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Member Since : 2006-12-15
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posté August 20, 2010, 02:36:06 | #1

Quote (Asquiol @ 20 August 2010 02:50) *
PS. Now lol why am I removing extra storage lol hehehe

It's only an illusion of extra storage, not an actual 5th bag. Even if you see five, in reality, there are only still four.

The items in the bag are 'ghost' items, just a visual glitch that will serve to confuse the poor souls who decide to stay affected by this curse

Kaoly


Thread : Technical issues  Preview message : #44627  Replies : 4  Views : 1108
posté August 19, 2010, 17:50:44 | #2
Winds of Change

This probably won’t come as a much of a surprise but... major changes are on their way! This devblog article will give you an overview of the changes that have been undertaken and the reasons that have motivated our choices.

Today, you get a sneak peek into the future of Wakfu!


A Comprehensive Game

One of the major flaws of Wakfu as it is now is how difficult it is to grasp the concepts.
For testers who’ve been with us since the beginning, that probably doesn’t sound right – after all, you’ve been able to wrap your mind around the concepts - but we’ve noticed that beginners confronted to the game mechanics for the first time have a really hard time understanding some of them. You have to admit that being forced to read a gaming manual before even starting to play a game isn’t the most enjoyable thing there is.

The problem applies to different gameplay features: map builds, crafts, Wakfu & Stasis, the ecosystem, citizenship, etc.

The basic changes we’ve made over the last three months have been to simplify these features as much as possible, the interface and layouts have been changed for everything to work better as a whole and for the feel to be more intuitive.

Breta, a breath of fresh air

Breta is one of the four nations of the Bonta archipelago. It was thought up to be a welcoming environment to guide players once they come out of Incarnam.


Breta, concept art v1

It all starts with a newb area, divided into several low levels areas. There’s a village, fields, meadows, ruins and even a Fort and a Prison ... Everything to make a nice starting area for beginners to learn how to play the game in a safe haven, protected inside their nation’s walls.

Beyond this point, the players’ exploration will be hampered by aggressive monsters and players with a feel for PvP. Well, I wouldn’t want to spoil anything, so we’ll leave you to explore it!

Trade me a Craft

Up to now, right from the start all the available professions and a wealth of information regarding crafts was available to you straight away – in all fairness that was a bit too much information to digest all at once.

Now, you’ll have to go through a Clan Member in order to learn a profession. They will make sure that you understand the workings of the craft before you can actually move on to practicing that profession.

But don’t worry - if you’re fast on your feet and use your brains like you should, you’ll still be able to learn all the professions that you’d like.

Wakfu & Stasis Concept Revised

As I hinted to in the last devblog, the concept of Wakfu and Stasis has changed and is no longer what it used to be. Now, all actions relating to planting (or refurbishing) will be of a Wakfu nature, while all destructive behaviour will be a of a Stasis nature.
Wakfu and Stasis become less of an ideology and more the definition of a being. Doesn’t that remind you of anything? One of the oldest mottos of Wakfu was: "Your character will be defined by your actions." Well, that’s exactly what happens here. Your Wakfu or Stasis incline will tell the world if you’re more prone to destroy or repopulate the ecosystem.

The state of your personal Wakfu / Stasis gauge will open different possibilities but will no longer make you susceptible to receiving Crime Points.

Wondering what the consequences of your actions on the ecosystem will be?

Citizens of the World Unite

A new gauge has replaced the Wakfu & Stasis gauge that you know. This new citizen gauge shows you your status towards your nation, if you are in agreement or disagreement towards it.
The more points you have, the more bonuses and rights you’ll get. Conversely, the further you are along the negative path, the more you’ll be restricted and also the bigger you’ll be on the wanted list.

It is not unlike the crime points in many regards.

Your actions on the ecosystem will have two consequences: increase or decrease your Wakfu or Stasis state but also affect your citizen gauge - depending on whether or not you follow your Clan Member’s wishes.

