April 14, 2014, 01:54:09 |
Quote (arthuriko1 @ 13 April 2014 21:42)
Quote (aquabeauty @ 13 April 2014 19:58)
I think the pp rate of each character is pre-determined when you make that character. Not even through the class, but through the elements you choose.
Notice how dp set has no pp, meanwhile alot of water/earth and fire/earth gear has plenty of pp.
Then there are just some people who drop everything because they are "lucky" which is complete bs and makes me quite jealous because I cant drop anything, like ever.
That moment when your cra and your iop have made way more money than your enu. Even the panda dropped far more stuff then the enu. Why do I even play that enu?
Completely agree. Enu was a class that was made for drops, and now all it pops are pinatas. It is really stupid.
Then ankama responds that "PP needs to be worked on because drop rates were designed for the presence of an enu on the team" this has obviously changed due to implementation of challenges [which is yet another really lame probability added to the game while destroying something secure like an enu]
1. There is no pp revamp, nor talk of one. When will the conversation begin? 2016?? When will you begin to ignore our input to that conversation 2017?
2. The only pp response I've seen are these lame hardcore dungeons which were fliped on us. When we suggested hardcore dungeons we asked that the hard level would give people a chance at higher drop rates then we currently have. Instead they have given us even shittier droprates for regular runs [which is still hard] and given us the same shutty drop rates as before for longer, more excruciating runs. If a run took one hour before it is now taking 2 hours. When will you flip more PP revamp ideas the community gives you, 2018?
3. Even lamer drop rates across the board. Look at the new cactus island drops. They are all yellow/orange.
Honestly, I fear for the drop rates and what will become of hardcore dungeons. I wish we had never suggested it in the first place. Ankama manages to take EVERY DAMN good idea we propose to them and flip it on its head to twist it into something unbelievably unsuccessful. Honestly, how can one design so poorly and neglect a customer so much? These hard core dungeons are not even fun, or hard, they're just plain annoying. "Hope they dont block hope they dont 1 turn crit kill you"
Gimme a break of a kit-kat bar.
Lets see what happens to the next island.
My eyes hurt from being rolled so much.
This post has been edited by aquabeauty - April 14, 2014, 01:56:25.