Quote (GreenEmerald @ 27 February 2014 06:33)
Nice guide. I never played an air/water sadida so this was fun to read.
I've always been a bit curious about our K'Mir + Poisoned Wind combo. You can summon 2 UPs with K'Mir with a 12 ap build. I was wondering if it's viable to let UPs drag targets away after you apply PW on them (since PW also deals "drag damage"). Or maybe have dolls out with PW and let the sadida do the dragging. It's even possible to summon another K'Mir doll when you run out of MP, and he can drag the target further.
Man, I've wanted 12 ap for so long now
Thanks, I am happy that you had a good time reading this guide.
; There was so much information put into it that I was worried it might become incomprehensible.
I've always adored the potential that K'Mir dolls have with poison. However, unfortunately after much testing i have developed the opinion that the only thing this combo has is potential.
For ethical reasons, I do not use poison dolls. Specifically because they have an unwarranted effect in pvp. In fact, I would only use it if someone pked me [two poison dolls can do some serious damage]. Over all in PvE the poison does do significant damage. Even today when i can not do anything else and I do not need to build lone sadi I summon one or two of those dolls to run around casting their poison on mobs.
However, I would not build around it because in my opinion it's damage is not significant enough in comparison to the other branch spells. Also what I dislike about casting K'Mir on dolls is the following:
- must be casted right next to yourself
- dolls do not pull under nettled [which is a shame due to the mp buff they get]
12ap is alot of fun even if it is with a satisfaction/legano ring. The utility you get out of the build is so helpful.
Quote (Kikuihimonji @ 27 February 2014 18:57)
Ivory set + alpha predator set are nice because you can have both of them with +AP from ivory and +MP from alpha predator full sets (+1mp from ivory shoes). That is great set combination for water sadida (even though it also give earth dmg) as it give plenty of water dmg and a lot of control. Later on its good to get Survivalist set (will loose mp bonus but will get more dmg). I am making an alt wich is water/air and i am enjoying these sets. Though i have to admit i use water more then air in most cases as its not that good to be multi element at early game. These are best for 50- 80 levels.
SUaaappp kik I always enjoy reading your posts,
I would have added these sets but unfortunately I catered this guid to a post that was made on the forums asking for water/air sadi help. I agree that the alpha set would be great for every summoner, but probably not for the build I am specifying on this thread.
I think we should give your challenges guide it's own glory. I fear that saturating this post with too much information would overwhelm the reader. I would gladly link it to this thread though
as I find that it will be helpful.
Quote (Insomniatic @ 03 March 2014 17:48)
I really liked the topic, since I was Sadi in Dofus. And now I want to give it a try. But, about the points, you said "its up to you". Lets say, its actully up to you, so what would you suggest?
Since I recently came back to Ankama, I lost my ability of building a character. So, I'm a little bit lost. I created a Sadi today. And starting from the ground, which stats I should consider? I was thinking of giving +1 ap when I hit 30s, then int/agi (3 int + 1 agi). But I'd like hear your words ^^
Welcome back Iso!!! I am happy you found the thread helpful
I got your pm but, I decided to reply on the thread in case this question might answer the questions of future readers.
Statting +1ap is the best thing you can do first and required to do somewhere along the line. Following this I would stat some damage at least until level 60 [you don't want to be gimp, dmg wise] Then you will see around level 50-60 that mp/range will be helpful so this would be the time to consider whether you should begin to save up for those stat points. Again it really depends on your play style and how you are comfortable playing. I would suggest that there is no need to stat both
range and mp since towards end game you get range and mp from gear. IMO: range/mp is a luxury no reason why you can not play with out it but I play a very constrained sadida because it is the way I like to play... on the other hand I am aware that some people may find range/mp to be a necessity. xD
Quote (archedruid @ 04 March 2014 23:41)
I was thinking of going Air/Water but since you mentioned the healing capability i think I'll stay Water/Earth.
Thanks, is a really nice guide!
glad you found it helpful >.<
There's no reason to say that water/air cant heal well. I would really love to see a level 130-145 sadida in grand veizew with healing abilities in gae [hint hint, someone please xD] . I estimate that dolls would do anywhere around 180-200 in individual heals. Which is not bad at all when you have a good mob out. Also you are getting more dpt, and more utility out of the air branch... so it is worth considering.
Also, who knows we might get +heal air water gear soon!!
This post has been edited by aquabeauty - March 05, 2014, 02:59:08.