As for your actions on other territories, they will not be without consequence! They will affect your citizen gauge depending on the relations and treaties between the two governments.

Balancing and Improvements

As expected, many changes have been made during these past few months - balancing classes, interface changes, general enhancements and the list goes on and on.

We’ll tell you more about them in future articles of the devblog in the days and weeks to come.




Thread : Devblogs  Preview message : #44617  Replies : 83  Views : 11337
posté August 19, 2010, 17:02:08 | #3
There's a simple fix for this.

Empty out all of your bags (you can empty them in your havenbag or ask a very good friend to hold your things).
And then remove the bags one by one (placing them in the first, unmovable bag).

You should find the fifth bag hiding under another one.

Kaoly




Thread : Technical issues  Preview message : #44616  Replies : 4  Views : 1108
posté August 11, 2010, 22:58:13 | #4
Wakfu & Stasis Under Investigation

For decades, the greatest scientists have been studying that mysterious energy rediscovered after the Chaos of Ogrest - Wakfu. The greatest researchers have been working to understand its origin, function, and how to control it.


Until now, many theories have emerged on Wakfu and Stasis. The last officially recognized by the CUGA was that Wakfu represented Nature’s balance, the ideal state for all life in all ecosystems. In contrast, Stasis was the imbalance, the overcrowding and the under-population of a species.

This theory seemed to have been confirmed by the arrival of Gemlins - adventurer’s eternal companions that held immense knowledge and were a reflection of their master’s souls - turning blue when their master was a Wakfu follower and purple when their heart was thought to be more Stasis inclined.

And so it is with these instructions from the CUGA that Clan Members, the protectors of our land, have made sure that law and order was enforced on their ecosystem.

But the latest research by the Prophet Daryl came to question this theory. If you still doubted that Gemlins where pranksters, you’ll soon change your mind.

The offspring of Incarnam have come clean. They’ve been playing us for months! Their representation of our karma is wrong...

After that revelation and a series of inconclusive interrogations with them - the creatures have not proven worthy to provide a clear and consistent explanation - all theories are once again under consideration.

We are back to basics ... Wakfu would appear to be the glue of nature and the symbol of creation. While Stasis, is the juice of machinery, synonymous with death and destruction. Are they the two sides of the coin? Could they be opposite energies?

While waiting for the results, the CUGA has decided not to change the current ecosystem and territory management system. But you must prepare yourself - changes are on their way, and anything could happen...




Thread : News  Preview message : #44528  Replies : 19  Views : 2903
posté August 09, 2010, 21:48:16 | #5
The forum post is created automatically when we post on the devblog! ^^
I have to manually edit in the link and correct the image's one =)

Anyway, congratulations to the winners and thanks again to all those who participated! =)


Thread : News  Preview message : #44484  Replies : 12  Views : 2737
posté August 09, 2010, 21:36:47 | #6
What a Beach!

Hear ye, hear ye! Brave architects of the World 12, the day has finally come!

The whole Level Designer team, accompanied by the CCMs, have carefully looked over your entries for the “What a Beach!” contest!

Here is our selection of the most beautiful beaches... and the name of the lucky winner!


Almost Finalists

They were chosen by the members of the jury, but have not managed to amass enough votes to enter the top 3. Each will receive, if desired, the forum title of Apprentice Landscaper.

Toa-Taou

Plage de Toataou

A beach that seems like good fun! It reminds me of old family vacations...

Kura: love the idea of the kite.

Astaris

Plage d'AstarisI like the tower on the beach, easy to see invaders before they land.

Pixcraft: A majestic tower which makes visitors want to enter and discover what secrets hide behind its doors!

Asquiol

Plage de Carnelian Here, there are no frills, it’s a natural beautiful scenery. A wild beach that’s just ready to welcome someone. This is the island where I would like to get lost! It’s simply beautiful! One of my personal favourites!

Zidrune: I love the architecture of this little oasis. As they say, simple but effective!

