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Member Since : 2012-04-16
34 Posts (0.05 per day)
Most active in : Character Classes
posté February 01, 2013, 17:58:16 | #1
I know of a certain other game where all high level players have auras. The novelty of it wears off quickly and it just looks ugly, overloaded and annoying over time when everyone has it.


Thread : Suggestions  Preview message : #244939  Replies : 11  Views : 1055
posté February 01, 2013, 17:44:48 | #2

Quote (Kikuihimonji @ 01 February 2013 17:04) *
In other words, dial should cost 1WP, it should be impossible to hit dial (in both pve and pvp) and charges should be lost only at start of Xelor turn, Timekeeper should give +1charge to dial when used, dial should not dissapear when xelor get pushed away from it (to make it possible for xelor to teleport back on it with air spell).


All that together would be too overpowered in my opinion. I'd actually suggest keeping the old dial (not targetable in PvE) and just add dial-specific effects to the following spells:

- Timekeeper gives +1 Charge
- Devotion or Timekeeper stabilizes the Xelor for 1 round


Thread : Xelor  Preview message : #244933  Replies : 28  Views : 1362
posté January 30, 2013, 22:04:09 | #3

Quote (Aacher @ 30 January 2013 21:22) *
Don't even get me started on how easy it is to knock a xelor off their dial, lol. xD

Totally forgot to mention that. This alone warranted dial invulnerability in PvE.


Thread : Xelor  Preview message : #244395  Replies : 28  Views : 1362
posté January 30, 2013, 08:48:50 | #4

Quote (Spazturtle @ 30 January 2013 02:08) *
You can attack fecas glyph as well, and his armour. Or you can walk on it and destroy it. I char with 8AP 4MP can remove 8 charges in a turn from a fecas glyth.

Now a xelor without a dial is just as powerful as most classes, you don't need the dial, it is something you use when you need a bit of extra power.

Feca glyphs can have many more charges than 6 though, cost less WP and Feca armor is designed with it being hit in mind.

It's like Velore said. Every class has access to some boost that's either passive or lasts longer and is more cost-efficient now. The dial and it's features is the main selling point of the Xelor, he's basically built around it and every element tree has one skill that requires a dial to be efficient.


Thread : Xelor  Preview message : #244209  Replies : 28  Views : 1362
posté January 29, 2013, 22:31:46 | #5
attackable dial Hey fellas.

Am I the only one who thinks this was a horrible idea? Our dial costs 2 WP already and has only 6 charges - now it doesn't even last 2 turns most of the time. Please find a solution for this Ankama. Either reduce the cost to 1 WP or give it more charges or something, just don't keep it like this please.


Thread : Xelor  Preview message : #244113  Replies : 28  Views : 1362
posté January 28, 2013, 00:57:55 | #6

Quote (therandomizer2 @ 27 January 2013 18:05) *
there is no point on getting rollback on a spell if its low cost

With at least 8 AP and a spell rotation consisting of low-cost spells like Sandglass you essentially get +2 AP per turn from Rollback.


Thread : Xelor  Preview message : #242977  Replies : 13  Views : 3956
posté January 26, 2013, 00:44:31 | #7

Quote (Shippo27 @ 25 January 2013 16:39) *
specialties:
This is what's necessary:
Dial, Temporal Armor, Master of Time maxed.
The rest is your choice. Choose between Rollback, Time Theft, Temporal Waves or Devotion.


I'd actually say Rollback is a must-have. Most water branch spells have a low cost so the chances of rollback triggering every round is very high.


Thread : Xelor  Preview message : #242607  Replies : 13  Views : 3956
posté November 02, 2012, 22:16:52 | #8
I aknowledge multi-accounting as a playing-style some people prefer. I don't group with people who do it but I still tolerate them even though I have negative opinions on multi-accounting.


Thread : General Discussion  Preview message : #224625  Replies : 35  Views : 2123
posté October 26, 2012, 12:32:53 | #9

Quote (Arathyra @ 26 October 2012 00:55) *
So basically Bonta gets to share its savings with its players while the other nations dont have kamas to spare, improvements to the eco mean that there's more eco available for players to ruin and crafting recipes become harder to make.

Great.

Part of Bontas taxes (if not a large amount) already comes from non-bontarians who visit your market so it's not like they steal your money or something.


