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Member Since : 2011-10-08
61 Posts (0.1 per day)
Most active in : General Discussion
posté December 04, 2011, 21:02:57 | #1
I have a celestial brooch... would very much like to know about the gelano ring though.  


Thread : General Discussion  Preview message : #114777  Replies : 14  Views : 810
posté November 28, 2011, 12:17:23 | #2
Randomly disappearing glyph bug This bug is starting to make me really rage, it happens to me so often. I put down a glyph, activate it, and then randomly for no reason whatsoever it just disappears, sometimes right away when I end my turn, sometimes during some completely unrelated action taken by any player or monster.

It's caused me a lot of wasted time, and even on occasion, death.

It doesn't even trigger explosive glyph when it does this.

Tactical gameplay: hope the game's bugs don't randomly screw you.

Btw this bug is probably the same ancient bug that makes dials, hydrands, and sinistros break randomly.


This post has been edited by kaerius - November 28, 2011, 12:23:55.
Thread : Technical Issues & Bugs  Preview message : #113859  Replies : 1  Views : 302
posté November 28, 2011, 12:08:58 | #3
It's 2 months from release and a horribly buggy mess.


Thread : Bugs  Preview message : #113857  Replies : 5  Views : 530
posté November 26, 2011, 15:30:40 | #4

Quote (Burgingham @ 25 November 2011 15:00) *
The remodeling of the Xelor is a first step, or at least I hope so. I have not tested the new version, but I certainly hope they removed some of the power from it and added some power to the Air branch for a more balanced experience of the class.

Can anyone confirm that it is absolutely ridiculous the Sadida explodoll build got buffed with patch 3.09? IMO it needs a strong nerf instead since this build is the most powerful out there especially with a massacuring mark Eni at his side. The Eni is another class that is probably overpowered although I like the fact that a lot of different builds are possible without any of its special abilities being completely useless. Comparing Sadidas, Iops, Enis to classes like the Rogue or the Feca makes it clear though that there is a big balancing problem and in a tactical MMO evolving around the build of single characters the balancing between them is crucial.
What planet are you from? Xelors are seriously nerfed now. Fire xelor can do decent damage every other turn, and water xelors can do their AP removal schtick even less often than that. I think the only viable build is a timekeeper fire xelor now. They can at least store up their AP for the turns they can do full damage on(IE: This turn I'm going to suck, so I store AP for next turn). Of course they can only do that 3 times max per fight.

And sadida explododoll build got NERFED in 3.09, damage cut in half.


This post has been edited by kaerius - November 26, 2011, 15:31:14.
Thread : General Discussion  Preview message : #113437  Replies : 29  Views : 1636
posté November 26, 2011, 13:12:49 | #5
3 of my characters lost everything inside havenbag(including display cases, luckily they weren't the ones I had gems on), and all their kamas(which was at least 300-500 kama total).


Thread : General Discussion  Preview message : #113397  Replies : 9  Views : 907
posté November 25, 2011, 02:02:14 | #6
Though to be honest the biggest problem with this game isn't the bugs it's the lack of developer skill in creating good mechanics and balancing. Though the balancing issue is one you run into in most MMOs, it's still disheartening to see sledgehammer style balancing(this looks good *smash* not anymore!)

A lot of classes are unfinished, or just have terrible mechanics(feca armors, fire/water panda dizzy mechanic, rogue bombs, osa lack of capturable summons, and now the entire xelor class, to name a few).


Thread : General Discussion  Preview message : #112955  Replies : 29  Views : 1636
posté November 19, 2011, 23:18:31 | #7
Some of them are really good for attacking with actually...

But yeah mainly go for bonuses.

Other than that several have useful attack patterns/range.

Examples:
Hammers all hit in the 3 squares in front of you, and two squares forward.
Hands hit on a 2 square line, with range 2-3, they don't need line of sight.
Axes hit in an arc, front, corner, and left side.
Wands have 3-5 range and cost 4 AP to use, allowing double use by 8 AP builds. (pillo wand is especially favored by air iops).
Bows have 4-7 range, which is pretty far, also not affected by range penalties.
Daggers can be equiped in shield hand, thus comboable with another one-handed weapon, for even more damage bonuses.

And so on.


Thread : General Discussion  Preview message : #111329  Replies : 6  Views : 594