Alrik: A small natural lake mixed with sea waves, this is the premise of happiness!

JulienChen

Plage de Julien ChenThis beach has a swamp feel to it, we love the small temple dedicated to Iop on the coast of this wild foggy beach.

Alrik: A beach that is almost eerie yet full of mysteries - who makes you want to flip every grain of sand to unearth all of its secrets! It is bold, and I love it!

Droidenlamuraille

Plage de DroidenlamurailleOne of the most original beaches that has activities for every class! I particularly like the octopus volleyball net or the hopscotch for Sacriers ;)

Fhenris: Humor and easter eggs, what’s there not to love. I can see you really thought about this to make awesome pictograms! Congratulations.

Alex: The hopscotch for Sacrier ... It works, it really made me laugh!

Lagotar

Plage de LagotarHis awesome creation is full of references to popular culture. But will you be able to find all of them?

Pixcraft: How could one not be amazed by that glorious round table? Definitely a place that has made its mark on history and that could not leave historians indifferent.

Kura: The beach really tells a story. One could only imagine the quests and challenges that could go on here - and I’m not even talking about all the role-play possibilities. The references to Kaamelot made me laugh, truly one of the best beaches for me.

Top 3 Winners:

Here are our top three winners, that clearly stand out by the number of votes they’ve received. Each will receive an avatar on the forums with an exclusive title both on the forums and ingame - it will be added with the next patch.

Third Place: Darvania

Plage de DarvaniaBeautiful setting even if you did not follow the isometric system too closely!

Alrik: a perfect mix between the lush countryside and dry hot sands, heightened by beautiful and soothing colors - and there’s even a waterfall to wash away the sand to boot!

Second Place: jrejROSSI

Plage de JrejrossiMore than a beach, a whole island can be found here. The highlight for me is that it’s has a Wakfu feel to it, even the pictograms that were created by the author give off that impression.

Kura: Very nice and nice job on taking into account the constraints of Wakfu. I particularly applaud the creation of pictograms that you’ve drawn yourself. I’d almost want to spend my vacation there, if there wasn’t the risk of being engulfed by the vortex that is. Who knows, perhaps a hidden treasure would make me change my mind...

Fhenris: My second favorite, with its created elements - I love this islands!

First Place: bocuk

Plage de BocukBocukAnd finally here is our winner! I’m very proud to announce that the winner was from the international community. =) Her 'Starfish Cove' has won the hearts of the judges! This white sandy beach has won victory almost unanimously. This is the beach you will find someday on Wakfu! Maybe in a few weeks, perhaps in a few months (hoping that it won’t be in a few years! ;)) but it’ll come! Just have to give time to our team of Level Builder to find a suitable environment for it ingame.

Fhenris: Very nice choice of colors, original, with homemade pictograms, you are our champion!

Alex: Just what it takes, well balanced, even if some guy was laying butt nacked, it’d still be perfect!

Alrik: A stellar ocean coast, with a touch of mystery: everything that I like!

BenK: it was difficult to pick one of the three... nice job guys, I hope you’ll continue doing stuff as awesome as this!

Random Beaches

With over 140 entries, not everyone can get rewards. But here's a quick selection of beaches that have attracted my attention.

Plage de Bakka Minou Plage de catgrenney Plage de Defunc Plage d'Escogryphe Plage d'Evilandrex Plage de Fatality Power Plage du Faux Rhum Intérieur de la plage du Faux Rhum Plage de Foundation Plage de Fumetphe Plage de Giveitaway Plage d'on ne sait pas qui Plage d'Izura Plage de Jacogerber 2 Plage de Justfinley Plage de Kamawashy Plage de Kilaness Plage de Kimchicrusader Plage de Kollbill Plage de Kurakira Plage de LeSoleilNoir Plage de Lord Azeran Plage de Luigigab Plage de Mattrockstar Plage de Neiphtyselenwel Plage de Nenoulilly Plage de Nicolascccmoi Plage de Pattrick Plage de Ryanh92 Plage de Scorpyopanda Plage de Supermothyandco Plage de Tedinichou Plage de Tinsol Plage de Undeas Plage de Voyageurdesrêves Plage de Welshpixie

Thanks to all those who participated!