Thread : News  Preview message : #222243  Replies : 87  Views : 7327
posté October 26, 2012, 00:53:23 | #10

Quote (AngelicPorcelain @ 25 October 2012 11:18) *

Quote (Randgri @ 25 October 2012 04:25) *
Isn't there a way to just put english subtitles in those videos? All it takes is one guy with french/english knowledge and a few working hours. This is the least Ankama could do. I'm really not the "omg we are 2nd class customers" guy but having these videos in pure french only makes us non-french servers feel like a far away colony instead of a part of the whole.
That's perhaps true in a way and id love to be able to listen to everything as well because i love the game yet Troyle went to all the trouble to write us the basic's on whats happening, were lucky to have him. If you haven't really noticed that hard work was already put into it to give us this information in a summed up matter.

I'm not criticizing Troyle, I'm very thankful for his efforts. I just wonder if he takes it upon himself to do this translation work or if someone actually asked him to do it.


Thread : General Discussion  Preview message : #222101  Replies : 25  Views : 1433
posté October 25, 2012, 04:25:01 | #11
Isn't there a way to just put english subtitles in those videos? All it takes is one guy with french/english knowledge and a few working hours. This is the least Ankama could do. I'm really not the "omg we are 2nd class customers" guy but having these videos in pure french only makes us non-french servers feel like a far away colony instead of a part of the whole.


This post has been edited by Randgri - October 25, 2012, 04:27:40.
Thread : General Discussion  Preview message : #221717  Replies : 25  Views : 1433
posté October 19, 2012, 23:36:15 | #12
Sounds great so far, i only have two concerns:

-Please don't have so many repeated patterns in the haven worlds, like how everything is squared (Picture 3) and doesn't look natural at all with rocky cliffs etc. I don't think you'll implement a way for us to edit every single floor tile so please make sure there's some variety because frankly I don't want to visit haven worlds at all if they all look like an uncreative fan-made wakfu map build for functionality alone instead of beauty.

- Please find some creative way to implement new haven worlds over time. (The trade bridges will run out of space quickly) I don't want to see every map border plastered with them.


This post has been edited by Randgri - October 19, 2012, 23:38:40.
Thread : Devblogs  Preview message : #220337  Replies : 46  Views : 4088
posté October 16, 2012, 11:50:15 | #13
I'd actually like it if the totem design changes depending on the speciality level, similar to how the Enutrof Dhreller changes appearance. Furthermore it should use mechanic instead of leadership to make it easier to use alongside dolls.


Thread : Sadida  Preview message : #219477  Replies : 12  Views : 2214
posté October 15, 2012, 23:16:07 | #14
Everything with every element depending on your skill.


Thread : General  Preview message : #219377  Replies : 4  Views : 647
posté October 12, 2012, 00:09:08 | #15
I didn't expect something as cool as dummies when I read the headline! Well done!

The bookshelf on the other hand looks just like the quest item display window..


Thread : News  Preview message : #218585  Replies : 9  Views : 1046
posté October 11, 2012, 12:17:03 | #16

Quote (Ryuujikyon @ 11 October 2012 10:06) *
Well, similar to the Noke set ( taken from Mononoke Hime), I'd like to see other anime sets also! :O
Like Bleach Hollow set or Anbu stuff idk, there's plenty.

Please no.. keep trash anime out of Wakfu.


Thread : Suggestions  Preview message : #218427  Replies : 3  Views : 403
posté October 11, 2012, 01:07:37 | #17
My main hobbies are basically my work: I'm an artist and 2D animator (Flash and After Effects). I love creating stories, worlds and characters and bring them to life in animation.
I also like to learn more about game design in my free time but as of now I've had no opportunities to go into the professional sector, so for now I read, listen and observe. You can probably guess what MMO I analyze currently.  


Thread : Off Topic  Preview message : #218323  Replies : 14  Views : 805
posté October 04, 2012, 04:38:13 | #18

Quote (diablicaaaa @ 03 October 2012 21:02) *
Stupid idea. Now players who did something bad can change their names and continue doing it and no one will know who they are.

Doing bad things is a viable option in a sandbox game. If an Outlaw wants to start over why not give him the option to take on a new identity? Besides, who would spend real money in order to do bad things under a new alias (that will be in a bad light again soon) in a videogame?


Thread : News  Preview message : #217017  Replies : 22  Views : 2022
posté September 29, 2012, 03:56:57 | #19

Quote (Gorstak1 @ 28 September 2012 20:13) *
+1 that fire sacrier needs back sanguin armor,becaose we deal dmg when are hp is very low,but if we die before we can do that dmg ,whats the point than in playing?

You basically admit that you want to play a class that deals the most damage while being indestructible.


Thread : Sacrier  Preview message : #215977  Replies : 18  Views : 2151
posté September 19, 2012, 21:12:42 | #20
Thank you for proving once again that most players of any MMO are overreacting angry children with no patience.


Thread : General Discussion  Preview message : #214677  Replies : 31  Views : 2151