.


Thread : General Discussion  Preview message : #212227  Replies : 38  Views : 2252
posté August 29, 2012, 19:34:04 | #19
Besides the horde of ignoramouses who like to aggro a sadida (because sadi's are relatively easy to kill) and then call you a noob for having a weak sadida(which isn't your fault, Ankama just doesn't know how to make an effective sadida in Wakfu, yet - but, they managed in Dofus, so lets not dismiss all hope), besides that Sadida can be fun to play. You CAN kill mobs, but mostly those mobs contain monsters which you should be able to kill about 20 levels lower that your current lvl, at least.

Seem to me that Sadida is about 20-30 levels behind on damage and effectiveness both in PvP and to some slighter extent in PvE.

Besides that, Woodland Stench should be usable for more than twice per turn (my build was based on Woodland Stench),

Gust should cost 3 ap instead of 5, so any sadida can use it twice (to counter the loss of effectiveness within this class),

we should have a heal doll - like the inflatable in Dofus.

Sudden Chill may take away more resistance and should stack to above -100% resistance.

Doll Seeds should be controllable upon waking them using Vaporize.

Sadida should get a HP bonus, same as with sacriers, to counter the loss of effectiveness with this class.

Dolls are easily killed by equal leveled other classes and monsters. I can summon 5 dolls, lets say the Block, they hardly survive 2 turns, do no damage unless they get nettled or I apply Gust or another air spell to them, and that damage is relatively tiny compared to other classes. Dolls should do:
1. More damage (greedy's damage should get bonus from waterbuild sadida)
2. Higher chance of getting Nettled (60% instead of 40%)
3. Higher HP - The Block doesn't attack and moves 2 mp, ok, so lets give it 50% of sadi's HP and resist as bonus. Make dolls in general last longer instead of 1-2 turns.
4. GIve maddolls higher chance of taking away MP, right now its a joke.

Voodoll:
at lvl 0: take away 20% damage via voodoll to target
at lvl.5: no bonus or penalty to dmg
at lvl 9: 10% damage bonus

Sadida, although it is still fun to play, feels weak atm. Unless an air sadida has full bc set with possibly wc set pieces, it isn't that great. Earth sadi's, same, needs forfut, but not that great a set, should be a better earth set in the game at high lvl (100-105).

Anyone suggestions?


Thread : Sadida  Preview message : #210339  Replies : 5  Views : 1107