It was really awesome to have the honour of seeing your work!

Kura: love the idea of the kite.



Thread : News  Preview message : #44481  Replies : 12  Views : 2737
posté August 02, 2010, 17:57:41 | #7
The What a Beach contest has come to a close! =)

The international community sent in no less than 67 entries on a total of 143 entries!!
I'm glad you guys seem to enjoy it so much!

You'll get the results on the 9th of august! Stay tuned!


Thread : News  Preview message : #44379  Replies : 132  Views : 11278
posté July 29, 2010, 18:59:07 | #8
Spotlight on the GD Profession

Our summer saga continues! Last time you got to meet Adam our lead tester who plays gobbowl ball like no other!

And this week we’ll lift the veil of mystery on the Game-Designer profession! Meet Tonio and Zeorus in our new ‘Spotlight’ interview!


Zeorus has been our official candy distributor since 2008!
(As you can see, the boxes empty out pretty quickly!)


Hi Guys! Why don’t you introduce yourself to the community?

Hello, my name is Zeorus, I’m 24 years old, and I’ve been working on Wakfu for just over 2 years now.

Well, my name’s Tonio. Some people might already know me from the forum or from the last convention. To say a little bit about me, I’m just a normal young man and have been really into computer games since I was a kid. So it was pretty logical for me to combine work and pleasure, which is what I’ve been doing for a while now.

Could you sum up your job for us in one sentence?

Zeorus : Hmm… that’s pretty tough… My job consists of everything that touches gameplay, rules and balancing the game.

Tonio : Come up with the essence of the game and define the game experience for players. I kind of ensure that the game’s going to be fun

What career route did you follow (school, university, work experience etc.)?

Zeorus : I have a ‘BAC’ in science, equivalent to a high school diploma. I did a few years of higher studies, went from art to communications, but nothing seemed stick and hold much interest. I was aiming to go back in a different field but got a job at Ankama, almost perchance, thanks to the experience I had acquired through my hobbies.

Tonio : I did a Bac ES, then got a degree from Supinfogame, a college in Valenciennes where you can train to become a Game Designer. Moreover, I’d recommend anyone who’s interested in working in video games one day to take a look at this course. It’s not the only way to get your foot in the door, but it is still very worthwhile because the education you’ll get there is of the highest quality.

What experience of video games do you have, both personal and professional?

Zeorus : My experience was essentially personal before I started working here. I did do a 3 month internship as a tester for mobile games, but as much as that was a good learning experience, it wasn’t really linked to what I do now - which is simply to create. I did on the other hand create a lot of multi-player modules for NWN2 and that’s what I was able to present to Ankama. I’ve always been well into games, and I think that knowledge is what helped me most in doing the job I do today.

Tonio : I’ve always been a really keen gamer. I worked briefly at a few game studios before settling at Ankama. I’ve worked as a Tester, Level Designer, Game Designer and an Assistant Producer. So I’ve seen the conception of a game from quite a few different angles, from the point of view of both the developers and the editors.

Why did you want to work in the video games industry and, more precisely, why this job?

Zeorus : Video games have always been my passion. I didn’t really know what I wanted to do after high school, but I figured that turning my passion into my work was a good idea. And since I’ve always wanted to work in a creative field, and I knew that I loved that from my previous amateur experience, I aimed at being a game-designer.

Tonio : It was a combination of wanting to create something that I was passionate about and the desire to leave my own mark on the video game world.

I’ve been playing video-games ever since I was a child. It’s always been a passion of mine. I started creating small tabletop games early on. Well, you could say the end-result was a bit lacking, and the balancing was really out there, but I had a lot of fun with it. Then I moved on to modding pc games with editors like the one for Warcraft II. I realised pretty early that creating games was what I wanted to do, and looked up the possible studies I could do in that respect, and that’s how I found out about supinfogame. The role of Game Designer seemed to fit perfectly with what I wanted to do – create something that would make for a fun and original experience. And so it’s very naturally that I turned myself to that profession.

Can you tell us exactly what your profession entails?

Zeorus : My job has many facets that are all very different and unique. Game-design is basically a mix of a lot of different things. Personally, this is what I take care of on Wakfu:

  • Creating spells, spell description and balancing them.
  • Creating monsters (their spells, balancing their characteristics and spells, setting up their AI, scripting spells).
  • Balancing all the combat bonuses (like equipment and aptitudes).
  • And really being the referent for everything that has to do even remotely with combat (status system, velocity gauge).

I also get to do, together with a collegue, all of the documents linked to the game, like for example, documents on politics, professions, the Wakfu/stasis system, the climate, etc. All of those examples we’ve already had to work on and finish, but as with everything in a game, there’s also a constant evolution.

What sort of qualities and knowledge do you need to do this job?

Tonio : You have to be creative, constantly questioning yourself, be very open-minded and have a generally good cultural background. In my opinion, curiosity is the most essential thing. Creation is born out of inspiration. Apart from that, you have to know how to communicate your ideas to a team: the social aspect is of utmost importance.

Zeorus : Having a good imagination and in depth knowledge of video games in general is essential to find the inspiration and ideas needed to create new things, whether it's spells, monsters or even gameplay additions. It’s also important to have a critical mind concerning your own work and the ideas of others. You also need to be a good team player. Knowing how to make compromises between technical/artistic obligations and playability is also key.

Could you describe a typical day for us?

Zeorus : That really depends on what I have to do that day. But my days can be filled with the following:

  • Meetings and discussions on a gameplay feature (politics, crafts, climat, Wakfu/stasis, etc.)
  • Writing documents in order to store the ideas and information necessary to help guide the developers.
  • Creating, writing down and balancing spells and/or monsters.
  • Scripting spells (that means taking the visual effects, animations and spell effects and linking them through lines of code to get a visual for every spell cast).
  • What tools (IT and otherwise) do you normally use?

    Zeorus : I mainly use what we call the AGT (Ankama Games Toolkit). It’s a game editor that was developed internally to enter all of the game data (spells, monsters, items, etc). But I also use, good old Word and Excel to write documents and make balancing tables and the likes.

    Tonio : Well, off the top of my head: my brain, lots of notebooks to be writing ideas down constantly. In terms of IT, mainly I use the Microsoft Office Suite, so: Word for documents, Excel for listing and organising, then Visio for diagrams.

    How many people work on your team? What organization is there and what is each person’s role?

    Zeorus : The game design pole of Wakfu is made of two people. Tonio takes care mainly of all that is ecosystem, crafts, creating items and interface prototypes or ingame systems. As for me, I take care of all that has to do with combat, like I stated earlier. We brainstorm together though and write the documents together. And even if we have our respective fields, we both intervene on the other’s work when necessary, if only to proofread, test or give our opinion.

    How many projects are you working on?

    Together : Just the one: Wakfu!

    Zeorus : and that’s more than enough, I don’t even have enough time to do all that I’d like to do to balance the game for example.

    What advice would you give to anyone looking to get into this job?

    Zeorus : Don’t hesitate to do it on a personal level. In creative fields, you need both the practice and the experience, in order to present a good portfolio. It’s as important as studies can be.

    Tonio : Start familiarizing yourself with ‘simple’ video game creation tools as soon as possible. Simple editors on the same sort of level as those of Little Big Planet or Trackmania are good ones for beginners, I think. Once you’ve mastered those, you can use flash to make games, which doesn’t require much money or special knowledge.
    “Après Internet” is a tremendous source for learning how to make games, but you must know where to look and above all be able to read English, as most of the reference sites are English language (like www.gamasutra.com for example).
    Then, there are two ways to get involved: either training (ENJMIN, Supinfogame, etc.) or create a self-taught game and use it to get yourself known.

    Could you share an embarrassing story about yourself, related to your work?

    Zeorus : With the amount of numbers and data I have to write down in a single days, it happens that I get lost in it a bit because of fatigue and stress. I’ve had improbable bugs happen more than once, that I couldn’t figure out, that I looked and looked, went to see the developers with, only to find out I had entered something wrong to start with. After a while it becomes almost like a motor habit, and sometimes you’re convinced that you thought of everything but you haven’t. And when that happens, it’s really innerving to have spent so much time on a problem where the solution was obvious. But that’s all part of the game.

    Do you still play video games when you get home?

    Tonio : Ah, I have to confess that I’m still a big player, although I’ve become less "extreme" since I got involved in the industry. Maybe one day I’ll get tired of it but not for now.

    Zeorus : Two weeks ago I would’ve answer “yeah all the time” and not only play but create also, but now certain elements in my personal life have made me take a step back.

    Do you play the game that you produce?

    Tonio : Of course! Either locally to test new features or online to get an idea of how the community is feeling. When I do that, I change my nickname so that I can pass unnoticed :)

    Zeorus : Testing is really important in my line of work. It is crucial that I test out all that I create, monsters spells and other gameplay features that I have participated in making. So yes, I test a lot internally, and occasional go online from time to time.

    What’s your favourite game?

    Zeorus : Never Winter Nights 2 (an adaptation of the tabletop D&D role-playing game)… Deep down, I’m a role-player and adding the dimension of a mutli-player game module to a RP medieval fantastic universe, makes it so that I’ve never gotten weary of it. It is by fr the game that I have played most often and on which I’ve had the most fun. Oh, I also have a soft spot for the Final Fantasy series.

    Tonio : Oh, it's too hard! There are several so here's a sample: Super Mario Bros.(NES), Street Fighter II (Arcade), Pac Man (Arcade), Star Wars Galaxies - The Beginning (PC) Final Fantasy VI (SNES), Metal Gear Solid (Playstation), Passage (PC), etc.

    We always here people talking about balancing. Could you explain how you procede?

    Zeorus : For balacing, my first source of feedback is actually the players. They are the first users of the game and also those who play it the most, also usually their criticism is quite constructive. Obviously, it is not humanely possible for me to test all te combos, builds and possibilities. Also, when you have all of your attention on something, sometime you can miss what’s right under your nose. We don’t always have the time to move back from it to see things clearly. Also, players are often best to find bugs with spell combinations that were not visible at first glance. Also, some spells might look interesting on paper, but aren’t really when implemented. Once again, the players feedback lets us know if the spells are useless or poorly balanced.
    The process is pretty simple really, once a class has been out for a while (and I have time available, which is rarely the case) I go read the forums to see what the players thing of it. I then analyse it and compare it with my own notes and opinions and do ajustements if I deem them necessary.

    Have any of the players’ suggestions on the forum already inspired features in the game?

    Zeorus : Of course, usually about features, ideas on spell modifications and on spell effect....

    Tonio : The laws, Wakfu, or the creation of Kamas by the players. Quite often we’d already had a similar idea but to see the players suggesting them too is great to see and to see their discussions highlights concerns that we might not have thought of, which is extremely important to us!

    MMOs aside, what kind of games would you like to work on?

    Zeorus : My favourite games are RPG so I’d enjoy working on a medieval fantastic RPG. I’d like to work on a game like Dragon Age or something equivalent.

    Tonio : I am a huge fan of 2D platform games. I would love to revive the genre by adding a musical touch, I also have ideas for a 2D platformer crossed with GTA but don’t tell anyone!

    We know that the GDs are the game’s celebrities (just behind the animators). Do you lose a lot of clothes at the conventions?

    Zeorus : ‘Celebrity’ might be pushing it a little! Most people, starting with players, hardly know what game-designers really do. Some believe that we are graphic artists or animators, while others think that we are developers. Some people even think that our job is useless.

    Tonio : Ha ha! No, for the moment, it’s ok, I’m just bombarded with questions about GD by forum members! But all that’s far from the excitement generated by stars like Xav or Sephy. And that's not necessarily a bad thing: I like my clothes!

    Honestly, GD is a cushy number! You spend your days playing competitors’ products under the pretext of studying the market and then you nick all their ideas!

    Tonio : It’s part of the benefits of the job! Seriously though, I play competitors’ games of course but mainly in my spare time. I'm still an inveterate gamer after all.




    Thread : News  Preview message : #44287  Replies : 1  Views : 1390
    posté July 16, 2010, 17:16:26 | #9
    Spotlight on the Tester Profession

    You wanted to know everything there was about the different positions in the Wakfu team? Here is a series of interviews that should answer most of your questions and give you a glimpse of the world inside the video game industry!

    Adam, lead tester at Ankama will lead the way!

    Adam's desk
    Adam’s desk is frighteningly immaculate - there is only three screens, two keyboards and… a Gobbowl Ball! Which he uses to keep his team in check and make sure that his end of the open space is as quiet as the sea!



    Hello guys, could you please introduce yourself to the community?! :)
    Hello, my name is Adam and I’m the test lead for the quality assurance team.


    Could you sum up your profession for us?
    My job consists mainly of managing the QA team and finding bugs on the different ongoing Ankama projects.


    What is your curriculum (degrees, prior employment)?
    My studies really have nothing to do with video-games - I actually studied in commerce. As for my previous employers, I worked for Eidos, Ubisoft and many other gaming companies.


    What experience do you have with video-games, both on a professional and personal level?
    I’ve been playing games since video games emerged really and have been working in this industry for almost 14 years now.


    What made you decide to work in the video-game industry and in this exact position?
    I was lucky to witness the birth of that media and, from an early age, have always been fascinated with video-games in general and all of the possibilities they opened up. The thought of not working in that field was simply inconceivable to me. I didn’t start out as tester but as tech support for a video-game publisher. Soon, there was question of testing the games and since I would usually find untypical bugs, evolving to testing happened very naturally.


    Can you tell us exactly what your profession entails?
    My job is to look after testers in the quality assurance team - divide the work evenly among them and solve the different issues that might come up – also and foremost to test the Ankama games.


    What skills and knowledge must one have to do your job?

    What the job of tester requires is motivation and a lot of curiosity. We don’t play, we push the game to its limits and that requires a lot of imagination. Otherwise it's like any other job, except that this one requires knowledge of the video game industry. Knowing your field is always an asset.


    Could you describe a typical day for us?
    A typical day testing Wakfu? That’s a good question. Wakfu is a very important project for Ankama. Days spent here are usually pretty busy. We test and test relentlessly, we do bug reports, we give our impressions to the Wakfu team (who just love it when we do!). We fight Turtle for him not to erase our characters and more.


    What tools do you normally use?

    Our tools? Whoa there are many! We all have both PC and Mac operating systems for one, a bug tracking database, Microsoft’s office suite and some developer tools. In short a lot of things.


    How many people work on your team? What organization is there and what is each person’s role?

    In the QA team there are seven testers including myself. Each tester has a specialization depending on the game. We make it so that each tester is unbeatable on one part of the game, that way, if there’s something that’s a bit off, they will detect it immediately. For example, there’s nothing that Meluze doesn’t know about PvP and Necros is usually the mounts expert when there are some.


    How many projects do you work on?
    We are currently working on three projects - Dofus 2.0, Dofus Arena and of course, Ankama’s future addition to the family: Wakfu!


    What facets of your job do you prefer? Which ones don’t appeal to you as much – and why?
    The job of tester is one that has the advantage of being in contact with almost all services of a production. It’s very motivating and interesting to see worlds come to life and have an active part in it. For the not so pleasant part, I think it would be grinding your teeth and getting stuck on a bug for hours, sometimes days if it’s important. It’s not really enjoyable to be on the same problem for hours on end. But once we figured out how the problem works, it’s pretty rewarding.


    What problems or difficulties are you usually confronted with?

    Like with any other profession we are bound to be confronted to hurdles. They can vary a lot though. For example, a bug who didn’t seem important at first, can suddenly take on a whole new when mixed in with another one.


    What advice would you give those who wish to do this job?
    First, you have to complete your studies and graduate - Tester is a real profession, remember that. Also, you need to be really passionate and have a good culture of games in general. But first and foremost, you need to be highly motivated. In our field motivation is the main thing that drives us.


    Could you share an embarrassing story about yourself, related to your work?

    There’s one that’s actually quite embarrassing and dates back to when I first started my career and was still working as a hotline technician. A woman called and said that she cannot get a picture of the game on her television. I spent about an hour troubleshooting the problem with her, and at some point a bit out of the blue, I asked: “Actually, madam, where are you putting the CD?” And against all odds, she answered “well… in the Hi-Fi Stereo system”. It took me an hour to figure out that that sweet lady was trying to play the playstation game in her stereo… old colleagues still remind me of that incident… I feel shame :'(


    Do you still play video games when you get home?
    It would be a lie for me to say no. Yes I play a lot outside of work hours. But my number one priority is and remains my sweetheart. Sometimes after a long day’s work, I no longer want to see a joystick or a keyboard, but this happens only on very few, seldom, occasions.


    Do you play the games that you work on?

    Sometimes, but that’s a pretty rare occurrence. It’s better to step back from a project that’s already taking you so many working hours than.

    What is your favorite game of all time?
    Oh that’s a tough one… I’d say… the monkey island series, definitely!

    Is there any truth in the legend that says that testers should hit every wall in a video-game?
    Actually it’s not a legend, so yes indeed it can be true. These types of tests are called ‘collision tests’ and, depending on what project the testers are working on, they might be asked to do it.

    And if I may be so bold: what do testers eat? :p
    Bugs, more bugs… candy, coffee and soda.

    The question that every player would like to know: you really paid to play?
    Yes, my employers generously give me a salary every month so that I can sit around and play… Of course not!! Testers spend a lot of time skimming through the database and writing extensive reports. It’s true that we’re always logged in, but it’s not to level or whatnot. Our responsibility is to make the game as clean and bug-less as possible.


    And finally, what message would you like to leave the community?

    A message for the community? I hope you guys have as much fun exploring the World of 12 as we do! Also, don’t hesitate to give us feedback - good or bad!
    Happy Gaming! :)




    Thread : News  Preview message : #43913  Replies : 12  Views : 2505
    posté July 10, 2010, 16:03:10 | #10

    Quote (dommex @ 10 July 2010 12:48) *
    EDIT2: Oh noes! This is way to complicated for me


    Did you look at Pixcraft's tutorial? It should make things easier! =)

    Kaoly


    Thread : News  Preview message : #43664  Replies : 132  Views : 11278
    posté July 09, 2010, 16:05:25 | #11

    Quote (DunnoANickname @ 09 July 2010 12:30) *
    The time needs to be dofus / french time?

    Ps : Does spell translation goes to section >>>> A bug of: interface / text / translation or >>>> A bug of: monster / spell / AI / combat ?


    That would've been interface / text / translation.
    But on the forum is fine too (for translation mistakes), and it's fixed so you don't have to send it.

    Kaoly


    Thread : Technical issues  Preview message : #43624  Replies : 32  Views : 8426
    posté July 09, 2010, 15:51:43 | #12
    Hello,

    Thanks for reporting it!

    I fixed it, but it won't be online until the next patch.

    Kaoly


    Thread : The Old Dusty Corner  Preview message : #43623  Replies : 1  Views : 807